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Added “instant fly” variant of hit notes
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@ -2,7 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -23,4 +26,18 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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MainPiece.AccentColour = colours.PinkDarker;
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MainPiece.AccentColour = colours.PinkDarker;
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}
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}
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}
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}
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public class DrawableFlyingCentreHit : DrawableCentreHit
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{
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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ApplyResult(r => r.Type = HitResult.Good);
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}
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public DrawableFlyingCentreHit(double time)
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: base(new Hit { StartTime = time })
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{
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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}
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}
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}
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}
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@ -2,7 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -23,4 +26,18 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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MainPiece.AccentColour = colours.BlueDarker;
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MainPiece.AccentColour = colours.BlueDarker;
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}
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}
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}
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}
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public class DrawableFlyingRimHit : DrawableRimHit
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{
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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ApplyResult(r => r.Type = HitResult.Good);
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}
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public DrawableFlyingRimHit(double time)
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: base(new Hit { StartTime = time })
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{
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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}
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}
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}
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}
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