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Merge branch 'master' into update-paginated-profile-items-count

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Bartłomiej Dach 2022-04-19 22:17:26 +02:00 committed by GitHub
commit f82d58fa6a
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60 changed files with 250 additions and 107 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.417.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.415.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.419.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -19,7 +19,7 @@ namespace osu.Desktop.Security
public class ElevatedPrivilegesChecker : Component
{
[Resolved]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
private bool elevated;

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@ -25,7 +25,7 @@ namespace osu.Desktop.Updater
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
private INotificationOverlay notificationOverlay;
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
@ -39,9 +39,9 @@ namespace osu.Desktop.Updater
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification)
private void load(INotificationOverlay notifications)
{
notificationOverlay = notification;
notificationOverlay = notifications;
SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
}

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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Collections
});
Dependencies.Cache(manager);
Dependencies.Cache(dialogOverlay);
Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
}
[SetUp]

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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private SessionStatics sessionStatics { get; set; }
[Cached]
[Cached(typeof(INotificationOverlay))]
private readonly NotificationOverlay notificationOverlay;
[Cached]

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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Menus
private IntroScreen intro;
[Cached]
[Cached(typeof(INotificationOverlay))]
private NotificationOverlay notifications;
private ScheduledDelegate trackResetDelegate;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -22,6 +23,17 @@ namespace osu.Game.Tests.Visual.Menus
[Resolved]
private IRulesetStore rulesets { get; set; }
private readonly Mock<INotificationOverlay> notifications = new Mock<INotificationOverlay>();
private readonly BindableInt unreadNotificationCount = new BindableInt();
[BackgroundDependencyLoader]
private void load()
{
Dependencies.CacheAs(notifications.Object);
notifications.SetupGet(n => n.UnreadCount).Returns(unreadNotificationCount);
}
[SetUp]
public void SetUp() => Schedule(() =>
{
@ -31,10 +43,6 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestNotificationCounter()
{
ToolbarNotificationButton notificationButton = null;
AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType<ToolbarNotificationButton>().Single());
setNotifications(1);
setNotifications(2);
setNotifications(3);
@ -43,7 +51,7 @@ namespace osu.Game.Tests.Visual.Menus
void setNotifications(int count)
=> AddStep($"set notification count to {count}",
() => notificationButton.NotificationCount.Value = count);
() => unreadNotificationCount.Value = count);
}
[TestCase(false)]

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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Navigation
typeof(OsuLogo),
typeof(IdleTracker),
typeof(OnScreenDisplay),
typeof(NotificationOverlay),
typeof(INotificationOverlay),
typeof(BeatmapListingOverlay),
typeof(DashboardOverlay),
typeof(NewsOverlay),
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Navigation
typeof(LoginOverlay),
typeof(MusicController),
typeof(AccountCreationOverlay),
typeof(DialogOverlay),
typeof(IDialogOverlay),
typeof(ScreenshotManager)
};

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@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -113,12 +114,12 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("did not perform", () => !actionPerformed);
AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
waitForDialogOverlayLoad();
if (confirmed)
{
AddStep("accept dialog", () => InputManager.Key(Key.Number1));
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
AddUntilStep("did perform", () => actionPerformed);
}
else
@ -145,7 +146,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddWaitStep("wait a bit", 10);
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
waitForDialogOverlayLoad();
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker2);
AddAssert("did not perform", () => !actionPerformed);
@ -187,7 +188,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddWaitStep("wait a bit", 10);
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
waitForDialogOverlayLoad();
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == screenWithNestedStack);
AddAssert("nested screen didn't change", () => screenWithNestedStack.SubScreenStack.CurrentScreen == screenWithNestedStack.Blocker);
@ -211,6 +212,8 @@ namespace osu.Game.Tests.Visual.Navigation
}
}
private void waitForDialogOverlayLoad() => AddUntilStep("wait for dialog overlay loaded", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
private void importAndWaitForSongSelect()
{
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
@ -221,7 +224,7 @@ namespace osu.Game.Tests.Visual.Navigation
public class DialogBlockingScreen : OsuScreen
{
[Resolved]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
private int dialogDisplayCount;

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
@ -200,10 +201,10 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("choose clear all scores", () => InputManager.Key(Key.Number4));
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
AddUntilStep("wait for dialog", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog != null);
AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
@ -246,10 +247,10 @@ namespace osu.Game.Tests.Visual.Navigation
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
AddUntilStep("wait for dialog", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog != null);
AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));

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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
Dependencies.Cache(chatManager);
Dependencies.Cache(new ChatOverlay());
Dependencies.Cache(dialogOverlay);
Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
}
[SetUp]

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@ -200,7 +200,7 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
[Cached]
[Cached(typeof(INotificationOverlay))]
public NotificationOverlay NotificationOverlay { get; } = new NotificationOverlay
{
Anchor = Anchor.TopRight,

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Settings
{
public class TestSceneMigrationScreens : ScreenTestScene
{
[Cached]
[Cached(typeof(INotificationOverlay))]
private readonly NotificationOverlay notifications;
public TestSceneMigrationScreens()

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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Settings
Depth = -1
});
Dependencies.Cache(dialogOverlay);
Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
}
}
}

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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
private readonly FailableLeaderboard leaderboard;
[Cached]
[Cached(typeof(IDialogOverlay))]
private readonly DialogOverlay dialogOverlay;
private ScoreManager scoreManager;

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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public class TestSceneUserTopScoreContainer : OsuTestScene
{
[Cached]
[Cached(typeof(IDialogOverlay))]
private readonly DialogOverlay dialogOverlay;
public TestSceneUserTopScoreContainer()

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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private BeatmapInfo beatmapInfo;
[Cached]
[Cached(typeof(IDialogOverlay))]
private readonly DialogOverlay dialogOverlay;
public TestSceneDeleteLocalScore()

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@ -158,7 +158,7 @@ namespace osu.Game.Collections
public Func<Vector2, bool> IsTextBoxHovered;
[Resolved(CanBeNull = true)]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
[Resolved(CanBeNull = true)]
private CollectionManager collectionManager { get; set; }

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@ -52,7 +52,7 @@ namespace osu.Game.Database
private OsuConfigManager config { get; set; } = null!;
[Resolved]
private NotificationOverlay notificationOverlay { get; set; } = null!;
private INotificationOverlay notificationOverlay { get; set; } = null!;
[Resolved]
private OsuGame game { get; set; } = null!;

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@ -40,7 +40,7 @@ namespace osu.Game.Database
private OsuGame game { get; set; }
[Resolved]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
[Resolved(CanBeNull = true)]
private DesktopGameHost desktopGameHost { get; set; }

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@ -43,7 +43,7 @@ namespace osu.Game.Graphics
private Storage storage;
[Resolved]
private NotificationOverlay notificationOverlay { get; set; }
private INotificationOverlay notificationOverlay { get; set; }
private Sample shutter;

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public class DebugLocalisationStore : ILocalisationStore
{
public string Get(string lookup) => $@"[[{lookup.Substring(lookup.LastIndexOf('.') + 1)}]]";
public Task<string> GetAsync(string lookup, CancellationToken cancellationToken = default) => Task.FromResult(Get(lookup));
public Stream GetStream(string name) => throw new NotImplementedException();
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public CultureInfo EffectiveCulture { get; } = CultureInfo.CurrentCulture;
public void Dispose()
{
}
}
}

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@ -110,6 +110,11 @@ namespace osu.Game.Localisation
// zh_hk,
[Description(@"繁體中文(台灣)")]
zh_hant
zh_hant,
#if DEBUG
[Description(@"Debug (show raw keys)")]
debug
#endif
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Online.Chat
private GameHost host { get; set; }
[Resolved(CanBeNull = true)]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
private Bindable<bool> externalLinkWarning;

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@ -24,7 +24,7 @@ namespace osu.Game.Online.Chat
public class MessageNotifier : Component
{
[Resolved]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
[Resolved]
private ChatOverlay chatOverlay { get; set; }
@ -170,7 +170,7 @@ namespace osu.Game.Online.Chat
public override bool IsImportant => false;
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay)
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
{
IconBackground.Colour = colours.PurpleDark;

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@ -64,7 +64,7 @@ namespace osu.Game.Online.Leaderboards
private List<ScoreComponentLabel> statisticsLabels;
[Resolved(CanBeNull = true)]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
[Resolved(CanBeNull = true)]
private SongSelect songSelect { get; set; }

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@ -63,7 +63,7 @@ namespace osu.Game
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
/// for initial components that are generally retrieved via DI.
/// </summary>
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner
{
/// <summary>
/// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications).
@ -586,12 +586,6 @@ namespace osu.Game
private PerformFromMenuRunner performFromMainMenuTask;
/// <summary>
/// Perform an action only after returning to a specific screen as indicated by <paramref name="validScreens"/>.
/// Eagerly tries to exit the current screen until it succeeds.
/// </summary>
/// <param name="action">The action to perform once we are in the correct state.</param>
/// <param name="validScreens">An optional collection of valid screen types. If any of these screens are already current we can perform the action immediately, else the first valid parent will be made current before performing the action. <see cref="MainMenu"/> is used if not specified.</param>
public void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null)
{
performFromMainMenuTask?.Cancel();
@ -634,6 +628,14 @@ namespace osu.Game
foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
{
#if DEBUG
if (language == Language.debug)
{
Localisation.AddLanguage(Language.debug.ToString(), new DebugLocalisationStore());
continue;
}
#endif
string cultureCode = language.ToCultureCode();
try
@ -778,7 +780,7 @@ namespace osu.Game
loadComponentSingleFile(onScreenDisplay, Add, true);
loadComponentSingleFile(Notifications.With(d =>
loadComponentSingleFile<INotificationOverlay>(Notifications.With(d =>
{
d.Anchor = Anchor.TopRight;
d.Origin = Anchor.TopRight;
@ -825,7 +827,7 @@ namespace osu.Game
}, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile<IDialogOverlay>(new DialogOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(CreateHighPerformanceSession(), Add);
@ -982,12 +984,14 @@ namespace osu.Game
/// <param name="component">The component to load.</param>
/// <param name="loadCompleteAction">An action to invoke on load completion (generally to add the component to the hierarchy).</param>
/// <param name="cache">Whether to cache the component as type <typeparamref name="T"/> into the game dependencies before any scheduling.</param>
private T loadComponentSingleFile<T>(T component, Action<T> loadCompleteAction, bool cache = false)
where T : Drawable
private T loadComponentSingleFile<T>(T component, Action<Drawable> loadCompleteAction, bool cache = false)
where T : class
{
if (cache)
dependencies.CacheAs(component);
var drawableComponent = component as Drawable ?? throw new ArgumentException($"Component must be a {nameof(Drawable)}", nameof(component));
if (component is OsuFocusedOverlayContainer overlay)
focusedOverlays.Add(overlay);
@ -1011,7 +1015,7 @@ namespace osu.Game
// Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called
// throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true
Task task = null;
var del = new ScheduledDelegate(() => task = LoadComponentAsync(component, loadCompleteAction));
var del = new ScheduledDelegate(() => task = LoadComponentAsync(drawableComponent, loadCompleteAction));
Scheduler.Add(del);
// The delegate won't complete if OsuGame has been disposed in the meantime

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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
}
[BackgroundDependencyLoader(true)]
private void load(IAPIProvider api, NotificationOverlay notifications)
private void load(IAPIProvider api, INotificationOverlay notifications)
{
SpriteIcon icon;

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@ -14,6 +14,7 @@ using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Spectator;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.Play;
using osu.Game.Users;
@ -106,7 +107,7 @@ namespace osu.Game.Overlays.Dashboard
public readonly APIUser User;
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
private IPerformFromScreenRunner performer { get; set; }
public PlayingUserPanel(APIUser user)
{
@ -140,7 +141,7 @@ namespace osu.Game.Overlays.Dashboard
Text = "Watch",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = () => game?.PerformFromScreen(s => s.Push(new SoloSpectator(User))),
Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectator(User))),
Enabled = { Value = User.Id != api.LocalUser.Value.Id }
}
}

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@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Dialog
};
// It's important we start in a visible state so our state fires on hide, even before load.
// This is used by the DialogOverlay to know when the dialog was dismissed.
// This is used by the dialog overlay to know when the dialog was dismissed.
Show();
}

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@ -14,7 +14,7 @@ using osu.Game.Audio.Effects;
namespace osu.Game.Overlays
{
public class DialogOverlay : OsuFocusedOverlayContainer
public class DialogOverlay : OsuFocusedOverlayContainer, IDialogOverlay
{
private readonly Container dialogContainer;

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Overlays
{
/// <summary>
/// A global overlay that can show popup dialogs.
/// </summary>
[Cached(typeof(IDialogOverlay))]
public interface IDialogOverlay
{
/// <summary>
/// Push a new dialog for display.
/// </summary>
/// <remarks>
/// This will immediate dismiss any already displayed dialog (cancelling the action).
/// If the dialog instance provided is already displayed, it will be a noop.
/// </remarks>
/// <param name="dialog">The dialog to be presented.</param>
void Push(PopupDialog dialog);
/// <summary>
/// The currently displayed dialog, if any.
/// </summary>
PopupDialog? CurrentDialog { get; }
}
}

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Overlays
{
/// <summary>
/// An overlay which is capable of showing notifications to the user.
/// </summary>
[Cached]
public interface INotificationOverlay
{
/// <summary>
/// Post a new notification for display.
/// </summary>
/// <param name="notification">The notification to display.</param>
void Post(Notification notification);
/// <summary>
/// Hide the overlay, if it is currently visible.
/// </summary>
void Hide();
/// <summary>
/// Current number of unread notifications.
/// </summary>
IBindable<int> UnreadCount { get; }
}
}

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@ -19,7 +19,7 @@ using osu.Game.Localisation;
namespace osu.Game.Overlays
{
public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, INotificationOverlay
{
public string IconTexture => "Icons/Hexacons/notification";
public LocalisableString Title => NotificationsStrings.HeaderTitle;
@ -99,7 +99,9 @@ namespace osu.Game.Overlays
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
}
public readonly BindableInt UnreadCount = new BindableInt();
public IBindable<int> UnreadCount => unreadCount;
private readonly BindableInt unreadCount = new BindableInt();
private int runningDepth;
@ -111,10 +113,6 @@ namespace osu.Game.Overlays
private double? lastSamplePlayback;
/// <summary>
/// Post a new notification for display.
/// </summary>
/// <param name="notification">The notification to display.</param>
public void Post(Notification notification) => postScheduler.Add(() =>
{
++runningDepth;
@ -184,7 +182,7 @@ namespace osu.Game.Overlays
private void updateCounts()
{
UnreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
}
private void markAllRead()

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Game.Localisation;
using osu.Game.Screens;
using osu.Game.Screens.Import;
namespace osu.Game.Overlays.Settings.Sections.DebugSettings
@ -16,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader;
[BackgroundDependencyLoader(true)]
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game)
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, IPerformFromScreenRunner performer)
{
Children = new Drawable[]
{
@ -34,7 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
Add(new SettingsButton
{
Text = DebugSettingsStrings.ImportFiles,
Action = () => game?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
});
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
private SettingsButton checkForUpdatesButton;
[Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config, OsuGame game)

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@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
private SettingsButton undeleteButton;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] LegacyImportManager legacyImportManager, DialogOverlay dialogOverlay)
private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] LegacyImportManager legacyImportManager, IDialogOverlay dialogOverlay)
{
if (legacyImportManager?.SupportsImportFromStable == true)
{

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
private OsuGame game { get; set; }
[Resolved]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
[Resolved]
private Storage storage { get; set; }

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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
private OsuGameBase game { get; set; }
[Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
protected override DirectoryInfo InitialPath => new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent;

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@ -6,13 +6,14 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Overlays.Dialog;
using osu.Game.Screens;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class StableDirectoryLocationDialog : PopupDialog
{
[Resolved]
private OsuGame game { get; set; }
private IPerformFromScreenRunner performer { get; set; }
public StableDirectoryLocationDialog(TaskCompletionSource<string> taskCompletionSource)
{
@ -25,7 +26,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
new PopupDialogOkButton
{
Text = "Sure! I know where it is located!",
Action = () => Schedule(() => game.PerformFromScreen(screen => screen.Push(new StableDirectorySelectScreen(taskCompletionSource))))
Action = () => Schedule(() => performer.PerformFromScreen(screen => screen.Push(new StableDirectorySelectScreen(taskCompletionSource))))
},
new PopupDialogCancelButton
{

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@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Toolbar
{
protected override Anchor TooltipAnchor => Anchor.TopRight;
public BindableInt NotificationCount = new BindableInt();
public IBindable<int> NotificationCount = new BindableInt();
private readonly CountCircle countDisplay;
@ -36,10 +36,10 @@ namespace osu.Game.Overlays.Toolbar
});
}
[BackgroundDependencyLoader(true)]
private void load(NotificationOverlay notificationOverlay)
[BackgroundDependencyLoader]
private void load(INotificationOverlay notificationOverlay)
{
StateContainer = notificationOverlay;
StateContainer = notificationOverlay as NotificationOverlay;
if (notificationOverlay != null)
NotificationCount.BindTo(notificationOverlay.UnreadCount);

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@ -23,10 +23,10 @@ namespace osu.Game
private readonly Func<IScreen> getCurrentScreen;
[Resolved]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
[Resolved]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }

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@ -84,10 +84,10 @@ namespace osu.Game.Screens.Edit
private Storage storage { get; set; }
[Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
[Resolved(canBeNull: true)]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
namespace osu.Game.Screens
{
/// <summary>
/// Manages a global screen stack to allow nested components a guarantee of where work is executed.
/// </summary>
[Cached]
public interface IPerformFromScreenRunner
{
/// <summary>
/// Perform an action only after returning to a specific screen as indicated by <paramref name="validScreens"/>.
/// Eagerly tries to exit the current screen until it succeeds.
/// </summary>
/// <param name="action">The action to perform once we are in the correct state.</param>
/// <param name="validScreens">An optional collection of valid screen types. If any of these screens are already current we can perform the action immediately, else the first valid parent will be made current before performing the action. <see cref="MainMenu"/> is used if not specified.</param>
void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null);
}
}

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@ -118,7 +118,7 @@ namespace osu.Game.Screens.Menu
private IAPIProvider api { get; set; }
[Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
[Resolved(CanBeNull = true)]
private LoginOverlay loginOverlay { get; set; }

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@ -171,7 +171,7 @@ namespace osu.Game.Screens.Menu
}
[Resolved]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
private void ensureEventuallyArrivingAtMenu()
{

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@ -60,7 +60,7 @@ namespace osu.Game.Screens.Menu
private IAPIProvider api { get; set; }
[Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
private BackgroundScreenDefault background;
@ -148,14 +148,14 @@ namespace osu.Game.Screens.Menu
}
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
private IPerformFromScreenRunner performer { get; set; }
private void confirmAndExit()
{
if (exitConfirmed) return;
exitConfirmed = true;
game?.PerformFromScreen(menu => menu.Exit());
performer?.PerformFromScreen(menu => menu.Exit());
}
private void preloadSongSelect()

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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Menu
public class StorageErrorDialog : PopupDialog
{
[Resolved]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
public StorageErrorDialog(OsuStorage storage, OsuStorageError error)
{

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@ -238,7 +238,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
}
[Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
private bool exitConfirmed;

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@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
private void load(OsuConfigManager config, INotificationOverlay notificationOverlay)
{
if (drawableRuleset != null)
{

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@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play
private EpilepsyWarning? epilepsyWarning;
[Resolved(CanBeNull = true)]
private NotificationOverlay? notificationOverlay { get; set; }
private INotificationOverlay? notificationOverlay { get; set; }
[Resolved(CanBeNull = true)]
private VolumeOverlay? volumeOverlay { get; set; }
@ -515,7 +515,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{
Icon = FontAwesome.Solid.VolumeMute;
IconBackground.Colour = colours.RedDark;
@ -567,7 +567,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, NotificationOverlay notificationOverlay)
private void load(OsuColour colours, INotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.BatteryQuarter;
IconBackground.Colour = colours.RedDark;

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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select.Carousel
private Action<int> viewDetails;
[Resolved(CanBeNull = true)]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
[Resolved(CanBeNull = true)]
private CollectionManager collectionManager { get; set; }

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@ -25,7 +25,7 @@ namespace osu.Game.Screens.Select
private OsuScreen playerLoader;
[Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; }
public override bool AllowExternalScreenChange => true;

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@ -87,7 +87,7 @@ namespace osu.Game.Screens.Select
protected Container LeftArea { get; private set; }
private BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
private IDialogOverlay dialogOverlay;
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Select
private MusicController music { get; set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
private void load(AudioManager audio, IDialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
{
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();

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@ -15,6 +15,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osuTK;
@ -28,7 +29,7 @@ namespace osu.Game.Skinning.Editor
private const float padding = 10;
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
private IPerformFromScreenRunner performer { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
@ -75,7 +76,7 @@ namespace osu.Game.Skinning.Editor
Text = "Song Select",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => game?.PerformFromScreen(screen =>
Action = () => performer?.PerformFromScreen(screen =>
{
if (screen is SongSelect)
return;
@ -88,7 +89,7 @@ namespace osu.Game.Skinning.Editor
Text = "Gameplay",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => game?.PerformFromScreen(screen =>
Action = () => performer?.PerformFromScreen(screen =>
{
if (screen is Player)
return;

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@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
{
[Resolved(canBeNull: true)]
[CanBeNull]
private DialogOverlay dialogOverlay { get; set; }
private IDialogOverlay dialogOverlay { get; set; }
public new void Undo() => base.Undo();

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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
protected override Container<Drawable> Content => content;
[Cached]
[Cached(typeof(IDialogOverlay))]
protected DialogOverlay DialogOverlay { get; private set; }
protected ScreenTestScene()

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@ -31,7 +31,7 @@ namespace osu.Game.Updater
private OsuGameBase game { get; set; }
[Resolved]
protected NotificationOverlay Notifications { get; private set; }
protected INotificationOverlay Notifications { get; private set; }
protected override void LoadComplete()
{
@ -94,7 +94,7 @@ namespace osu.Game.Updater
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.CheckSquare;
IconBackground.Colour = colours.BlueDark;

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@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.10.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.415.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.419.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.417.0" />
<PackageReference Include="Sentry" Version="3.14.1" />
<PackageReference Include="SharpCompress" Version="0.30.1" />

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@ -61,7 +61,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.415.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.419.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.417.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.415.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.419.0" />
<PackageReference Include="SharpCompress" Version="0.30.1" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />