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Fix juice stream position reset not ever being applied

This commit is contained in:
smoogipoo 2020-03-11 18:37:58 +09:00
parent 5b03b3e363
commit f8e7579f45

View File

@ -74,6 +74,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
break; break;
case JuiceStream juiceStream: case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;
foreach (var nested in juiceStream.NestedHitObjects) foreach (var nested in juiceStream.NestedHitObjects)
{ {
var catchObject = (CatchHitObject)nested; var catchObject = (CatchHitObject)nested;
@ -94,13 +100,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng) private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
{ {
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit)) if (!(hitObject is Fruit))
return; return;