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Move latency certifier and import files button outside debug section
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parent
aa0ee5cf3a
commit
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@ -5,11 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Screens;
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using osu.Game.Screens.Import;
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using osu.Game.Screens.Utility;
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namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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{
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@ -18,7 +14,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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protected override LocalisableString Header => CommonStrings.General;
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protected override LocalisableString Header => CommonStrings.General;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, IPerformFromScreenRunner? performer)
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig)
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -32,16 +28,6 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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LabelText = DebugSettingsStrings.BypassFrontToBackPass,
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LabelText = DebugSettingsStrings.BypassFrontToBackPass,
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Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
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Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
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},
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},
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new SettingsButton
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{
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Text = DebugSettingsStrings.ImportFiles,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
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},
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new SettingsButton
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{
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Text = DebugSettingsStrings.RunLatencyCertifier,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
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}
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};
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};
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}
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}
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}
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}
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@ -0,0 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Game.Localisation;
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using osu.Game.Screens;
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using osu.Game.Screens.Import;
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using osu.Game.Screens.Utility;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public partial class GeneralSettings : SettingsSubsection
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{
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protected override LocalisableString Header => CommonStrings.General;
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[BackgroundDependencyLoader]
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private void load(IPerformFromScreenRunner? performer)
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{
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Children = new[]
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{
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new SettingsButton
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{
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Text = DebugSettingsStrings.ImportFiles,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
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},
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new SettingsButton
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{
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Text = DebugSettingsStrings.RunLatencyCertifier,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
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}
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};
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}
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}
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}
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@ -23,6 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new GeneralSettings(),
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new BeatmapSettings(),
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new BeatmapSettings(),
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new SkinSettings(),
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new SkinSettings(),
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new CollectionsSettings(),
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new CollectionsSettings(),
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