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mirror of https://github.com/ppy/osu.git synced 2024-12-17 04:32:53 +08:00

Fix placement blueprints not receiving latest mouse position with touch input

This commit is contained in:
Salman Alshamrani 2024-10-13 11:00:29 -04:00
parent 86b240d131
commit f8c8184c5c
2 changed files with 40 additions and 6 deletions

View File

@ -295,8 +295,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
ensurePlacementCreated();
}
private void updatePlacementPosition()
private void updatePlacementTimeAndPosition()
{
if (CurrentPlacement == null)
return;
var snapResult = Composer.FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position, CurrentPlacement.SnapType);
// if no time was found from positional snapping, we should still quantize to the beat.
@ -329,8 +332,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (Composer.CursorInPlacementArea)
ensurePlacementCreated();
if (CurrentPlacement != null)
updatePlacementPosition();
// updates the placement with the latest editor clock time.
updatePlacementTimeAndPosition();
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
// updates the placement with the latest mouse position.
updatePlacementTimeAndPosition();
return base.OnMouseMove(e);
}
protected sealed override SelectionBlueprint<HitObject> CreateBlueprintFor(HitObject item)
@ -367,7 +377,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
placementBlueprintContainer.Child = CurrentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition();
updatePlacementTimeAndPosition();
updatePlacementSamples();

View File

@ -3,9 +3,11 @@
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
@ -24,6 +26,10 @@ namespace osu.Game.Tests.Visual
protected PlacementBlueprintTestScene()
{
base.Content.Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
base.Content.Add(new MouseMovementInterceptor
{
MouseMoved = updatePlacementTimeAndPosition,
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -83,10 +89,11 @@ namespace osu.Game.Tests.Visual
protected override void Update()
{
base.Update();
CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
updatePlacementTimeAndPosition();
}
private void updatePlacementTimeAndPosition() => CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
protected virtual SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint) =>
new SnapResult(InputManager.CurrentState.Mouse.Position, null);
@ -107,5 +114,22 @@ namespace osu.Game.Tests.Visual
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract HitObjectPlacementBlueprint CreateBlueprint();
private partial class MouseMovementInterceptor : Drawable
{
public Action MouseMoved;
public MouseMovementInterceptor()
{
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
MouseMoved?.Invoke();
return base.OnMouseMove(e);
}
}
}
}