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Use stable sort for catch hyperdash generation
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@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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}
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palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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palpableObjects = palpableObjects.OrderBy(h => h.StartTime).ToList();
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2;
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