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Stable doesn't use stacked positions

This commit is contained in:
smoogipoo 2018-10-08 18:37:49 +09:00
parent 0116db95d0
commit f8eaccddda

View File

@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
scalingFactor *= 1 + smallCircleBonus;
}
Vector2 lastCursorPosition = lastObject.StackedPosition;
Vector2 lastCursorPosition = lastObject.Position;
float lastTravelDistance = 0;
var lastSlider = lastObject as Slider;
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
lastTravelDistance = lastSlider.LazyTravelDistance;
}
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
JumpDistance = (BaseObject.Position * scalingFactor - lastCursorPosition * scalingFactor).Length;
TravelDistance = lastTravelDistance * scalingFactor;
}
@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
if (slider.LazyEndPosition != null)
return;
slider.LazyEndPosition = slider.StackedPosition;
slider.LazyEndPosition = slider.Position;
float approxFollowCircleRadius = (float)(slider.Radius * 3);
var computeVertex = new Action<double>(t =>
@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
progress = progress % 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
var diff = slider.Position + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
float dist = diff.Length;
if (dist > approxFollowCircleRadius)