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Add tests
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osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs
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65
osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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[TestFixture]
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public class TestSceneSettingsSource : OsuTestScene
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{
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public TestSceneSettingsSource()
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{
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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Width = 0.5f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding(50),
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ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
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},
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};
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}
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private class TestTargetClass
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{
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[SettingSource("Sample bool", "Clicking this changes a setting")]
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public BindableBool TickBindable { get; } = new BindableBool();
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[SettingSource("Sample float", "Change something for a mod")]
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public BindableFloat SliderBindable { get; } = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 7
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};
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[SettingSource("Sample enum", "Change something for a mod")]
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public Bindable<TestEnum> EnumBindable { get; } = new Bindable<TestEnum>
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{
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Default = TestEnum.Value1,
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Value = TestEnum.Value2
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};
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[SettingSource("Sample string", "Change something for a mod")]
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public Bindable<string> StringBindable { get; } = new Bindable<string>();
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}
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private enum TestEnum
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{
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Value1,
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Value2
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}
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}
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}
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