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User setting for always playing first combo break
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parent
149efec985
commit
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@ -91,6 +91,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
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Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.PositionalHitSounds, true);
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Set(OsuSetting.PositionalHitSounds, true);
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Set(OsuSetting.AlwaysPlayComboBreak, false);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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Set(OsuSetting.FloatingComments, false);
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Set(OsuSetting.FloatingComments, false);
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@ -180,6 +181,7 @@ namespace osu.Game.Configuration
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ShowStoryboard,
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ShowStoryboard,
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KeyOverlay,
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KeyOverlay,
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PositionalHitSounds,
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PositionalHitSounds,
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AlwaysPlayComboBreak,
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ScoreMeter,
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ScoreMeter,
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FloatingComments,
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FloatingComments,
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ShowInterface,
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ShowInterface,
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@ -67,6 +67,12 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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LabelText = "Positional hitsounds",
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LabelText = "Positional hitsounds",
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Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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},
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new SettingsCheckbox
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{
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LabelText = "Always play first combo break sound",
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Keywords = new[] { "regardless", "combobreak.wav" },
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Bindable = config.GetBindable<bool>(OsuSetting.AlwaysPlayComboBreak)
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},
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new SettingsEnumDropdown<ScoreMeterType>
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new SettingsEnumDropdown<ScoreMeterType>
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{
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{
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LabelText = "Score meter type",
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LabelText = "Score meter type",
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -16,27 +17,34 @@ namespace osu.Game.Screens.Play
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private SkinnableSound comboBreakSample;
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private SkinnableSound comboBreakSample;
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private Bindable<bool> alwaysPlay;
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private bool firstTime = true;
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public ComboEffects(ScoreProcessor processor)
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public ComboEffects(ScoreProcessor processor)
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{
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{
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this.processor = processor;
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this.processor = processor;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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{
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
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alwaysPlay = config.GetBindable<bool>(OsuSetting.AlwaysPlayComboBreak);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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processor.Combo.BindValueChanged(onComboChange, true);
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processor.Combo.BindValueChanged(onComboChange);
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}
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}
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private void onComboChange(ValueChangedEvent<int> combo)
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private void onComboChange(ValueChangedEvent<int> combo)
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{
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{
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if (combo.NewValue == 0 && combo.OldValue > 20)
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if (combo.NewValue == 0 && (combo.OldValue > 20 || alwaysPlay.Value && firstTime))
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{
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comboBreakSample?.Play();
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comboBreakSample?.Play();
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firstTime = false;
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}
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}
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}
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}
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}
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}
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}
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