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Add accessibility to realm factory via IStorageResourceProvider

We might need to rename this class..
This commit is contained in:
Dean Herbert 2021-12-14 14:19:43 +09:00
parent be337b4ace
commit f9a2db5ec6
5 changed files with 14 additions and 0 deletions

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@ -15,6 +15,7 @@ using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -220,6 +221,7 @@ namespace osu.Game.Tests.Gameplay
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => null;
public new IResourceStore<byte[]> Resources => base.Resources;
public RealmContextFactory RealmContextFactory => null;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
#endregion

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@ -15,6 +15,7 @@ using osu.Framework.Platform;
using osu.Framework.Statistics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@ -108,6 +109,7 @@ namespace osu.Game.Beatmaps
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
AudioManager IStorageResourceProvider.AudioManager => audioManager;
RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
IResourceStore<byte[]> IStorageResourceProvider.Files => files;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);

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@ -4,6 +4,7 @@
using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Database;
namespace osu.Game.IO
{
@ -24,6 +25,11 @@ namespace osu.Game.IO
/// </summary>
IResourceStore<byte[]> Resources { get; }
/// <summary>
/// Access realm.
/// </summary>
RealmContextFactory RealmContextFactory { get; }
/// <summary>
/// Create a texture loader store based on an underlying data store.
/// </summary>

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@ -14,6 +14,7 @@ using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Models;
using osu.Game.Rulesets;
@ -118,6 +119,7 @@ namespace osu.Game.Tests.Beatmaps
public IResourceStore<byte[]> Files => userSkinResourceStore;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
#endregion

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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Sprites;
using osu.Game.IO;
using osu.Game.Rulesets;
@ -158,6 +159,7 @@ namespace osu.Game.Tests.Visual
public IResourceStore<byte[]> Files => null;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
#endregion