diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index ec653264d0..14bcefde0a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables case ArmedState.Hit: Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); if (sliderBody?.SnakingOut.Value == true) - Body.FadeOut(); + Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear. break; }