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Fix editor operating directly on track rather than decoupled clock

This commit is contained in:
Dean Herbert 2023-09-22 16:11:02 +09:00
parent c40bd74138
commit faa0481fc6

View File

@ -859,7 +859,7 @@ namespace osu.Game.Screens.Edit
private void resetTrack(bool seekToStart = false)
{
Beatmap.Value.Track.Stop();
clock.Stop();
if (seekToStart)
{