mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 16:52:56 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into friends-sorting
This commit is contained in:
commit
f9841369e8
@ -58,14 +58,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
|
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool UseTransformStateManagement => false;
|
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateInitialTransforms() => this.FadeIn(200);
|
||||||
|
|
||||||
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
// TODO: update to use new state management.
|
|
||||||
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
|
|
||||||
this.FadeIn(200);
|
|
||||||
|
|
||||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(endTime, true))
|
using (BeginAbsoluteSequence(endTime, true))
|
||||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
if (lastPlateableFruit == null)
|
if (lastPlateableFruit == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// this is required to make this run after the last caught fruit runs UpdateState at least once.
|
// this is required to make this run after the last caught fruit runs updateState() at least once.
|
||||||
// TODO: find a better alternative
|
// TODO: find a better alternative
|
||||||
if (lastPlateableFruit.IsLoaded)
|
if (lastPlateableFruit.IsLoaded)
|
||||||
action();
|
action();
|
||||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
Alpha = 0.2f;
|
Alpha = 0.2f;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
@ -104,6 +105,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
|
{
|
||||||
|
using (BeginDelayedSequence(HitObject.Duration, true))
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
}
|
||||||
|
|
||||||
protected void BeginHold()
|
protected void BeginHold()
|
||||||
{
|
{
|
||||||
holdStartTime = Time.Current;
|
holdStartTime = Time.Current;
|
||||||
|
@ -45,24 +45,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
protected override void UpdateInitialTransforms() => this.FadeIn();
|
||||||
where TObject : ManiaHitObject
|
|
||||||
{
|
|
||||||
public new readonly TObject HitObject;
|
|
||||||
|
|
||||||
protected DrawableManiaHitObject(TObject hitObject)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
: base(hitObject)
|
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool UseTransformStateManagement => false;
|
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
// TODO: update to use new state management.
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
@ -75,4 +62,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||||
|
where TObject : ManiaHitObject
|
||||||
|
{
|
||||||
|
public new readonly TObject HitObject;
|
||||||
|
|
||||||
|
protected DrawableManiaHitObject(TObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
HitObject = hitObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Alpha = 0.75f
|
Alpha = 0.75f
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
ApplyResult(r => r.Type = HitResult.Miss);
|
ApplyResult(r => r.Type = HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
this.FadeOut(100).Expire();
|
this.Delay(HitObject.Duration).FadeOut(100).Expire();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
ApplyResult(r => r.Type = HitResult.Great);
|
ApplyResult(r => r.Type = HitResult.Great);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
@ -92,56 +92,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Size = BaseSize * Parent.RelativeChildSize;
|
Size = BaseSize * Parent.RelativeChildSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
// TODO: update to use new state management.
|
switch (state)
|
||||||
var circlePiece = MainPiece as CirclePiece;
|
|
||||||
circlePiece?.FlashBox.FinishTransforms();
|
|
||||||
|
|
||||||
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
|
|
||||||
|
|
||||||
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
|
|
||||||
{
|
{
|
||||||
switch (State.Value)
|
case ArmedState.Idle:
|
||||||
{
|
validActionPressed = false;
|
||||||
case ArmedState.Idle:
|
|
||||||
validActionPressed = false;
|
|
||||||
|
|
||||||
UnproxyContent();
|
UnproxyContent();
|
||||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
this.FadeOut(100)
|
this.FadeOut(100)
|
||||||
.Expire();
|
.Expire();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||||
ProxyContent();
|
ProxyContent();
|
||||||
|
|
||||||
var flash = circlePiece?.FlashBox;
|
var flash = (MainPiece as CirclePiece)?.FlashBox;
|
||||||
|
flash?.FadeTo(0.9f).FadeOut(300);
|
||||||
|
|
||||||
if (flash != null)
|
const float gravity_time = 300;
|
||||||
{
|
const float gravity_travel_height = 200;
|
||||||
flash.FadeTo(0.9f);
|
|
||||||
flash.FadeOut(300);
|
|
||||||
}
|
|
||||||
|
|
||||||
const float gravity_time = 300;
|
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||||
const float gravity_travel_height = 200;
|
|
||||||
|
|
||||||
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||||
|
.Then()
|
||||||
|
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
||||||
|
|
||||||
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
this.FadeOut(800)
|
||||||
.Then()
|
.Expire();
|
||||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
|
||||||
|
|
||||||
this.FadeOut(800)
|
break;
|
||||||
.Expire();
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
MainObject = mainObject;
|
MainObject = mainObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
private const float target_ring_scale = 5f;
|
private const float target_ring_scale = 5f;
|
||||||
private const float inner_ring_alpha = 0.65f;
|
private const float inner_ring_alpha = 0.65f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Offset away from the start time of the swell at which the ring starts appearing.
|
||||||
|
/// </summary>
|
||||||
|
private const double ring_appear_offset = 100;
|
||||||
|
|
||||||
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
|
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
|
||||||
|
|
||||||
private readonly Container bodyContainer;
|
private readonly Container bodyContainer;
|
||||||
@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateInitialTransforms()
|
||||||
{
|
{
|
||||||
const float preempt = 100;
|
base.UpdateInitialTransforms();
|
||||||
const float out_transition_time = 300;
|
|
||||||
|
using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
|
||||||
|
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
|
{
|
||||||
|
const double transition_duration = 300;
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
UnproxyContent();
|
|
||||||
expandingRing.FadeTo(0);
|
expandingRing.FadeTo(0);
|
||||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
|
|
||||||
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
this.FadeOut(out_transition_time, Easing.Out);
|
using (BeginAbsoluteSequence(Time.Current, true))
|
||||||
bodyContainer.ScaleTo(1.4f, out_transition_time);
|
{
|
||||||
|
this.FadeOut(transition_duration, Easing.Out);
|
||||||
|
bodyContainer.ScaleTo(1.4f, transition_duration);
|
||||||
|
|
||||||
|
Expire();
|
||||||
|
}
|
||||||
|
|
||||||
Expire();
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
// Make the swell stop at the hit target
|
// Make the swell stop at the hit target
|
||||||
X = Math.Max(0, X);
|
X = Math.Max(0, X);
|
||||||
|
|
||||||
double t = Math.Min(HitObject.StartTime, Time.Current);
|
if (Time.Current >= HitObject.StartTime - ring_appear_offset)
|
||||||
if (t == HitObject.StartTime)
|
|
||||||
ProxyContent();
|
ProxyContent();
|
||||||
|
else
|
||||||
|
UnproxyContent();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool? lastWasCentre;
|
private bool? lastWasCentre;
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
@ -21,10 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -78,10 +78,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
public abstract bool OnPressed(TaikoAction action);
|
public abstract bool OnPressed(TaikoAction action);
|
||||||
public virtual bool OnReleased(TaikoAction action) => false;
|
public virtual bool OnReleased(TaikoAction action) => false;
|
||||||
|
|
||||||
|
protected override void UpdateInitialTransforms() => this.FadeIn();
|
||||||
|
|
||||||
|
public override double LifetimeStart
|
||||||
|
{
|
||||||
|
get => base.LifetimeStart;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
base.LifetimeStart = value;
|
||||||
|
proxiedContent.LifetimeStart = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double LifetimeEnd
|
||||||
|
{
|
||||||
|
get => base.LifetimeEnd;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
base.LifetimeEnd = value;
|
||||||
|
proxiedContent.LifetimeEnd = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private class ProxiedContentContainer : Container
|
private class ProxiedContentContainer : Container
|
||||||
{
|
{
|
||||||
public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart;
|
public override bool RemoveWhenNotAlive => false;
|
||||||
public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -121,8 +142,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool UseTransformStateManagement => false;
|
|
||||||
|
|
||||||
// Normal and clap samples are handled by the drum
|
// Normal and clap samples are handled by the drum
|
||||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||||
|
|
||||||
|
@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestDrawableHitObject : DrawableHitObject<HitObject>
|
private class TestDrawableHitObject : DrawableHitObject<HitObject>
|
||||||
@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
AddInternal(new Box { Size = new Vector2(75) });
|
AddInternal(new Box { Size = new Vector2(75) });
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,7 @@ using osu.Framework.MathUtils;
|
|||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
@ -79,8 +80,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
|
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
|
||||||
|
|
||||||
Beatmap.SetDefault();
|
Beatmap.SetDefault();
|
||||||
|
|
||||||
|
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private OsuConfigManager config;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public virtual void SetUp() => Schedule(() =>
|
public virtual void SetUp() => Schedule(() =>
|
||||||
{
|
{
|
||||||
@ -111,13 +116,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||||
|
|
||||||
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
var sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||||
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
|
||||||
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
|
AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; });
|
||||||
AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; });
|
AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; });
|
||||||
AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; });
|
AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; });
|
||||||
AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; });
|
AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; });
|
||||||
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
|
AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; });
|
||||||
|
AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; });
|
||||||
|
AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; });
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Platform;
|
|||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
|
using osu.Game.Screens.Select.Filter;
|
||||||
|
|
||||||
namespace osu.Game.Configuration
|
namespace osu.Game.Configuration
|
||||||
{
|
{
|
||||||
@ -25,6 +26,9 @@ namespace osu.Game.Configuration
|
|||||||
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
||||||
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
|
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
|
||||||
|
|
||||||
|
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
|
||||||
|
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
|
||||||
|
|
||||||
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
|
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
|
||||||
|
|
||||||
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
|
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
|
||||||
@ -150,6 +154,8 @@ namespace osu.Game.Configuration
|
|||||||
SaveUsername,
|
SaveUsername,
|
||||||
DisplayStarsMinimum,
|
DisplayStarsMinimum,
|
||||||
DisplayStarsMaximum,
|
DisplayStarsMaximum,
|
||||||
|
SongSelectGroupingMode,
|
||||||
|
SongSelectSortingMode,
|
||||||
RandomSelectAlgorithm,
|
RandomSelectAlgorithm,
|
||||||
ShowFpsDisplay,
|
ShowFpsDisplay,
|
||||||
ChatDisplayHeight,
|
ChatDisplayHeight,
|
||||||
|
@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
||||||
|
|
||||||
|
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
|
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -139,6 +141,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
|
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
|
||||||
/// is offered as a compatibility layer until all rulesets have been migrated across.
|
/// is offered as a compatibility layer until all rulesets have been migrated across.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
|
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
|
||||||
protected virtual bool UseTransformStateManagement => true;
|
protected virtual bool UseTransformStateManagement => true;
|
||||||
|
|
||||||
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
|
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
|
||||||
@ -219,10 +222,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
|
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="state">The new armed state.</param>
|
/// <param name="state">The new armed state.</param>
|
||||||
|
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
|
||||||
protected virtual void UpdateState(ArmedState state)
|
protected virtual void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#pragma warning restore 618
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||||
|
@ -220,14 +220,23 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
|
|
||||||
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
||||||
{
|
{
|
||||||
|
private readonly List<CarouselBeatmap> items;
|
||||||
|
|
||||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
||||||
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
||||||
{
|
{
|
||||||
items.ForEach(item => item.Filtered.ValueChanged += _ =>
|
this.items = items;
|
||||||
{
|
|
||||||
// for now, fade the whole group based on the ratio of hidden items.
|
foreach (var item in items)
|
||||||
this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100);
|
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
|
||||||
});
|
|
||||||
|
updateFilteredDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateFilteredDisplay()
|
||||||
|
{
|
||||||
|
// for now, fade the whole group based on the ratio of hidden items.
|
||||||
|
this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,40 +29,14 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private readonly TabControl<GroupMode> groupTabs;
|
private readonly TabControl<GroupMode> groupTabs;
|
||||||
|
|
||||||
private SortMode sort = SortMode.Title;
|
private Bindable<SortMode> sortMode;
|
||||||
|
|
||||||
public SortMode Sort
|
private Bindable<GroupMode> groupMode;
|
||||||
{
|
|
||||||
get => sort;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (sort != value)
|
|
||||||
{
|
|
||||||
sort = value;
|
|
||||||
FilterChanged?.Invoke(CreateCriteria());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private GroupMode group = GroupMode.All;
|
|
||||||
|
|
||||||
public GroupMode Group
|
|
||||||
{
|
|
||||||
get => group;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (group != value)
|
|
||||||
{
|
|
||||||
group = value;
|
|
||||||
FilterChanged?.Invoke(CreateCriteria());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public FilterCriteria CreateCriteria() => new FilterCriteria
|
public FilterCriteria CreateCriteria() => new FilterCriteria
|
||||||
{
|
{
|
||||||
Group = group,
|
Group = groupMode.Value,
|
||||||
Sort = sort,
|
Sort = sortMode.Value,
|
||||||
SearchText = searchTextBox.Text,
|
SearchText = searchTextBox.Text,
|
||||||
AllowConvertedBeatmaps = showConverted.Value,
|
AllowConvertedBeatmaps = showConverted.Value,
|
||||||
Ruleset = ruleset.Value
|
Ruleset = ruleset.Value
|
||||||
@ -122,7 +96,6 @@ namespace osu.Game.Screens.Select
|
|||||||
Height = 24,
|
Height = 24,
|
||||||
Width = 0.5f,
|
Width = 0.5f,
|
||||||
AutoSort = true,
|
AutoSort = true,
|
||||||
Current = { Value = GroupMode.Title }
|
|
||||||
},
|
},
|
||||||
//spriteText = new OsuSpriteText
|
//spriteText = new OsuSpriteText
|
||||||
//{
|
//{
|
||||||
@ -141,7 +114,6 @@ namespace osu.Game.Screens.Select
|
|||||||
Width = 0.5f,
|
Width = 0.5f,
|
||||||
Height = 24,
|
Height = 24,
|
||||||
AutoSort = true,
|
AutoSort = true,
|
||||||
Current = { Value = SortMode.Title }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -153,8 +125,6 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
groupTabs.PinItem(GroupMode.All);
|
groupTabs.PinItem(GroupMode.All);
|
||||||
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
||||||
groupTabs.Current.ValueChanged += group => Group = group.NewValue;
|
|
||||||
sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Deactivate()
|
public void Deactivate()
|
||||||
@ -184,7 +154,18 @@ namespace osu.Game.Screens.Select
|
|||||||
showConverted.ValueChanged += _ => updateCriteria();
|
showConverted.ValueChanged += _ => updateCriteria();
|
||||||
|
|
||||||
ruleset.BindTo(parentRuleset);
|
ruleset.BindTo(parentRuleset);
|
||||||
ruleset.BindValueChanged(_ => updateCriteria(), true);
|
ruleset.BindValueChanged(_ => updateCriteria());
|
||||||
|
|
||||||
|
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||||
|
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
|
||||||
|
|
||||||
|
sortTabs.Current.BindTo(sortMode);
|
||||||
|
groupTabs.Current.BindTo(groupMode);
|
||||||
|
|
||||||
|
groupMode.BindValueChanged(_ => updateCriteria());
|
||||||
|
sortMode.BindValueChanged(_ => updateCriteria());
|
||||||
|
|
||||||
|
updateCriteria();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
||||||
|
@ -155,16 +155,40 @@ namespace osu.Game.Skinning
|
|||||||
// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
|
// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
|
||||||
Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
|
Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
default:
|
|
||||||
string lastPiece = componentName.Split('/').Last();
|
|
||||||
componentName = componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return getAnimation(componentName, animatable, looping);
|
return getAnimation(componentName, animatable, looping);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override Texture GetTexture(string componentName)
|
||||||
|
{
|
||||||
|
componentName = getFallbackName(componentName);
|
||||||
|
|
||||||
|
float ratio = 2;
|
||||||
|
var texture = Textures.Get($"{componentName}@2x");
|
||||||
|
|
||||||
|
if (texture == null)
|
||||||
|
{
|
||||||
|
ratio = 1;
|
||||||
|
texture = Textures.Get(componentName);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (texture != null)
|
||||||
|
texture.ScaleAdjust = ratio;
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override SampleChannel GetSample(string sampleName) => Samples.Get(getFallbackName(sampleName));
|
||||||
|
|
||||||
|
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
|
||||||
|
|
||||||
|
private string getFallbackName(string componentName)
|
||||||
|
{
|
||||||
|
string lastPiece = componentName.Split('/').Last();
|
||||||
|
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
||||||
|
}
|
||||||
|
|
||||||
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
||||||
{
|
{
|
||||||
Texture texture;
|
Texture texture;
|
||||||
@ -200,27 +224,6 @@ namespace osu.Game.Skinning
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Texture GetTexture(string componentName)
|
|
||||||
{
|
|
||||||
float ratio = 2;
|
|
||||||
var texture = Textures.Get($"{componentName}@2x");
|
|
||||||
|
|
||||||
if (texture == null)
|
|
||||||
{
|
|
||||||
ratio = 1;
|
|
||||||
texture = Textures.Get(componentName);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (texture != null)
|
|
||||||
texture.ScaleAdjust = ratio;
|
|
||||||
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
|
|
||||||
|
|
||||||
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
|
|
||||||
|
|
||||||
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
||||||
where T : INamedFileInfo
|
where T : INamedFileInfo
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user