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mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Replace usage of TimeoutAttribute to fix beatmap conversion test failures

This commit is contained in:
Dean Herbert 2022-01-03 18:00:28 +09:00
parent f3e889d0f6
commit f9713b8895
5 changed files with 34 additions and 28 deletions

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@ -14,7 +14,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Timeout(10000)]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";

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@ -14,7 +14,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Timeout(10000)]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";

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@ -12,7 +12,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Timeout(10000)]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";

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@ -12,7 +12,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
[Timeout(10000)]
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";

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@ -6,9 +6,11 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
@ -108,37 +110,45 @@ namespace osu.Game.Tests.Beatmaps
private ConvertResult convert(string name, Mod[] mods)
{
var beatmap = GetBeatmap(name);
string beforeConversion = beatmap.Serialize();
var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
var working = new ConversionWorkingBeatmap(beatmap)
var conversionTask = Task.Factory.StartNew(() =>
{
ConversionGenerated = (o, r, c) =>
var beatmap = GetBeatmap(name);
string beforeConversion = beatmap.Serialize();
var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
var working = new ConversionWorkingBeatmap(beatmap)
{
converterResult[o] = r;
OnConversionGenerated(o, r, c);
}
};
ConversionGenerated = (o, r, c) =>
{
converterResult[o] = r;
OnConversionGenerated(o, r, c);
}
};
working.GetPlayableBeatmap(CreateRuleset().RulesetInfo, mods);
working.GetPlayableBeatmap(CreateRuleset().RulesetInfo, mods);
string afterConversion = beatmap.Serialize();
string afterConversion = beatmap.Serialize();
Assert.AreEqual(beforeConversion, afterConversion, "Conversion altered original beatmap");
Assert.AreEqual(beforeConversion, afterConversion, "Conversion altered original beatmap");
return new ConvertResult
{
Mappings = converterResult.Select(r =>
return new ConvertResult
{
var mapping = CreateConvertMapping(r.Key);
mapping.StartTime = r.Key.StartTime;
mapping.Objects.AddRange(r.Value.SelectMany(CreateConvertValue));
return mapping;
}).ToList()
};
Mappings = converterResult.Select(r =>
{
var mapping = CreateConvertMapping(r.Key);
mapping.StartTime = r.Key.StartTime;
mapping.Objects.AddRange(r.Value.SelectMany(CreateConvertValue));
return mapping;
}).ToList()
};
}, TaskCreationOptions.LongRunning);
if (!conversionTask.Wait(10000))
Assert.Fail("Conversion timed out");
return conversionTask.WaitSafelyForResult();
}
protected virtual void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)