From fa3aeca09d8656ec76ae9e0401047b4f5f15646a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 14:06:02 +0200 Subject: [PATCH] Add failing test for skins not saving on change --- .../TestSceneSkinEditorNavigation.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 9c180d43da..38fb2846aa 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -321,6 +322,30 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("nested input disabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType().All(manager => !manager.UseParentInput)); } + [Test] + public void TestSkinSavesOnChange() + { + advanceToSongSelect(); + openSkinEditor(); + + Guid editedSkinId = Guid.Empty; + AddStep("save skin id", () => editedSkinId = Game.Dependencies.Get().CurrentSkinInfo.Value.ID); + AddStep("add skinnable component", () => + { + skinEditor.ChildrenOfType().First().TriggerClick(); + }); + + AddStep("change to triangles skin", () => Game.Dependencies.Get().SetSkinFromConfiguration(SkinInfo.TRIANGLES_SKIN.ToString())); + AddUntilStep("components loaded", () => Game.ChildrenOfType().All(c => c.ComponentsLoaded)); + // sort of implicitly relies on song select not being skinnable. + // TODO: revisit if the above ever changes + AddUntilStep("skin changed", () => !skinEditor.ChildrenOfType().Any()); + + AddStep("change back to modified skin", () => Game.Dependencies.Get().SetSkinFromConfiguration(editedSkinId.ToString())); + AddUntilStep("components loaded", () => Game.ChildrenOfType().All(c => c.ComponentsLoaded)); + AddUntilStep("changes saved", () => skinEditor.ChildrenOfType().Any()); + } + private void advanceToSongSelect() { PushAndConfirm(() => songSelect = new TestPlaySongSelect());