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Fix PerformFromMenuRunner failing if CurrentScreen is null
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@ -73,13 +73,16 @@ namespace osu.Game
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// find closest valid target
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IScreen current = getCurrentScreen();
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if (current == null)
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return;
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// a dialog may be blocking the execution for now.
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if (checkForDialog(current)) return;
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game?.CloseAllOverlays(false);
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// we may already be at the target screen type.
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if (validScreens.Contains(getCurrentScreen().GetType()) && !beatmap.Disabled)
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if (validScreens.Contains(current.GetType()) && !beatmap.Disabled)
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{
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complete();
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return;
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