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Display all difficulties from overriding selection
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@ -25,7 +25,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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base.Filter(criteria);
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base.Filter(criteria);
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if (Beatmap.Equals(criteria.SelectedBeatmap))
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if (Beatmap.BeatmapSet.Equals(criteria.SelectedBeatmapSet))
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{
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{
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// bypass filtering for selected beatmap
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// bypass filtering for selected beatmap
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Filtered.Value = false;
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Filtered.Value = false;
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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Select
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public GroupMode Group;
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public GroupMode Group;
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public SortMode Sort;
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public SortMode Sort;
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public BeatmapInfo SelectedBeatmap;
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public BeatmapSetInfo SelectedBeatmapSet;
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public OptionalRange<double> StarDifficulty;
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public OptionalRange<double> StarDifficulty;
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public OptionalRange<float> ApproachRate;
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public OptionalRange<float> ApproachRate;
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@ -395,7 +395,7 @@ namespace osu.Game.Screens.Select
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// we still want to temporarily show the new beatmap, bypassing filters.
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// we still want to temporarily show the new beatmap, bypassing filters.
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// This will be undone the next time the user changes the filter.
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// This will be undone the next time the user changes the filter.
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var criteria = FilterControl.CreateCriteria();
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var criteria = FilterControl.CreateCriteria();
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criteria.SelectedBeatmap = e.NewValue.BeatmapInfo;
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criteria.SelectedBeatmapSet = e.NewValue.BeatmapInfo.BeatmapSet;
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Carousel.Filter(criteria);
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Carousel.Filter(criteria);
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}
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}
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}
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}
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