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Merge branch 'master' into improve-button-system
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commit
f872c56deb
@ -22,7 +22,9 @@ namespace osu.Game.Graphics.Cursor
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private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
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private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
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public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
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public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
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protected override Drawable CreateCursor() => new Cursor();
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protected override Drawable CreateCursor() => activeCursor = new Cursor();
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private Cursor activeCursor;
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private Bindable<bool> cursorRotate;
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private Bindable<bool> cursorRotate;
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private DragRotationState dragRotationState;
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private DragRotationState dragRotationState;
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@ -54,12 +56,12 @@ namespace osu.Game.Graphics.Cursor
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float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
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float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
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// Always rotate in the direction of least distance
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// Always rotate in the direction of least distance
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float diff = (degrees - ActiveCursor.Rotation) % 360;
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float diff = (degrees - activeCursor.Rotation) % 360;
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if (diff < -180) diff += 360;
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if (diff < -180) diff += 360;
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if (diff > 180) diff -= 360;
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if (diff > 180) diff -= 360;
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degrees = ActiveCursor.Rotation + diff;
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degrees = activeCursor.Rotation + diff;
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ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
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activeCursor.RotateTo(degrees, 600, Easing.OutQuint);
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}
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}
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}
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}
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@ -68,11 +70,15 @@ namespace osu.Game.Graphics.Cursor
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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{
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ActiveCursor.Scale = new Vector2(1);
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// only trigger animation for main mouse buttons
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ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
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if (args.Button <= MouseButton.Right)
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{
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activeCursor.Scale = new Vector2(1);
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activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
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((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
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activeCursor.AdditiveLayer.Alpha = 0;
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((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
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activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
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}
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if (args.Button == MouseButton.Left && cursorRotate)
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if (args.Button == MouseButton.Left && cursorRotate)
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{
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{
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@ -86,36 +92,29 @@ namespace osu.Game.Graphics.Cursor
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{
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{
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if (!state.Mouse.HasMainButtonPressed)
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if (!state.Mouse.HasMainButtonPressed)
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{
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{
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((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
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activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
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ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
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activeCursor.ScaleTo(1, 500, Easing.OutElastic);
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}
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}
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if (args.Button == MouseButton.Left)
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if (args.Button == MouseButton.Left)
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{
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{
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if (dragRotationState == DragRotationState.Rotating)
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if (dragRotationState == DragRotationState.Rotating)
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ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
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activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
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dragRotationState = DragRotationState.NotDragging;
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dragRotationState = DragRotationState.NotDragging;
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}
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}
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return base.OnMouseUp(state, args);
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return base.OnMouseUp(state, args);
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}
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}
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protected override bool OnClick(InputState state)
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{
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((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override void PopIn()
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protected override void PopIn()
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{
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{
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ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
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activeCursor.FadeTo(1, 250, Easing.OutQuint);
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ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
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activeCursor.ScaleTo(1, 400, Easing.OutQuint);
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}
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}
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protected override void PopOut()
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protected override void PopOut()
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{
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{
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ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
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activeCursor.FadeTo(0, 250, Easing.OutQuint);
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ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
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activeCursor.ScaleTo(0.6f, 250, Easing.In);
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}
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}
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public class Cursor : Container
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public class Cursor : Container
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