mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:02:55 +08:00
Fix room name overflowing on multiplayer lounge
This commit is contained in:
parent
d8b92cc585
commit
fa0c2d7f84
@ -4,9 +4,8 @@
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -15,7 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
public class RoomInfo : MultiplayerComposite
|
||||
{
|
||||
private readonly List<Drawable> statusElements = new List<Drawable>();
|
||||
private readonly SpriteText roomName;
|
||||
private readonly OsuTextFlowContainer roomName;
|
||||
|
||||
public RoomInfo()
|
||||
{
|
||||
@ -43,18 +42,23 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
roomName = new OsuSpriteText { Font = OsuFont.GetFont(size: 30) },
|
||||
roomName = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(size: 30))
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
statusInfo = new RoomStatusInfo(),
|
||||
}
|
||||
},
|
||||
typeInfo = new ModeTypeInfo
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight
|
||||
}
|
||||
}
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user