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Added “instant fly” variant of hit notes

This commit is contained in:
Tim Oliver 2020-04-07 16:39:41 +08:00
parent 2393ce5f51
commit f8b728f9e8
2 changed files with 34 additions and 0 deletions

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@ -2,7 +2,10 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -23,4 +26,18 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
MainPiece.AccentColour = colours.PinkDarker; MainPiece.AccentColour = colours.PinkDarker;
} }
} }
public class DrawableFlyingCentreHit : DrawableCentreHit
{
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
ApplyResult(r => r.Type = HitResult.Good);
}
public DrawableFlyingCentreHit(double time)
: base(new Hit { StartTime = time })
{
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}
}
} }

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@ -2,7 +2,10 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -23,4 +26,18 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
MainPiece.AccentColour = colours.BlueDarker; MainPiece.AccentColour = colours.BlueDarker;
} }
} }
public class DrawableFlyingRimHit : DrawableRimHit
{
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
ApplyResult(r => r.Type = HitResult.Good);
}
public DrawableFlyingRimHit(double time)
: base(new Hit { StartTime = time })
{
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}
}
} }