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Add basic slider judgement handling.
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@ -75,6 +75,18 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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ball.Position = slider.Curve.PositionAt(t);
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ball.Position = slider.Curve.PositionAt(t);
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}
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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var j = Judgement as OsuJudgementInfo;
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var sc = startCircle.Judgement as OsuJudgementInfo;
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if (!userTriggered && Time.Current >= HitObject.EndTime)
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{
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j.Score = sc.Score;
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j.Result = sc.Result;
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}
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}
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protected override void UpdateState(ArmedState state)
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protected override void UpdateState(ArmedState state)
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{
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{
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base.UpdateState(state);
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base.UpdateState(state);
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@ -17,7 +17,7 @@ namespace osu.Game.Modes.Objects.Drawables
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public Container<DrawableHitObject> ChildObjects;
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public Container<DrawableHitObject> ChildObjects;
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protected JudgementInfo Judgement;
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public JudgementInfo Judgement;
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public abstract JudgementInfo CreateJudgementInfo();
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public abstract JudgementInfo CreateJudgementInfo();
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@ -84,7 +84,7 @@ namespace osu.Game.Modes.Objects.Drawables
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protected virtual void CheckJudgement(bool userTriggered)
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protected virtual void CheckJudgement(bool userTriggered)
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{
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{
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//todo: consider making abstract.
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}
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}
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protected override void Update()
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protected override void Update()
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