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test: change hideTarget drawable and testing logic
Doesn't change what it needs to test conceptually
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
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// best way to check without exposing.
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First();
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private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
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AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
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AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
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AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
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AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
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AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
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}
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}
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@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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@ -109,13 +109,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
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AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
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AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
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AddUntilStep("wait for visible", () => hideTarget.IsPresent);
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AddUntilStep("wait for visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
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AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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}
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}
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[Test]
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[Test]
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@ -144,11 +144,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
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AddUntilStep("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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}
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}
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@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("attempt activate", () =>
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AddStep("attempt activate", () =>
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{
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{
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@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("attempt seek", () =>
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AddStep("attempt seek", () =>
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{
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{
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@ -59,7 +59,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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// Add any key just to display the key counter visually.
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
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scoreProcessor.Combo.Value = 1;
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scoreProcessor.Combo.Value = 1;
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return new Container
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return new Container
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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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using osuTK.Input;
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@ -43,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First();
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private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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[Test]
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[Test]
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@ -73,7 +74,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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