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Fix bottom timeline break visualisations not updating
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commit
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@ -2,9 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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{
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@ -20,11 +21,24 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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Add(new BreakVisualisation(breakPeriod));
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Add(new BreakVisualisation(breakPeriod));
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}
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}
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private partial class BreakVisualisation : DurationVisualisation
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private partial class BreakVisualisation : Circle
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{
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{
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private readonly BreakPeriod breakPeriod;
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public BreakVisualisation(BreakPeriod breakPeriod)
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public BreakVisualisation(BreakPeriod breakPeriod)
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: base(breakPeriod.StartTime, breakPeriod.EndTime)
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{
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{
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this.breakPeriod = breakPeriod;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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}
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protected override void Update()
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{
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base.Update();
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X = (float)breakPeriod.StartTime;
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Width = (float)breakPeriod.Duration;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -1,23 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
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{
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/// <summary>
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/// Represents a spanning point on a timeline part.
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/// </summary>
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public partial class DurationVisualisation : Circle
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{
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protected DurationVisualisation(double startTime, double endTime)
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{
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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X = (float)startTime;
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Width = (float)(endTime - startTime);
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}
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}
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}
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