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Fix juice stream position reset not ever being applied
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5b03b3e363
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@ -74,6 +74,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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break;
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break;
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case JuiceStream juiceStream:
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case JuiceStream juiceStream:
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// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
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lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
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// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
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lastStartTime = juiceStream.StartTime;
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foreach (var nested in juiceStream.NestedHitObjects)
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foreach (var nested in juiceStream.NestedHitObjects)
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{
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{
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var catchObject = (CatchHitObject)nested;
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var catchObject = (CatchHitObject)nested;
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@ -94,13 +100,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
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private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
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{
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{
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if (hitObject is JuiceStream stream)
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{
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lastPosition = stream.EndX;
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lastStartTime = stream.EndTime;
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return;
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}
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if (!(hitObject is Fruit))
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if (!(hitObject is Fruit))
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return;
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return;
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