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Add a catch specific player test
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osu.Game.Rulesets.Catch/Tests/TestCaseCatchPlayer.cs
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20
osu.Game.Rulesets.Catch/Tests/TestCaseCatchPlayer.cs
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@ -0,0 +1,20 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
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{
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protected override Beatmap CreateBeatmap()
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{
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var beatmap = new Beatmap();
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for (int i = 0; i < 256; i++)
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beatmap.HitObjects.Add(new Fruit { X = 0.5f, StartTime = i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
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}
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}
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}
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@ -58,6 +58,7 @@
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<Compile Include="Objects\Fruit.cs" />
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<Compile Include="Objects\Fruit.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Tests\TestCaseCatcher.cs" />
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<Compile Include="Tests\TestCaseCatcher.cs" />
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<Compile Include="Tests\TestCaseCatchPlayer.cs" />
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<Compile Include="UI\CatcherArea.cs" />
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<Compile Include="UI\CatcherArea.cs" />
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<Compile Include="UI\CatchRulesetContainer.cs" />
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<Compile Include="UI\CatchRulesetContainer.cs" />
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<Compile Include="UI\CatchPlayfield.cs" />
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<Compile Include="UI\CatchPlayfield.cs" />
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@ -16,7 +16,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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internal class TestCasePlayer : OsuTestCase
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public class TestCasePlayer : OsuTestCase
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{
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{
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protected Player Player;
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protected Player Player;
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private RulesetStore rulesets;
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private RulesetStore rulesets;
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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual
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loadPlayerFor(rulesets.Query<RulesetInfo>().First());
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loadPlayerFor(rulesets.Query<RulesetInfo>().First());
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}
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}
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private void loadPlayerFor(RulesetInfo r)
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protected virtual Beatmap CreateBeatmap()
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{
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{
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Beatmap beatmap;
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Beatmap beatmap;
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@ -53,6 +53,13 @@ namespace osu.Game.Tests.Visual
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using (var reader = new StreamReader(stream))
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using (var reader = new StreamReader(stream))
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beatmap = BeatmapDecoder.GetDecoder(reader).Decode(reader);
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beatmap = BeatmapDecoder.GetDecoder(reader).Decode(reader);
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return beatmap;
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}
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private void loadPlayerFor(RulesetInfo r)
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{
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var beatmap = CreateBeatmap();
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beatmap.BeatmapInfo.Ruleset = r;
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beatmap.BeatmapInfo.Ruleset = r;
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var instance = r.CreateInstance();
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var instance = r.CreateInstance();
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