From f9bae1fe2f42ed01f1ee9d9631fe4ea9d397d9d7 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 16 Jun 2025 22:46:13 -0700 Subject: [PATCH] Fix mod adjustment marker not masking correctly --- osu.Game/Rulesets/UI/ModIcon.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index d3f04e7e74..9ed4f7135f 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; @@ -84,7 +83,7 @@ namespace osu.Game.Rulesets.UI private Drawable adjustmentMarker = null!; - private Circle cogBackground = null!; + private SpriteIcon cogBackground = null!; private SpriteIcon cog = null!; private ModSettingChangeTracker? modSettingsChangeTracker; @@ -178,11 +177,12 @@ namespace osu.Game.Rulesets.UI Position = new Vector2(64, 14), Children = new Drawable[] { - cogBackground = new Circle + cogBackground = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, + Icon = FontAwesome.Solid.Circle, }, cog = new SpriteIcon {