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synced 2024-12-15 09:42:54 +08:00
Small cleanups
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parent
d70cbd37dd
commit
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@ -24,18 +24,18 @@ namespace osu.Desktop.VisualTests.Tests
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{
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base.Reset();
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Add(new Box
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Children = new Drawable[]
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{
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new Box
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{
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ColourInfo = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke),
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RelativeSizeAxes = Framework.Graphics.Axes.Both
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});
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Add(pauseOverlay = new PauseOverlay { Depth = -1 });
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pauseOverlay.OnResume += (() => Logger.Log(@"Resume"));
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pauseOverlay.OnRetry += (() => Logger.Log(@"Retry"));
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pauseOverlay.OnQuit += (() => Logger.Log(@"Quit"));
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Add(new FlowContainer
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},
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pauseOverlay = new PauseOverlay
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{
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Depth = -1
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},
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new FlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopLeft,
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@ -67,7 +67,12 @@ namespace osu.Desktop.VisualTests.Tests
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}),
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}
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}
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});
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}
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};
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pauseOverlay.OnResume += (() => Logger.Log(@"Resume"));
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pauseOverlay.OnRetry += (() => Logger.Log(@"Retry"));
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pauseOverlay.OnQuit += (() => Logger.Log(@"Quit"));
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}
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}
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}
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@ -16,12 +16,10 @@ namespace osu.Game.Overlays.Pause
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{
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public class PauseButton : ClickableContainer
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{
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private float height = 70;
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private float colourWidth = 0.8f;
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private float colourExpandedWidth = 0.9f;
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private float colourExpandTime = 500;
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private float shear = 0.2f;
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private float glowGradientEndAlpha = 0f;
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private const float colourWidth = 0.8f;
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private const float colourExpandedWidth = 0.9f;
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private const float colourExpandTime = 500;
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private Vector2 colourShear = new Vector2(0.2f, 0);
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private Color4 buttonColour;
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private Color4 backgroundColour = OsuColour.Gray(34);
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@ -56,7 +54,7 @@ namespace osu.Game.Overlays.Pause
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private Container colourContainer;
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private Container glowContainer;
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private bool didClick;
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private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's
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public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
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@ -113,7 +111,7 @@ namespace osu.Game.Overlays.Pause
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break;
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case PauseButtonType.Quit:
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// For whatever reason the red from the mockup is not in the osu! palette
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// The red from the design isn't in the palette so it's used directly
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buttonColour = new Color4(170, 27, 39, 255);
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sampleClick = audio.Sample.Get(@"Menu/menuback");
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break;
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@ -149,7 +147,7 @@ namespace osu.Game.Overlays.Pause
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Width = 0.125f,
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ColourInfo = ColourInfo.GradientHorizontal(new Color4(buttonColour.R, buttonColour.G, buttonColour.B, glowGradientEndAlpha), buttonColour)
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ColourInfo = ColourInfo.GradientHorizontal(new Color4(buttonColour.R, buttonColour.G, buttonColour.B, 0f), buttonColour)
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},
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new Box
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{
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@ -165,14 +163,13 @@ namespace osu.Game.Overlays.Pause
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Width = 0.125f,
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ColourInfo = ColourInfo.GradientHorizontal(buttonColour, new Color4(buttonColour.R, buttonColour.G, buttonColour.B, glowGradientEndAlpha))
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ColourInfo = ColourInfo.GradientHorizontal(buttonColour, new Color4(buttonColour.R, buttonColour.G, buttonColour.B, 0f))
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = height,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Masking = true,
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@ -192,7 +189,7 @@ namespace osu.Game.Overlays.Pause
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Radius = 5
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},
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Colour = buttonColour,
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Shear = new Vector2(shear, 0),
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Shear = colourShear,
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Children = new Drawable[]
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{
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new Box
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@ -206,7 +203,7 @@ namespace osu.Game.Overlays.Pause
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RelativeSizeAxes = Axes.Both,
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TriangleScale = 4,
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Alpha = 0.05f,
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Shear = new Vector2(-shear, 0)
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Shear = -colourShear
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}
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}
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}
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@ -228,8 +225,7 @@ namespace osu.Game.Overlays.Pause
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public PauseButton()
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{
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Height = height;
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RelativeSizeAxes = Axes.X;
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}
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}
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@ -15,7 +15,8 @@ namespace osu.Game.Overlays.Pause
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{
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public class PauseOverlay : OverlayContainer
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{
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private int fadeDuration = 200;
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private const int fadeDuration = 200;
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private const int buttonHeight = 70;
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public Action OnResume;
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public Action OnRetry;
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@ -120,8 +121,10 @@ namespace osu.Game.Overlays.Pause
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new PauseButton
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{
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Type = PauseButtonType.Resume,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = buttonHeight,
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Action = (delegate
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{
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Hide();
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@ -131,8 +134,10 @@ namespace osu.Game.Overlays.Pause
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new PauseButton
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{
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Type = PauseButtonType.Retry,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = buttonHeight,
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Action = (delegate
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{
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Hide();
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@ -142,8 +147,10 @@ namespace osu.Game.Overlays.Pause
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new PauseButton
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{
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Type = PauseButtonType.Quit,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = buttonHeight,
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Action = (delegate
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{
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Hide();
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