1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-13 14:12:56 +08:00

Merge remote-tracking branch 'upstream/master' into fix-info-wedge

This commit is contained in:
Dean Herbert 2017-12-25 01:06:56 +09:00
commit fa95612fb7
5 changed files with 65 additions and 55 deletions

View File

@ -170,6 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new SampleInfoList(RepeatSamples[repeat])
});
}
}

View File

@ -3,19 +3,17 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseNotificationOverlay : OsuTestCase
{
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public TestCaseNotificationOverlay()
{
@ -24,15 +22,14 @@ namespace osu.Game.Tests.Visual
Content.Add(manager = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Origin = Anchor.TopRight
});
AddToggleStep(@"show", state => manager.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"simple #1", sendNotification1);
AddStep(@"simple #2", sendNotification2);
AddStep(@"progress #1", sendProgress1);
AddStep(@"progress #2", sendProgress2);
AddStep(@"toggle", manager.ToggleVisibility);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
AddStep(@"barrage", () => sendBarrage());
}
@ -41,16 +38,16 @@ namespace osu.Game.Tests.Visual
switch (RNG.Next(0, 4))
{
case 0:
sendNotification1();
sendHelloNotification();
break;
case 1:
sendNotification2();
sendAmazingNotification();
break;
case 2:
sendProgress1();
sendUploadProgress();
break;
case 3:
sendProgress2();
sendDownloadProgress();
break;
}
@ -80,7 +77,7 @@ namespace osu.Game.Tests.Visual
}
}
private void sendProgress2()
private void sendDownloadProgress()
{
var n = new ProgressNotification
{
@ -91,9 +88,7 @@ namespace osu.Game.Tests.Visual
progressingNotifications.Add(n);
}
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private void sendProgress1()
private void sendUploadProgress()
{
var n = new ProgressNotification
{
@ -104,12 +99,12 @@ namespace osu.Game.Tests.Visual
progressingNotifications.Add(n);
}
private void sendNotification2()
private void sendAmazingNotification()
{
manager.Post(new SimpleNotification { Text = @"You are amazing" });
}
private void sendNotification1()
private void sendHelloNotification()
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}

View File

@ -37,7 +37,7 @@ namespace osu.Game
private MusicController musicController;
private NotificationOverlay notificationOverlay;
private NotificationOverlay notifications;
private DialogOverlay dialogOverlay;
@ -136,7 +136,7 @@ namespace osu.Game
if (s.Beatmap == null)
{
notificationOverlay.Post(new SimpleNotification
notifications.Post(new SimpleNotification
{
Text = @"Tried to load a score for a beatmap we don't have!",
Icon = FontAwesome.fa_life_saver,
@ -154,7 +154,7 @@ namespace osu.Game
base.LoadComplete();
// hook up notifications to components.
BeatmapManager.PostNotification = n => notificationOverlay?.Post(n);
BeatmapManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
AddRange(new Drawable[]
@ -207,8 +207,9 @@ namespace osu.Game
Origin = Anchor.TopRight,
}, overlayContent.Add);
loadComponentSingleFile(notificationOverlay = new NotificationOverlay
loadComponentSingleFile(notifications = new NotificationOverlay
{
GetToolbarHeight = () => ToolbarOffset,
Depth = -4,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@ -223,7 +224,7 @@ namespace osu.Game
{
if (entry.Level < LogLevel.Important) return;
notificationOverlay.Post(new SimpleNotification
notifications.Post(new SimpleNotification
{
Text = $@"{entry.Level}: {entry.Message}"
});
@ -236,7 +237,7 @@ namespace osu.Game
dependencies.Cache(userProfile);
dependencies.Cache(musicController);
dependencies.Cache(beatmapSetOverlay);
dependencies.Cache(notificationOverlay);
dependencies.Cache(notifications);
dependencies.Cache(dialogOverlay);
// ensure only one of these overlays are open at once.
@ -271,19 +272,21 @@ namespace osu.Game
};
}
settings.StateChanged += delegate
Action<Visibility> stateChanged = delegate
{
switch (settings.State)
{
case Visibility.Hidden:
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
break;
case Visibility.Visible:
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
break;
}
float offset = 0;
if (settings.State == Visibility.Visible)
offset += ToolbarButton.WIDTH / 2;
if (notifications.State == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2;
intro.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
};
settings.StateChanged += stateChanged;
notifications.StateChanged += stateChanged;
Cursor.State = Visibility.Hidden;
}
@ -351,7 +354,7 @@ namespace osu.Game
direct.State = Visibility.Hidden;
social.State = Visibility.Hidden;
userProfile.State = Visibility.Hidden;
notificationOverlay.State = Visibility.Hidden;
notifications.State = Visibility.Hidden;
}
private void screenChanged(Screen newScreen)

View File

@ -10,6 +10,7 @@ using osu.Game.Overlays.Notifications;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using System;
namespace osu.Game.Overlays
{
@ -19,9 +20,13 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
private ScrollContainer scrollContainer;
private FlowContainer<NotificationSection> sections;
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>
public Func<float> GetToolbarHeight;
[BackgroundDependencyLoader]
private void load()
{
@ -36,12 +41,12 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
Alpha = 0.6f
},
scrollContainer = new OsuScrollContainer
new OsuScrollContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
Children = new[]
{
sections = new FillFlowContainer<NotificationSection>
@ -55,14 +60,14 @@ namespace osu.Game.Overlays
{
Title = @"Notifications",
ClearText = @"Clear All",
AcceptTypes = new[] { typeof(SimpleNotification) },
AcceptTypes = new[] { typeof(SimpleNotification) }
},
new NotificationSection
{
Title = @"Running Tasks",
ClearText = @"Cancel All",
AcceptTypes = new[] { typeof(ProgressNotification) },
},
AcceptTypes = new[] { typeof(ProgressNotification) }
}
}
}
}
@ -103,14 +108,8 @@ namespace osu.Game.Overlays
{
base.PopIn();
scrollContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(1, TRANSITION_LENGTH / 2);
}
private void markAllRead()
{
sections.Children.ForEach(s => s.MarkAllRead());
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
}
protected override void PopOut()
@ -120,7 +119,19 @@ namespace osu.Game.Overlays
markAllRead();
this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(0, TRANSITION_LENGTH / 2);
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
}
private void markAllRead()
{
sections.Children.ForEach(s => s.MarkAllRead());
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
}
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
protected const float WIDTH = 400;
@ -102,7 +102,7 @@ namespace osu.Game.Overlays
if (showSidebar)
{
AddInternal(Sidebar = new Sidebar { Width = SIDEBAR_WIDTH });
AddInternal(Sidebar = new Sidebar { Width = sidebar_width });
SectionsContainer.SelectedSection.ValueChanged += section =>
{
@ -167,7 +167,7 @@ namespace osu.Game.Overlays
ContentContainer.MoveToX(-WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
Sidebar?.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
searchTextBox.HoldFocus = false;