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Add padding around text in dialogs
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parent
28e220ca50
commit
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@ -92,6 +92,30 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("first dialog is not part of hierarchy", () => firstDialog.Parent == null);
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}
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[Test]
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public void TestTooMuchText()
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{
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AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
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{
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Icon = FontAwesome.Regular.TrashAlt,
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HeaderText = @"Confirm deletion ofConfirm deletion ofConfirm deletion ofConfirm deletion ofConfirm deletion ofConfirm deletion of",
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BodyText = @"Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver. ",
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"I never want to see this again.",
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Action = () => Console.WriteLine(@"OK"),
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},
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new PopupDialogCancelButton
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{
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Text = @"Firetruck, I still want quick ranks!",
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Action = () => Console.WriteLine(@"Cancel"),
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},
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},
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}));
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}
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[Test]
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public void TestPushBeforeLoad()
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{
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@ -210,6 +210,7 @@ namespace osu.Game.Overlays.Dialog
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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TextAnchor = Anchor.TopCentre,
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Padding = new MarginPadding { Horizontal = 5 },
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},
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body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18))
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{
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@ -218,6 +219,7 @@ namespace osu.Game.Overlays.Dialog
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TextAnchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = 5 },
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},
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buttonsContainer = new FillFlowContainer<PopupDialogButton>
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{
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