mirror of
https://github.com/ppy/osu.git
synced 2025-01-29 13:42:54 +08:00
Merge branch 'master' into profile-header-update
This commit is contained in:
commit
fa340a9eff
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
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||||
using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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|
@ -3,7 +3,7 @@
|
||||
|
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using osu.Framework.Extensions.Color4Extensions;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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|
@ -7,6 +7,7 @@ using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
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||||
using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Scoring;
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|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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|
@ -7,6 +7,7 @@ using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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||||
using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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|
@ -4,6 +4,7 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.UI;
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|
@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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|
@ -4,6 +4,7 @@
|
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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|
@ -6,6 +6,7 @@ using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Skinning;
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|
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|
@ -4,6 +4,7 @@
|
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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|
@ -4,6 +4,7 @@
|
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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||||
using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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||||
|
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|
@ -5,6 +5,7 @@ using System;
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using osu.Framework.Extensions.Color4Extensions;
|
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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|
@ -43,22 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|
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private readonly InputResampler resampler = new InputResampler();
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|
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protected override DrawNode CreateDrawNode() => new TrailDrawNode();
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|
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protected override void ApplyDrawNode(DrawNode node)
|
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{
|
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base.ApplyDrawNode(node);
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|
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TrailDrawNode tNode = (TrailDrawNode)node;
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tNode.Shader = shader;
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tNode.Texture = texture;
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tNode.Size = size;
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tNode.Time = time;
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|
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for (int i = 0; i < parts.Length; ++i)
|
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if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
|
||||
tNode.Parts[i] = parts[i];
|
||||
}
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protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
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|
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public CursorTrail()
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{
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@ -167,33 +152,52 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private class TrailDrawNode : DrawNode
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{
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public IShader Shader;
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public Texture Texture;
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protected new CursorTrail Source => (CursorTrail)base.Source;
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public float Time;
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private IShader shader;
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private Texture texture;
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public readonly TrailPart[] Parts = new TrailPart[max_sprites];
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public Vector2 Size;
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private float time;
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|
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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private Vector2 size;
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|
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private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
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public TrailDrawNode()
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public TrailDrawNode(CursorTrail source)
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: base(source)
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{
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for (int i = 0; i < max_sprites; i++)
|
||||
{
|
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Parts[i].InvalidationID = 0;
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Parts[i].WasUpdated = false;
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parts[i].InvalidationID = 0;
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parts[i].WasUpdated = false;
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}
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}
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public override void ApplyState()
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{
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base.ApplyState();
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shader = Source.shader;
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texture = Source.texture;
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size = Source.size;
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time = Source.time;
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for (int i = 0; i < Source.parts.Length; ++i)
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{
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if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
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parts[i] = Source.parts[i];
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}
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}
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
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shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
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int updateStart = -1, updateEnd = 0;
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for (int i = 0; i < Parts.Length; ++i)
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for (int i = 0; i < parts.Length; ++i)
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||||
{
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if (Parts[i].WasUpdated)
|
||||
if (parts[i].WasUpdated)
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||||
{
|
||||
if (updateStart == -1)
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updateStart = i;
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@ -202,22 +206,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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int start = i * 4;
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int end = start;
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||||
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Vector2 pos = Parts[i].Position;
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float time = Parts[i].Time;
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Vector2 pos = parts[i].Position;
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float localTime = parts[i].Time;
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Texture.DrawQuad(
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new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
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texture.DrawQuad(
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new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
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DrawColourInfo.Colour,
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null,
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v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
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{
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Position = v.Position,
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TexturePosition = v.TexturePosition,
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Time = time + 1,
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Time = localTime + 1,
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Colour = v.Colour,
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});
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Parts[i].WasUpdated = false;
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parts[i].WasUpdated = false;
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||||
}
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else if (updateStart != -1)
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{
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@ -232,12 +236,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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base.Draw(vertexAction);
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Shader.Bind();
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shader.Bind();
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Texture.TextureGL.Bind();
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texture.TextureGL.Bind();
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vertexBuffer.Draw();
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Shader.Unbind();
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shader.Unbind();
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}
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protected override void Dispose(bool isDisposing)
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|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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|
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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|
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using System;
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using System.Collections.Generic;
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||||
using System.Linq;
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using osu.Framework.Input;
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@ -61,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.UI
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get
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{
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var first = (OsuHitObject)Objects.First();
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return first.StartTime - first.TimePreempt;
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return first.StartTime - Math.Max(2000, first.TimePreempt);
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}
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}
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}
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|
@ -9,6 +9,7 @@ using osu.Game.Graphics.Backgrounds;
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using osuTK.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Effects;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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|
@ -5,6 +5,7 @@ using osuTK;
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using osu.Framework.Allocation;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
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||||
using osu.Game.Graphics;
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||||
using osu.Game.Rulesets.Objects.Drawables;
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||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -178,64 +178,68 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// <returns>The colour.</returns>
|
||||
protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var trianglesNode = (TrianglesDrawNode)node;
|
||||
|
||||
trianglesNode.Shader = shader;
|
||||
trianglesNode.Texture = texture;
|
||||
trianglesNode.Size = DrawSize;
|
||||
|
||||
trianglesNode.Parts.Clear();
|
||||
trianglesNode.Parts.AddRange(parts);
|
||||
}
|
||||
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode(this);
|
||||
|
||||
private class TrianglesDrawNode : DrawNode
|
||||
{
|
||||
public IShader Shader;
|
||||
public Texture Texture;
|
||||
protected new Triangles Source => (Triangles)base.Source;
|
||||
|
||||
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
|
||||
public Vector2 Size;
|
||||
private IShader shader;
|
||||
private Texture texture;
|
||||
|
||||
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
||||
private Vector2 size;
|
||||
|
||||
private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
|
||||
|
||||
public TrianglesDrawNode(Triangles source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
shader = Source.shader;
|
||||
texture = Source.texture;
|
||||
size = Source.DrawSize;
|
||||
|
||||
parts.Clear();
|
||||
parts.AddRange(Source.parts);
|
||||
}
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
Texture.TextureGL.Bind();
|
||||
shader.Bind();
|
||||
texture.TextureGL.Bind();
|
||||
|
||||
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
foreach (TriangleParticle particle in Parts)
|
||||
foreach (TriangleParticle particle in parts)
|
||||
{
|
||||
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
|
||||
var size = new Vector2(2 * offset.X, offset.Y);
|
||||
|
||||
var triangle = new Triangle(
|
||||
Vector2Extensions.Transform(particle.Position * Size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * Size + offset, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
|
||||
Vector2Extensions.Transform(particle.Position * size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * size + offset, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||
colourInfo.ApplyChild(particle.Colour);
|
||||
|
||||
Texture.DrawTriangle(
|
||||
texture.DrawTriangle(
|
||||
triangle,
|
||||
colourInfo,
|
||||
null,
|
||||
vertexBatch.AddAction,
|
||||
Vector2.Divide(localInflationAmount, size));
|
||||
Vector2.Divide(localInflationAmount, new Vector2(2 * offset.X, offset.Y)));
|
||||
}
|
||||
|
||||
Shader.Unbind();
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
|
||||
|
@ -6,8 +6,8 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -5,7 +5,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -11,6 +11,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osuTK.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
|
@ -6,7 +6,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
|
@ -12,6 +12,8 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Profile.Header;
|
||||
using osu.Game.Users;
|
||||
using Humanizer;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
|
||||
namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -7,6 +7,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -16,6 +16,7 @@ using System.ComponentModel;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
@ -5,7 +5,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Users;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
using osuTK.Graphics;
|
||||
|
@ -4,7 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
|
@ -5,7 +5,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -64,24 +64,12 @@ namespace osu.Game.Rulesets.Mods
|
||||
internal BindableInt Combo;
|
||||
private IShader shader;
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new FlashlightDrawNode();
|
||||
protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(this);
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
public List<BreakPeriod> Breaks;
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var flashNode = (FlashlightDrawNode)node;
|
||||
|
||||
flashNode.Shader = shader;
|
||||
flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad;
|
||||
flashNode.FlashlightPosition = Vector2Extensions.Transform(FlashlightPosition, DrawInfo.Matrix);
|
||||
flashNode.FlashlightSize = Vector2Extensions.Transform(FlashlightSize, DrawInfo.Matrix);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaderManager)
|
||||
{
|
||||
@ -136,27 +124,44 @@ namespace osu.Game.Rulesets.Mods
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class FlashlightDrawNode : DrawNode
|
||||
{
|
||||
public IShader Shader;
|
||||
public Quad ScreenSpaceDrawQuad;
|
||||
public Vector2 FlashlightPosition;
|
||||
public Vector2 FlashlightSize;
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
private class FlashlightDrawNode : DrawNode
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
protected new Flashlight Source => (Flashlight)base.Source;
|
||||
|
||||
Shader.Bind();
|
||||
private IShader shader;
|
||||
private Quad screenSpaceDrawQuad;
|
||||
private Vector2 flashlightPosition;
|
||||
private Vector2 flashlightSize;
|
||||
|
||||
Shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref FlashlightPosition);
|
||||
Shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref FlashlightSize);
|
||||
public FlashlightDrawNode(Flashlight source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
Texture.WhitePixel.DrawQuad(ScreenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
Shader.Unbind();
|
||||
shader = Source.shader;
|
||||
screenSpaceDrawQuad = Source.ScreenSpaceDrawQuad;
|
||||
flashlightPosition = Vector2Extensions.Transform(Source.FlashlightPosition, DrawInfo.Matrix);
|
||||
flashlightSize = Vector2Extensions.Transform(Source.FlashlightSize, DrawInfo.Matrix);
|
||||
}
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
shader.Bind();
|
||||
|
||||
shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref flashlightPosition);
|
||||
shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
|
||||
|
||||
Texture.WhitePixel.DrawQuad(screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
|
||||
|
||||
shader.Unbind();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -16,6 +16,7 @@ using osuTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
@ -150,62 +150,67 @@ namespace osu.Game.Screens.Menu
|
||||
Invalidate(Invalidation.DrawNode, shallPropagate: false);
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var visNode = (VisualisationDrawNode)node;
|
||||
|
||||
visNode.Shader = shader;
|
||||
visNode.Texture = texture;
|
||||
visNode.Size = DrawSize.X;
|
||||
visNode.Colour = AccentColour;
|
||||
visNode.AudioData = frequencyAmplitudes;
|
||||
}
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
|
||||
|
||||
private class VisualisationDrawNode : DrawNode
|
||||
{
|
||||
public IShader Shader;
|
||||
public Texture Texture;
|
||||
protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
|
||||
|
||||
private IShader shader;
|
||||
private Texture texture;
|
||||
|
||||
//Asuming the logo is a circle, we don't need a second dimension.
|
||||
public float Size;
|
||||
private float size;
|
||||
|
||||
public Color4 Colour;
|
||||
public float[] AudioData;
|
||||
private Color4 colour;
|
||||
private float[] audioData;
|
||||
|
||||
private readonly QuadBatch<TexturedVertex2D> vertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
|
||||
|
||||
public VisualisationDrawNode(LogoVisualisation source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
shader = Source.shader;
|
||||
texture = Source.texture;
|
||||
size = Source.DrawSize.X;
|
||||
colour = Source.AccentColour;
|
||||
audioData = Source.frequencyAmplitudes;
|
||||
}
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
Texture.TextureGL.Bind();
|
||||
shader.Bind();
|
||||
texture.TextureGL.Bind();
|
||||
|
||||
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||
colourInfo.ApplyChild(Colour);
|
||||
colourInfo.ApplyChild(colour);
|
||||
|
||||
if (AudioData != null)
|
||||
if (audioData != null)
|
||||
{
|
||||
for (int j = 0; j < visualiser_rounds; j++)
|
||||
{
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
if (AudioData[i] < amplitude_dead_zone)
|
||||
if (audioData[i] < amplitude_dead_zone)
|
||||
continue;
|
||||
|
||||
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
||||
float rotationCos = (float)Math.Cos(rotation);
|
||||
float rotationSin = (float)Math.Sin(rotation);
|
||||
//taking the cos and sin to the 0..1 range
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
|
||||
|
||||
var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i]);
|
||||
var barSize = new Vector2(size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
|
||||
//The distance between the position and the sides of the bar.
|
||||
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||
//The distance between the bottom side of the bar and the top side.
|
||||
@ -218,7 +223,7 @@ namespace osu.Game.Screens.Menu
|
||||
Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
Texture.DrawQuad(
|
||||
texture.DrawQuad(
|
||||
rectangle,
|
||||
colourInfo,
|
||||
null,
|
||||
@ -229,7 +234,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
Shader.Unbind();
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
@ -95,8 +95,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
UserPlaybackRate.ValueChanged += _ => updateRate();
|
||||
|
||||
Seek(Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn));
|
||||
adjustableClock.ProcessFrame();
|
||||
Seek(Math.Min(-beatmap.BeatmapInfo.AudioLeadIn, gameplayStartTime));
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
@ -137,6 +136,9 @@ namespace osu.Game.Screens.Play
|
||||
// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
|
||||
// we may want to consider reversing the application of offsets in the future as it may feel more correct.
|
||||
adjustableClock.Seek(time - totalOffset);
|
||||
|
||||
// manually process frame to ensure GameplayClock is correctly updated after a seek.
|
||||
userOffsetClock.ProcessFrame();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
|
@ -19,6 +19,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using Humanizer;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osuTK;
|
||||
|
@ -163,7 +163,11 @@ namespace osu.Game.Screens.Play
|
||||
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
|
||||
logo.FadeIn(350);
|
||||
|
||||
Scheduler.AddDelayed(() => { content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo); }, resuming ? 0 : 500);
|
||||
Scheduler.AddDelayed(() =>
|
||||
{
|
||||
if (this.IsCurrentScreen())
|
||||
content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo);
|
||||
}, resuming ? 0 : 500);
|
||||
}
|
||||
|
||||
protected override void LogoExiting(OsuLogo logo)
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -22,6 +22,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
@ -67,9 +68,10 @@ namespace osu.Game.Tests.Beatmaps
|
||||
|
||||
public override bool Seek(double seek)
|
||||
{
|
||||
offset = Math.Min(seek, Length);
|
||||
offset = MathHelper.Clamp(seek, 0, Length);
|
||||
lastReferenceTime = null;
|
||||
return true;
|
||||
|
||||
return offset == seek;
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Profile.Header.Components;
|
||||
|
@ -15,7 +15,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.3" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.425.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.427.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.425.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.425.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.427.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.427.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user