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Merge branch 'master' into fix-catch-droplets

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Dean Herbert 2018-03-19 19:48:24 +09:00 committed by GitHub
commit f8886c5472
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13 changed files with 202 additions and 202 deletions

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@ -1,48 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Framework.Timing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorCompose : OsuTestCase
{
private readonly Random random;
private readonly Compose compose;
private DependencyContainer dependencies;
public TestCaseEditorCompose()
{
random = new Random(1337);
Add(compose = new Compose());
AddStep("Next beatmap", nextBeatmap);
}
private OsuGameBase osuGame;
private BeatmapManager beatmaps;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
private void load(OsuGameBase osuGame)
{
this.osuGame = osuGame;
this.beatmaps = beatmaps;
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
var compose = new Compose();
compose.Beatmap.BindTo(osuGame.Beatmap);
}
private void nextBeatmap()
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count == 0)
return;
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
Child = compose;
}
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
@ -30,9 +31,20 @@ namespace osu.Game.Tests.Visual
private Track track;
private HitObjectComposer composer;
private DecoupleableInterpolatingFramedClock clock;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo
@ -63,7 +75,7 @@ namespace osu.Game.Tests.Visual
Content = new[]
{
new Drawable[] { composer = new TestHitObjectComposer(new OsuRuleset()) },
new Drawable[] { new TimingPointVisualiser(testBeatmap, track) },
new Drawable[] { new TimingPointVisualiser(testBeatmap, track) { Clock = clock } },
},
RowDimensions = new[]
{
@ -92,17 +104,17 @@ namespace osu.Game.Tests.Visual
// Forwards
AddStep("Seek(0)", () => composer.SeekTo(0));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(33)", () => composer.SeekTo(33));
AddAssert("Time = 33", () => track.CurrentTime == 33);
AddAssert("Time = 33", () => clock.CurrentTime == 33);
AddStep("Seek(89)", () => composer.SeekTo(89));
AddAssert("Time = 89", () => track.CurrentTime == 89);
AddAssert("Time = 89", () => clock.CurrentTime == 89);
// Backwards
AddStep("Seek(25)", () => composer.SeekTo(25));
AddAssert("Time = 25", () => track.CurrentTime == 25);
AddAssert("Time = 25", () => clock.CurrentTime == 25);
AddStep("Seek(0)", () => composer.SeekTo(0));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
}
/// <summary>
@ -114,19 +126,19 @@ namespace osu.Game.Tests.Visual
reset();
AddStep("Seek(0), Snap", () => composer.SeekTo(0, true));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(50), Snap", () => composer.SeekTo(50, true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(100), Snap", () => composer.SeekTo(100, true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(175), Snap", () => composer.SeekTo(175, true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(350), Snap", () => composer.SeekTo(350, true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("Seek(400), Snap", () => composer.SeekTo(400, true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(450), Snap", () => composer.SeekTo(450, true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
}
/// <summary>
@ -139,17 +151,17 @@ namespace osu.Game.Tests.Visual
reset();
AddStep("Seek(24), Snap", () => composer.SeekTo(24, true));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(26), Snap", () => composer.SeekTo(26, true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(150), Snap", () => composer.SeekTo(150, true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(170), Snap", () => composer.SeekTo(170, true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(274), Snap", () => composer.SeekTo(274, true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(276), Snap", () => composer.SeekTo(276, true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
}
/// <summary>
@ -160,15 +172,15 @@ namespace osu.Game.Tests.Visual
reset();
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 200", () => track.CurrentTime == 200);
AddAssert("Time = 200", () => clock.CurrentTime == 200);
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekForward", () => composer.SeekForward());
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
}
/// <summary>
@ -179,17 +191,17 @@ namespace osu.Game.Tests.Visual
reset();
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
}
/// <summary>
@ -202,28 +214,28 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(49)", () => composer.SeekTo(49));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(49.999)", () => composer.SeekTo(49.999));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(99)", () => composer.SeekTo(99));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(99.999)", () => composer.SeekTo(99.999));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(174)", () => composer.SeekTo(174));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(349)", () => composer.SeekTo(349));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("Seek(399)", () => composer.SeekTo(399));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(449)", () => composer.SeekTo(449));
AddStep("SeekForward, Snap", () => composer.SeekForward(true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
}
/// <summary>
@ -235,17 +247,17 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(450)", () => composer.SeekTo(450));
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 425", () => track.CurrentTime == 425);
AddAssert("Time = 425", () => clock.CurrentTime == 425);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 375", () => track.CurrentTime == 375);
AddAssert("Time = 375", () => clock.CurrentTime == 375);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 325", () => track.CurrentTime == 325);
AddAssert("Time = 325", () => clock.CurrentTime == 325);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 125", () => track.CurrentTime == 125);
AddAssert("Time = 125", () => clock.CurrentTime == 125);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 25", () => track.CurrentTime == 25);
AddAssert("Time = 25", () => clock.CurrentTime == 25);
AddStep("SeekBackward", () => composer.SeekBackward());
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
}
/// <summary>
@ -257,17 +269,17 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(450)", () => composer.SeekTo(450));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 350", () => track.CurrentTime == 350);
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 175", () => track.CurrentTime == 175);
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 100", () => track.CurrentTime == 100);
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 50", () => track.CurrentTime == 50);
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
}
/// <summary>
@ -280,16 +292,16 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(451)", () => composer.SeekTo(451));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("Seek(450.999)", () => composer.SeekTo(450.999));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 450", () => track.CurrentTime == 450);
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("Seek(401)", () => composer.SeekTo(401));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(401.999)", () => composer.SeekTo(401.999));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
AddAssert("Time = 400", () => track.CurrentTime == 400);
AddAssert("Time = 400", () => clock.CurrentTime == 400);
}
/// <summary>
@ -307,23 +319,23 @@ namespace osu.Game.Tests.Visual
{
AddStep("SeekForward, Snap", () =>
{
lastTime = track.CurrentTime;
lastTime = clock.CurrentTime;
composer.SeekForward(true);
});
AddAssert("Time > lastTime", () => track.CurrentTime > lastTime);
AddAssert("Time > lastTime", () => clock.CurrentTime > lastTime);
}
for (int i = 0; i < 20; i++)
{
AddStep("SeekBackward, Snap", () =>
{
lastTime = track.CurrentTime;
lastTime = clock.CurrentTime;
composer.SeekBackward(true);
});
AddAssert("Time < lastTime", () => track.CurrentTime < lastTime);
AddAssert("Time < lastTime", () => clock.CurrentTime < lastTime);
}
AddAssert("Time = 0", () => track.CurrentTime == 0);
AddAssert("Time = 0", () => clock.CurrentTime == 0);
}
private void reset()
@ -409,7 +421,7 @@ namespace osu.Game.Tests.Visual
{
base.Update();
tracker.X = (float)(track.CurrentTime / track.Length);
tracker.X = (float)(Time.Current / track.Length);
}
private class TimingPointTimeline : CompositeDrawable

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
@ -34,6 +35,11 @@ namespace osu.Game.Tests.Visual
typeof(SliderCircleMask)
};
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
@ -59,6 +65,10 @@ namespace osu.Game.Tests.Visual
},
});
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
Child = new OsuHitObjectComposer(new OsuRuleset());
}
}

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@ -4,30 +4,38 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using OpenTK;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Configuration;
using osu.Framework.Timing;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorSummaryTimeline : OsuTestCase
{
private const int length = 60000;
private readonly Random random;
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public TestCaseEditorSummaryTimeline()
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
{
random = new Random(1337);
beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline
@ -38,58 +46,6 @@ namespace osu.Game.Tests.Visual
});
summaryTimeline.Beatmap.BindTo(beatmap);
AddStep("New beatmap", newBeatmap);
newBeatmap();
}
private void newBeatmap()
{
var b = new Beatmap();
for (int i = 0; i < random.Next(1, 10); i++)
b.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.SamplePoints.Add(new SampleControlPoint { Time = random.Next(0, length) });
b.BeatmapInfo.Bookmarks = new int[random.Next(10, 30)];
for (int i = 0; i < b.BeatmapInfo.Bookmarks.Length; i++)
b.BeatmapInfo.Bookmarks[i] = random.Next(0, length);
beatmap.Value = new TestWorkingBeatmap(b);
}
private class TestWorkingBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
}
protected override Texture GetBackground() => null;
protected override Beatmap GetBeatmap() => beatmap;
protected override Track GetTrack() => new TestTrack();
private class TestTrack : TrackVirtual
{
public TestTrack()
{
Length = length;
}
}
}
}
}

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@ -2,7 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps;
@ -13,17 +15,28 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCasePlaybackControl : OsuTestCase
{
public TestCasePlaybackControl()
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
{
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
var playback = new PlaybackControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200,100)
};
playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Add(playback);
Child = playback;
}
}
}

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@ -32,31 +32,26 @@ namespace osu.Game.Rulesets.Edit
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock sourceClock;
private DecoupleableInterpolatingFramedClock adjustableClock;
private IAdjustableClock adjustableClock;
protected HitObjectComposer(Ruleset ruleset)
{
this.ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load(OsuGameBase osuGame, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
{
this.adjustableClock = adjustableClock;
beatmap.BindTo(osuGame.Beatmap);
try
{
rulesetContainer = CreateRulesetContainer(ruleset, beatmap.Value);
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
sourceClock = (IAdjustableClock)beatmap.Value.Track ?? new StopwatchClock();
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
adjustableClock.ChangeSource(sourceClock);
rulesetContainer.Clock = adjustableClock;
rulesetContainer.Clock = framedClock;
}
catch (Exception e)
{

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -17,10 +18,15 @@ namespace osu.Game.Screens.Edit.Components
{
public class PlaybackControl : BottomBarContainer
{
private readonly IconButton playButton;
private IconButton playButton;
public PlaybackControl()
private IAdjustableClock adjustableClock;
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
PlaybackTabControl tabs;
Children = new Drawable[]
@ -54,22 +60,22 @@ namespace osu.Game.Screens.Edit.Components
}
};
tabs.Current.ValueChanged += newValue => Track.Tempo.Value = newValue;
tabs.Current.ValueChanged += newValue => Beatmap.Value.Track.Tempo.Value = newValue;
}
private void togglePause()
{
if (Track.IsRunning)
Track.Stop();
if (adjustableClock.IsRunning)
adjustableClock.Stop();
else
Track.Start();
adjustableClock.Start();
}
protected override void Update()
{
base.Update();
playButton.Icon = Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
playButton.Icon = adjustableClock.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
}
private class PlaybackTabControl : OsuTabControl<double>

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@ -4,17 +4,20 @@
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using System;
using osu.Framework.Allocation;
using osu.Framework.Timing;
namespace osu.Game.Screens.Edit.Components
{
public class TimeInfoContainer : BottomBarContainer
{
private const int count_duration = 150;
private readonly OsuSpriteText trackTimer;
private IAdjustableClock adjustableClock;
public TimeInfoContainer()
{
Children = new Drawable[]
{
trackTimer = new OsuSpriteText
@ -28,11 +31,17 @@ namespace osu.Game.Screens.Edit.Components
};
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
}
protected override void Update()
{
base.Update();
trackTimer.Text = TimeSpan.FromMilliseconds(Track.CurrentTime).ToString(@"mm\:ss\:fff");
trackTimer.Text = TimeSpan.FromMilliseconds(adjustableClock.CurrentTime).ToString(@"mm\:ss\:fff");
}
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -19,8 +20,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
private readonly Drawable marker;
public MarkerPart()
private readonly IAdjustableClock adjustableClock;
public MarkerPart(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
Add(marker = new MarkerVisualisation());
}
@ -53,12 +58,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length);
}
private void seekTo(double time) => Beatmap.Value?.Track.Seek(time);
private void seekTo(double time) => adjustableClock.Seek(time);
protected override void Update()
{
base.Update();
marker.X = (float)(Beatmap.Value?.Track.CurrentTime ?? 0);
marker.X = (float)adjustableClock.CurrentTime;
}
protected override void LoadBeatmap(WorkingBeatmap beatmap)

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
@ -16,15 +17,14 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
/// </summary>
public class SummaryTimeline : BottomBarContainer
{
private readonly Drawable timelineBar;
public SummaryTimeline()
[BackgroundDependencyLoader]
private void load(OsuColour colours, IAdjustableClock adjustableClock)
{
TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
Children = new[]
Children = new Drawable[]
{
markerPart = new MarkerPart { RelativeSizeAxes = Axes.Both },
markerPart = new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
controlPointPart = new ControlPointPart
{
Anchor = Anchor.Centre,
@ -39,9 +39,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
RelativeSizeAxes = Axes.Both,
Height = 0.35f
},
timelineBar = new Container
new Container
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray5,
Children = new Drawable[]
{
new Circle
@ -80,11 +81,5 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
bookmarkPart.Beatmap.BindTo(Beatmap);
breakPart.Beatmap.BindTo(Beatmap);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
timelineBar.Colour = colours.Gray5;
}
}
}

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@ -12,6 +12,7 @@ using osu.Game.Screens.Edit.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Screens;
using osu.Game.Screens.Edit.Screens.Compose;
@ -26,13 +27,27 @@ namespace osu.Game.Screens.Edit
public override bool ShowOverlaysOnEnter => false;
private readonly Box bottomBackground;
private readonly Container screenContainer;
private Box bottomBackground;
private Container screenContainer;
private EditorScreen currentScreen;
public Editor()
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
var adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
adjustableClock.ChangeSource(sourceClock);
dependencies.CacheAs<IAdjustableClock>(adjustableClock);
dependencies.CacheAs<IFrameBasedClock>(adjustableClock);
EditorMenuBar menuBar;
TimeInfoContainer timeInfo;
SummaryTimeline timeline;
@ -130,12 +145,9 @@ namespace osu.Game.Screens.Edit
timeline.Beatmap.BindTo(Beatmap);
playback.Beatmap.BindTo(Beatmap);
menuBar.Mode.ValueChanged += onModeChanged;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
bottomBackground.Colour = colours.Gray2;
}
private void exportBeatmap()

View File

@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Screens.Edit.Screens.Compose
@ -17,9 +17,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private readonly Container composerContainer;
private Container composerContainer;
public Compose()
[BackgroundDependencyLoader]
private void load()
{
ScrollableTimeline timeline;
Children = new Drawable[]
@ -75,14 +76,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose
};
timeline.Beatmap.BindTo(Beatmap);
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
composerContainer.Clear();
var ruleset = newBeatmap.BeatmapInfo.Ruleset?.CreateInstance();
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
if (ruleset == null)
{
Logger.Log("Beatmap doesn't have a ruleset assigned.");

View File

@ -51,7 +51,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
private SelectionBox currentSelectionBox;
public void AddSelectionOverlay() => AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
public void AddSelectionOverlay()
{
if (overlayContainer.Count > 0)
AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
}
public void RemoveSelectionOverlay()
{