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Fix room name overflowing on multiplayer lounge
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parent
d8b92cc585
commit
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@ -4,9 +4,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Components;
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using osuTK;
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using osuTK;
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@ -15,7 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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public class RoomInfo : MultiplayerComposite
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public class RoomInfo : MultiplayerComposite
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{
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{
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private readonly List<Drawable> statusElements = new List<Drawable>();
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private readonly List<Drawable> statusElements = new List<Drawable>();
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private readonly SpriteText roomName;
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private readonly OsuTextFlowContainer roomName;
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public RoomInfo()
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public RoomInfo()
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{
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{
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@ -43,18 +42,23 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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roomName = new OsuSpriteText { Font = OsuFont.GetFont(size: 30) },
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roomName = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(size: 30))
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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statusInfo = new RoomStatusInfo(),
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statusInfo = new RoomStatusInfo(),
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}
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}
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},
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},
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typeInfo = new ModeTypeInfo
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typeInfo = new ModeTypeInfo
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{
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{
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Anchor = Anchor.CentreRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.CentreRight
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Origin = Anchor.BottomRight
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}
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}
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}
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}
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},
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},
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