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Use stable sort for catch hyperdash generation

This commit is contained in:
ekrctb 2023-02-02 22:32:33 +09:00
parent 9dadd39a2c
commit f8a5ce0cd2

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@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
palpableObjects = palpableObjects.OrderBy(h => h.StartTime).ToList();
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2;