mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Fix tests.
This commit is contained in:
parent
71895964f4
commit
f8ef53a62e
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
@ -13,21 +12,25 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private OverlayTestPlayer testPlayer;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("disable overlay activation during gameplay", () => config.Set(OsuSetting.GameplayDisableOverlayActivation, true));
|
||||
AddStep("disable overlay activation during gameplay", () => LocalConfig.Set(OsuSetting.GameplayDisableOverlayActivation, true));
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplayOverlayActivationSetting()
|
||||
public void TestGameplayOverlayActivation()
|
||||
{
|
||||
AddAssert("activation mode is disabled", () => testPlayer.OverlayActivationMode == OverlayActivation.Disabled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplayOverlayActivationDisabled()
|
||||
{
|
||||
AddStep("enable overlay activation during gameplay", () => LocalConfig.Set(OsuSetting.GameplayDisableOverlayActivation, false));
|
||||
AddAssert("activation mode is user triggered", () => testPlayer.OverlayActivationMode == OverlayActivation.UserTriggered);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplayOverlayActivationPaused()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user