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Merge pull request #9275 from H2n9/osu-modtimeramp
Add an adjust pitch setting to ModTimeRamp
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commit
f8badd77d6
@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Mods
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[SettingSource("Final rate", "The final speed to ramp to")]
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public abstract BindableNumber<double> FinalRate { get; }
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public abstract BindableBool AdjustPitch { get; }
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public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
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private double finalRateTime;
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@ -43,15 +46,16 @@ namespace osu.Game.Rulesets.Mods
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protected ModTimeRamp()
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{
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// for preview purpose at song select. eventually we'll want to be able to update every frame.
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FinalRate.BindValueChanged(val => applyAdjustment(1), true);
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FinalRate.BindValueChanged(val => applyRateAdjustment(1), true);
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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}
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public void ApplyToTrack(Track track)
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{
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this.track = track;
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track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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FinalRate.TriggerChange();
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AdjustPitch.TriggerChange();
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}
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public virtual void ApplyToBeatmap(IBeatmap beatmap)
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@ -66,14 +70,25 @@ namespace osu.Game.Rulesets.Mods
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public virtual void Update(Playfield playfield)
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{
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applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
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applyRateAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
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}
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/// <summary>
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/// Adjust the rate along the specified ramp
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/// </summary>
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/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
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private void applyAdjustment(double amount) =>
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private void applyRateAdjustment(double amount) =>
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SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
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private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
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{
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// remove existing old adjustment
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track.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
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track.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
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}
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private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
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=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
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}
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}
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@ -37,6 +37,13 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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};
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public override BindableBool AdjustPitch { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
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}
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}
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@ -37,6 +37,13 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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};
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public override BindableBool AdjustPitch { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
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}
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}
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