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mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:47:25 +08:00

Use VisibilityContainer to avoid too many animations triggering

This commit is contained in:
Dean Herbert 2022-06-07 17:13:04 +09:00
parent a04af1ca5f
commit f8524c3af4

View File

@ -12,13 +12,14 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Localisation;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Select
{
public class NoResultsPlaceholder : CompositeDrawable
public class NoResultsPlaceholder : VisibilityContainer
{
private FilterCriteria? filter;
@ -37,6 +38,9 @@ namespace osu.Game.Screens.Select
{
set
{
if (filter == value)
return;
filter = value;
Scheduler.AddOnce(updateText);
}
@ -63,7 +67,7 @@ namespace osu.Game.Screens.Select
},
new SpriteIcon
{
Icon = FontAwesome.Regular.QuestionCircle,
Icon = FontAwesome.Regular.SadTear,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(10),
@ -71,7 +75,7 @@ namespace osu.Game.Screens.Select
},
textFlow = new LinkFlowContainer
{
Y = 70,
Y = 60,
Padding = new MarginPadding(10),
TextAnchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
@ -80,23 +84,26 @@ namespace osu.Game.Screens.Select
};
}
public override void Show()
protected override void PopIn()
{
this.FadeIn(600, Easing.OutQuint);
this.ScaleTo(0.8f)
.ScaleTo(1f, 1000, Easing.OutElastic);
Scheduler.AddOnce(updateText);
}
public override void Hide()
protected override void PopOut()
{
this.FadeOut(200, Easing.OutQuint);
}
private void updateText()
{
// TODO: Refresh this text when new beatmaps are imported. Right now it won't get up-to-date suggestions.
// Bounce should play every time the filter criteria is updated.
this.ScaleTo(0.9f)
.ScaleTo(1f, 1000, Easing.OutElastic);
textFlow.Clear();
if (beatmaps.QueryBeatmapSet(s => !s.Protected && !s.DeletePending) == null)
@ -104,9 +111,9 @@ namespace osu.Game.Screens.Select
textFlow.AddParagraph("No beatmaps found!");
textFlow.AddParagraph(string.Empty);
textFlow.AddParagraph("Consider running the ");
textFlow.AddLink("first run setup", () => firstRunSetupOverlay?.Show());
textFlow.AddText(" to load or import some beatmaps!");
textFlow.AddParagraph("Consider using the \"");
textFlow.AddLink(FirstRunSetupOverlayStrings.FirstRunSetupTitle, () => firstRunSetupOverlay?.Show());
textFlow.AddText("\" to download or import some beatmaps!");
}
else
{
@ -131,6 +138,8 @@ namespace osu.Game.Screens.Select
textFlow.AddText(" for this query.");
}
}
// TODO: add clickable link to reset criteria.
}
}
}