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Add fallback hash generation to fix android startup crash

This commit is contained in:
Dean Herbert 2020-08-03 18:48:10 +09:00
parent ea156d47e3
commit f812767c95

View File

@ -36,6 +36,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osuTK.Input;
using RuntimeInfo = osu.Framework.RuntimeInfo;
namespace osu.Game
{
@ -134,8 +135,17 @@ namespace osu.Game
[BackgroundDependencyLoader]
private void load()
{
using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
VersionHash = str.ComputeMD5Hash();
try
{
using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
VersionHash = str.ComputeMD5Hash();
}
catch
{
// special case for android builds, which can't read DLLs from a packed apk.
// should eventually be handled in a better way.
VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
}
Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));