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Improve overall visual clarity and explosion effects
This commit is contained in:
parent
dff4b360b7
commit
f9449e841a
@ -2,7 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using System.Linq;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly DrawableNote tail;
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private readonly DrawableNote tail;
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private readonly BodyPiece bodyPiece;
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private readonly BodyPiece bodyPiece;
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private readonly Container fullHeightContainer;
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/// <summary>
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/// <summary>
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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@ -168,11 +167,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return true;
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return true;
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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// The holdnote keeps scrolling through for now, so having the head disappear looks weird
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -225,11 +219,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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});
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});
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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// The holdnote keeps scrolling through, so having the tail disappear looks weird
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}
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnReleased(ManiaAction action)
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public override bool OnReleased(ManiaAction action)
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@ -87,16 +87,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
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AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (State.Value)
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{
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case ArmedState.Hit:
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AccentColour = Color4.Green;
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break;
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}
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}
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protected override void Update()
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protected override void Update()
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{
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{
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if (AllJudged)
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if (AllJudged)
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@ -27,5 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (action != null)
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if (action != null)
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Action = action.Value;
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Action = action.Value;
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Miss:
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this.FadeOut(150, Easing.In).Expire();
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break;
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case ArmedState.Hit:
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this.FadeOut(150, Easing.OutQuint).Expire();
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break;
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}
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}
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}
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}
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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@ -72,17 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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AddJudgement(new ManiaJudgement { Result = result });
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AddJudgement(new ManiaJudgement { Result = result });
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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case ArmedState.Miss:
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this.FadeOut(100).Expire();
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break;
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}
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}
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public virtual bool OnPressed(ManiaAction action)
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public virtual bool OnPressed(ManiaAction action)
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{
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{
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if (action != Action)
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if (action != Action)
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@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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if (!IsLoaded)
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if (!IsLoaded)
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return;
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return;
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foreground.Colour = AccentColour.Opacity(0.8f);
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foreground.Colour = AccentColour.Opacity(0.9f);
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background.Colour = AccentColour.Opacity(0.5f);
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background.Colour = AccentColour.Opacity(0.6f);
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subtractionCache.Invalidate();
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subtractionCache.Invalidate();
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}
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}
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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/// </summary>
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/// </summary>
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internal class NotePiece : Container, IHasAccentColour
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internal class NotePiece : Container, IHasAccentColour
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{
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{
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private const float head_height = 10;
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public const float NOTE_HEIGHT = 10;
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private const float head_colour_height = 6;
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private const float head_colour_height = 6;
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private readonly Box colouredBox;
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private readonly Box colouredBox;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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public NotePiece()
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public NotePiece()
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = head_height;
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Height = NOTE_HEIGHT;
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Children = new[]
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Children = new[]
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{
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{
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@ -64,9 +64,9 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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Name = "Background Gradient Overlay",
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Name = "Background Gradient Overlay",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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// Height = 0.5f, (doesn't work)
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Height = 0.5f,
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// Anchor = Anchor.BottomLeft,
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Anchor = Anchor.TopLeft,
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// Origin = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Blending = BlendingMode.Additive,
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Blending = BlendingMode.Additive,
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Alpha = 0
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Alpha = 0
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},
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},
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@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.Mania.UI
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accentColour = value;
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accentColour = value;
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background.Colour = accentColour;
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background.Colour = accentColour;
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backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.3f), accentColour.Opacity(0));
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backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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{
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{
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@ -1,19 +1,22 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.UI
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namespace osu.Game.Rulesets.Mania.UI
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{
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{
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internal class HitExplosion : CompositeDrawable
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internal class HitExplosion : CompositeDrawable
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{
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{
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private readonly Box inner;
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private readonly CircularContainer circle;
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public HitExplosion(DrawableHitObject judgedObject)
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public HitExplosion(DrawableHitObject judgedObject)
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{
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{
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Anchor = Anchor.TopCentre;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(isTick ? 0.5f : 1);
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Y = NotePiece.NOTE_HEIGHT / 2;
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FillMode = FillMode.Fit;
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Height = NotePiece.NOTE_HEIGHT;
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Blending = BlendingMode.Additive;
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// scale roughly in-line with visual appearance of notes
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Scale = new Vector2(isTick ? 0.4f : 0.8f);
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Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
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InternalChild = circle = new CircularContainer
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InternalChild = new CircularContainer
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{
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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BorderThickness = 1,
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// we want our size to be very small so the glow dominates it.
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BorderColour = accent,
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Size = new Vector2(0.1f),
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EdgeEffect = new EdgeEffectParameters
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EdgeEffect = new EdgeEffectParameters
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{
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{
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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Colour = accent,
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Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
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Radius = 10,
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Radius = 100,
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Hollow = true
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},
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},
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Child = inner = new Box
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Child = new Box
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{
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = accent,
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AlwaysPresent = true
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Alpha = 1,
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AlwaysPresent = true,
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}
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}
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};
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};
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}
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}
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@ -57,8 +59,8 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
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circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
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inner.FadeOut(250);
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this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
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Expire(true);
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Expire(true);
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}
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}
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