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Made judgements always on and disabled follow paths again
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3a914b9337
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK;
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@ -36,16 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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MaxValue = 1.0f,
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MaxValue = 1.0f,
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};
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};
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// Bindable Setting for Show Judgements
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[SettingSource("Show Judgements", "Whether to show judgements or not.")]
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public BindableBool ShowJudgements { get; } = new BindableBool(true);
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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{
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// Hide judgment displays and follow points as they won't make any sense.
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// Hide judgment displays and follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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drawableRuleset.Playfield.DisplayJudgements.Value = ShowJudgements.Value;
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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//(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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}
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public void Update(Playfield playfield)
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public void Update(Playfield playfield)
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