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https://github.com/ppy/osu.git
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Merge remote-tracking branch 'upstream/master' into fix-info-wedge
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commit
fa95612fb7
@ -170,6 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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Samples = new SampleInfoList(RepeatSamples[repeat])
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});
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}
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}
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@ -3,19 +3,17 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseNotificationOverlay : OsuTestCase
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{
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private readonly NotificationOverlay manager;
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private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
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public TestCaseNotificationOverlay()
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{
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@ -24,15 +22,14 @@ namespace osu.Game.Tests.Visual
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Content.Add(manager = new NotificationOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight
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});
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AddToggleStep(@"show", state => manager.State = state ? Visibility.Visible : Visibility.Hidden);
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AddStep(@"simple #1", sendNotification1);
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AddStep(@"simple #2", sendNotification2);
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AddStep(@"progress #1", sendProgress1);
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AddStep(@"progress #2", sendProgress2);
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AddStep(@"toggle", manager.ToggleVisibility);
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AddStep(@"simple #1", sendHelloNotification);
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AddStep(@"simple #2", sendAmazingNotification);
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AddStep(@"progress #1", sendUploadProgress);
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AddStep(@"progress #2", sendDownloadProgress);
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AddStep(@"barrage", () => sendBarrage());
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}
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@ -41,16 +38,16 @@ namespace osu.Game.Tests.Visual
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switch (RNG.Next(0, 4))
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{
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case 0:
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sendNotification1();
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sendHelloNotification();
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break;
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case 1:
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sendNotification2();
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sendAmazingNotification();
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break;
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case 2:
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sendProgress1();
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sendUploadProgress();
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break;
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case 3:
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sendProgress2();
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sendDownloadProgress();
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break;
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}
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@ -80,7 +77,7 @@ namespace osu.Game.Tests.Visual
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}
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}
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private void sendProgress2()
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private void sendDownloadProgress()
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{
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var n = new ProgressNotification
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{
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@ -91,9 +88,7 @@ namespace osu.Game.Tests.Visual
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progressingNotifications.Add(n);
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}
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private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
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private void sendProgress1()
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private void sendUploadProgress()
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{
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var n = new ProgressNotification
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{
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@ -104,12 +99,12 @@ namespace osu.Game.Tests.Visual
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progressingNotifications.Add(n);
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}
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private void sendNotification2()
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private void sendAmazingNotification()
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{
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manager.Post(new SimpleNotification { Text = @"You are amazing" });
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}
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private void sendNotification1()
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private void sendHelloNotification()
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{
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manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
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}
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@ -37,7 +37,7 @@ namespace osu.Game
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private MusicController musicController;
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private NotificationOverlay notificationOverlay;
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private NotificationOverlay notifications;
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private DialogOverlay dialogOverlay;
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@ -136,7 +136,7 @@ namespace osu.Game
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if (s.Beatmap == null)
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{
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notificationOverlay.Post(new SimpleNotification
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notifications.Post(new SimpleNotification
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{
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Text = @"Tried to load a score for a beatmap we don't have!",
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Icon = FontAwesome.fa_life_saver,
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@ -154,7 +154,7 @@ namespace osu.Game
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base.LoadComplete();
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// hook up notifications to components.
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BeatmapManager.PostNotification = n => notificationOverlay?.Post(n);
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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AddRange(new Drawable[]
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@ -207,8 +207,9 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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}, overlayContent.Add);
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loadComponentSingleFile(notificationOverlay = new NotificationOverlay
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loadComponentSingleFile(notifications = new NotificationOverlay
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{
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GetToolbarHeight = () => ToolbarOffset,
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Depth = -4,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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@ -223,7 +224,7 @@ namespace osu.Game
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{
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if (entry.Level < LogLevel.Important) return;
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notificationOverlay.Post(new SimpleNotification
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notifications.Post(new SimpleNotification
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{
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Text = $@"{entry.Level}: {entry.Message}"
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});
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@ -236,7 +237,7 @@ namespace osu.Game
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dependencies.Cache(userProfile);
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dependencies.Cache(musicController);
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dependencies.Cache(beatmapSetOverlay);
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dependencies.Cache(notificationOverlay);
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dependencies.Cache(notifications);
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dependencies.Cache(dialogOverlay);
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// ensure only one of these overlays are open at once.
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@ -271,19 +272,21 @@ namespace osu.Game
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};
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}
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settings.StateChanged += delegate
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Action<Visibility> stateChanged = delegate
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{
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switch (settings.State)
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{
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case Visibility.Hidden:
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intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
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break;
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case Visibility.Visible:
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intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
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break;
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}
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float offset = 0;
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if (settings.State == Visibility.Visible)
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offset += ToolbarButton.WIDTH / 2;
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if (notifications.State == Visibility.Visible)
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offset -= ToolbarButton.WIDTH / 2;
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intro.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
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};
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settings.StateChanged += stateChanged;
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notifications.StateChanged += stateChanged;
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Cursor.State = Visibility.Hidden;
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}
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@ -351,7 +354,7 @@ namespace osu.Game
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direct.State = Visibility.Hidden;
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social.State = Visibility.Hidden;
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userProfile.State = Visibility.Hidden;
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notificationOverlay.State = Visibility.Hidden;
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notifications.State = Visibility.Hidden;
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}
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private void screenChanged(Screen newScreen)
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@ -10,6 +10,7 @@ using osu.Game.Overlays.Notifications;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using System;
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namespace osu.Game.Overlays
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{
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@ -19,9 +20,13 @@ namespace osu.Game.Overlays
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public const float TRANSITION_LENGTH = 600;
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private ScrollContainer scrollContainer;
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private FlowContainer<NotificationSection> sections;
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -36,12 +41,12 @@ namespace osu.Game.Overlays
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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Alpha = 0.6f
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},
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scrollContainer = new OsuScrollContainer
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new OsuScrollContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
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Children = new[]
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{
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sections = new FillFlowContainer<NotificationSection>
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@ -55,14 +60,14 @@ namespace osu.Game.Overlays
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{
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Title = @"Notifications",
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ClearText = @"Clear All",
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AcceptTypes = new[] { typeof(SimpleNotification) },
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AcceptTypes = new[] { typeof(SimpleNotification) }
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},
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new NotificationSection
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{
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Title = @"Running Tasks",
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ClearText = @"Cancel All",
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AcceptTypes = new[] { typeof(ProgressNotification) },
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},
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AcceptTypes = new[] { typeof(ProgressNotification) }
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}
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}
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}
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}
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@ -103,14 +108,8 @@ namespace osu.Game.Overlays
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{
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base.PopIn();
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scrollContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
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this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
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this.FadeTo(1, TRANSITION_LENGTH / 2);
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}
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private void markAllRead()
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{
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sections.Children.ForEach(s => s.MarkAllRead());
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this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
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}
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protected override void PopOut()
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@ -120,7 +119,19 @@ namespace osu.Game.Overlays
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markAllRead();
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this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
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this.FadeTo(0, TRANSITION_LENGTH / 2);
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this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
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}
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private void markAllRead()
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{
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sections.Children.ForEach(s => s.MarkAllRead());
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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}
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}
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public const float TRANSITION_LENGTH = 600;
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public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
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private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
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protected const float WIDTH = 400;
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@ -102,7 +102,7 @@ namespace osu.Game.Overlays
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if (showSidebar)
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{
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AddInternal(Sidebar = new Sidebar { Width = SIDEBAR_WIDTH });
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AddInternal(Sidebar = new Sidebar { Width = sidebar_width });
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SectionsContainer.SelectedSection.ValueChanged += section =>
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{
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@ -167,7 +167,7 @@ namespace osu.Game.Overlays
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ContentContainer.MoveToX(-WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
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Sidebar?.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
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Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);
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this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
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searchTextBox.HoldFocus = false;
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