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Merge pull request #14676 from nekodex/lobby-team-swap

Add sound for multiplayer team swaps
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Dean Herbert 2021-09-13 15:01:58 +09:00 committed by GitHub
commit f9c82a9098
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4 changed files with 15 additions and 4 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.907.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.913.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.907.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

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@ -3,6 +3,8 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
@ -22,6 +24,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
private Drawable box;
private Sample sampleTeamSwap;
[Resolved]
private OsuColour colours { get; set; }
@ -39,7 +43,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
}
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
box = new Container
{
@ -72,6 +76,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
{
InternalChild = box;
}
sampleTeamSwap = audio.Samples.Get(@"Multiplayer/team-swap");
}
private void changeTeam()
@ -99,6 +105,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
if (newTeam == displayedTeam)
return;
// only play the sample if an already valid team changes to another valid team.
// this avoids playing a sound for each user if the match type is changed to/from a team mode.
if (newTeam != null && displayedTeam != null)
sampleTeamSwap?.Play();
displayedTeam = newTeam;
if (displayedTeam != null)

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@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="10.3.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.907.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.907.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.913.0" />
<PackageReference Include="Sentry" Version="3.9.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" />

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@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.907.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.907.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.913.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>