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Fix legacy skin text reading from the wrong source
Regressed with ruleset legacy skin implementation.
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return !hasFont(font)
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return !hasFont(font)
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? null
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? null
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: new LegacySpriteText(this, font)
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: new LegacySpriteText(source, font)
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{
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{
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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Scale = new Vector2(0.96f),
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Scale = new Vector2(0.96f),
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@ -117,6 +117,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : default;
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=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : default;
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
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}
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}
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}
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}
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