mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 07:32:55 +08:00
Merge branch 'master' into vscode-net6
This commit is contained in:
commit
f81158073a
@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
sendFrames();
|
sendFrames();
|
||||||
waitForPlayer();
|
waitForPlayer();
|
||||||
|
|
||||||
AddStep("send passed", () => spectatorClient.EndPlay(streamingUser.Id, SpectatedUserState.Passed));
|
AddStep("send passed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Passed));
|
||||||
AddUntilStep("state is passed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Passed);
|
AddUntilStep("state is passed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Passed);
|
||||||
|
|
||||||
start();
|
start();
|
||||||
@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
sendFrames();
|
sendFrames();
|
||||||
waitForPlayer();
|
waitForPlayer();
|
||||||
|
|
||||||
AddStep("send quit", () => spectatorClient.EndPlay(streamingUser.Id));
|
AddStep("send quit", () => spectatorClient.SendEndPlay(streamingUser.Id));
|
||||||
AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit);
|
AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit);
|
||||||
|
|
||||||
start();
|
start();
|
||||||
@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
sendFrames();
|
sendFrames();
|
||||||
waitForPlayer();
|
waitForPlayer();
|
||||||
|
|
||||||
AddStep("send failed", () => spectatorClient.EndPlay(streamingUser.Id, SpectatedUserState.Failed));
|
AddStep("send failed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Failed));
|
||||||
AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed);
|
AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed);
|
||||||
|
|
||||||
start();
|
start();
|
||||||
@ -312,16 +312,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
|
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
|
||||||
|
|
||||||
private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.SendStartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
||||||
|
|
||||||
private void finish(SpectatedUserState state = SpectatedUserState.Quit) => AddStep("end play", () => spectatorClient.EndPlay(streamingUser.Id, state));
|
private void finish(SpectatedUserState state = SpectatedUserState.Quit) => AddStep("end play", () => spectatorClient.SendEndPlay(streamingUser.Id, state));
|
||||||
|
|
||||||
private void checkPaused(bool state) =>
|
private void checkPaused(bool state) =>
|
||||||
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
|
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
|
||||||
|
|
||||||
private void sendFrames(int count = 10)
|
private void sendFrames(int count = 10)
|
||||||
{
|
{
|
||||||
AddStep("send frames", () => spectatorClient.SendFrames(streamingUser.Id, count));
|
AddStep("send frames", () => spectatorClient.SendFramesFromUser(streamingUser.Id, count));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadSpectatingScreen()
|
private void loadSpectatingScreen()
|
||||||
|
@ -41,8 +41,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private Replay replay;
|
private Replay replay;
|
||||||
|
|
||||||
|
private TestSpectatorClient spectatorClient;
|
||||||
|
|
||||||
private ManualClock manualClock;
|
private ManualClock manualClock;
|
||||||
|
|
||||||
|
private TestReplayRecorder recorder;
|
||||||
|
|
||||||
private OsuSpriteText latencyDisplay;
|
private OsuSpriteText latencyDisplay;
|
||||||
|
|
||||||
private TestFramedReplayInputHandler replayHandler;
|
private TestFramedReplayInputHandler replayHandler;
|
||||||
@ -54,7 +58,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
replay = new Replay();
|
replay = new Replay();
|
||||||
manualClock = new ManualClock();
|
manualClock = new ManualClock();
|
||||||
SpectatorClient spectatorClient;
|
|
||||||
|
|
||||||
Child = new DependencyProvidingContainer
|
Child = new DependencyProvidingContainer
|
||||||
{
|
{
|
||||||
@ -76,7 +79,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||||
{
|
{
|
||||||
Recorder = new TestReplayRecorder
|
Recorder = recorder = new TestReplayRecorder
|
||||||
{
|
{
|
||||||
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
|
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
|
||||||
},
|
},
|
||||||
@ -143,22 +146,52 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBasic()
|
||||||
|
{
|
||||||
|
AddUntilStep("received frames", () => replay.Frames.Count > 50);
|
||||||
|
AddStep("stop sending frames", () => recorder.Expire());
|
||||||
|
AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestWithSendFailure()
|
||||||
|
{
|
||||||
|
AddUntilStep("received frames", () => replay.Frames.Count > 50);
|
||||||
|
|
||||||
|
int framesReceivedSoFar = 0;
|
||||||
|
int frameSendAttemptsSoFar = 0;
|
||||||
|
|
||||||
|
AddStep("start failing sends", () =>
|
||||||
|
{
|
||||||
|
spectatorClient.ShouldFailSendingFrames = true;
|
||||||
|
framesReceivedSoFar = replay.Frames.Count;
|
||||||
|
frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 5);
|
||||||
|
AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count);
|
||||||
|
|
||||||
|
AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false);
|
||||||
|
|
||||||
|
AddUntilStep("wait for next frames", () => framesReceivedSoFar < replay.Frames.Count);
|
||||||
|
|
||||||
|
AddStep("stop sending frames", () => recorder.Expire());
|
||||||
|
|
||||||
|
AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count);
|
||||||
|
AddAssert("ensure frames were received in the correct sequence", () => replay.Frames.Select(f => f.Time).SequenceEqual(recorder.SentFrames.Select(f => f.Time)));
|
||||||
|
}
|
||||||
|
|
||||||
private void onNewFrames(int userId, FrameDataBundle frames)
|
private void onNewFrames(int userId, FrameDataBundle frames)
|
||||||
{
|
{
|
||||||
Logger.Log($"Received {frames.Frames.Count} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})");
|
|
||||||
|
|
||||||
foreach (var legacyFrame in frames.Frames)
|
foreach (var legacyFrame in frames.Frames)
|
||||||
{
|
{
|
||||||
var frame = new TestReplayFrame();
|
var frame = new TestReplayFrame();
|
||||||
frame.FromLegacy(legacyFrame, null);
|
frame.FromLegacy(legacyFrame, null);
|
||||||
replay.Frames.Add(frame);
|
replay.Frames.Add(frame);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
Logger.Log($"Received {frames.Frames.Count} new frames (total {replay.Frames.Count} of {recorder.SentFrames.Count})");
|
||||||
public void TestBasic()
|
|
||||||
{
|
|
||||||
AddStep("Wait for user input", () => { });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private double latency = SpectatorClient.TIME_BETWEEN_SENDS;
|
private double latency = SpectatorClient.TIME_BETWEEN_SENDS;
|
||||||
@ -318,6 +351,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
internal class TestReplayRecorder : ReplayRecorder<TestAction>
|
internal class TestReplayRecorder : ReplayRecorder<TestAction>
|
||||||
{
|
{
|
||||||
|
public List<ReplayFrame> SentFrames = new List<ReplayFrame>();
|
||||||
|
|
||||||
public TestReplayRecorder()
|
public TestReplayRecorder()
|
||||||
: base(new Score
|
: base(new Score
|
||||||
{
|
{
|
||||||
@ -332,7 +367,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
|
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
|
||||||
{
|
{
|
||||||
return new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
|
var testReplayFrame = new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
|
||||||
|
SentFrames.Add(testReplayFrame);
|
||||||
|
return testReplayFrame;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
foreach ((int userId, var _) in clocks)
|
foreach ((int userId, var _) in clocks)
|
||||||
{
|
{
|
||||||
SpectatorClient.StartPlay(userId, 0);
|
SpectatorClient.SendStartPlay(userId, 0);
|
||||||
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId });
|
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId });
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
// For player 2, send frames in sets of 10.
|
// For player 2, send frames in sets of 10.
|
||||||
for (int i = 0; i < 100; i++)
|
for (int i = 0; i < 100; i++)
|
||||||
{
|
{
|
||||||
SpectatorClient.SendFrames(PLAYER_1_ID, 1);
|
SpectatorClient.SendFramesFromUser(PLAYER_1_ID, 1);
|
||||||
|
|
||||||
if (i % 10 == 0)
|
if (i % 10 == 0)
|
||||||
SpectatorClient.SendFrames(PLAYER_2_ID, 10);
|
SpectatorClient.SendFramesFromUser(PLAYER_2_ID, 10);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -71,11 +71,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
loadSpectateScreen(false);
|
loadSpectateScreen(false);
|
||||||
|
|
||||||
AddWaitStep("wait a bit", 10);
|
AddWaitStep("wait a bit", 10);
|
||||||
AddStep("load player first_player_id", () => SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
|
AddStep("load player first_player_id", () => SpectatorClient.SendStartPlay(PLAYER_1_ID, importedBeatmapId));
|
||||||
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
|
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
|
||||||
|
|
||||||
AddWaitStep("wait a bit", 10);
|
AddWaitStep("wait a bit", 10);
|
||||||
AddStep("load player second_player_id", () => SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
|
AddStep("load player second_player_id", () => SpectatorClient.SendStartPlay(PLAYER_2_ID, importedBeatmapId));
|
||||||
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
|
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -134,8 +134,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
TeamID = 1,
|
TeamID = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
SpectatorClient.StartPlay(player1.UserID, importedBeatmapId);
|
SpectatorClient.SendStartPlay(player1.UserID, importedBeatmapId);
|
||||||
SpectatorClient.StartPlay(player2.UserID, importedBeatmapId);
|
SpectatorClient.SendStartPlay(player2.UserID, importedBeatmapId);
|
||||||
|
|
||||||
playingUsers.Add(player1);
|
playingUsers.Add(player1);
|
||||||
playingUsers.Add(player2);
|
playingUsers.Add(player2);
|
||||||
@ -361,7 +361,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
// to ensure negative gameplay start time does not affect spectator, send frames exactly after StartGameplay().
|
// to ensure negative gameplay start time does not affect spectator, send frames exactly after StartGameplay().
|
||||||
// (similar to real spectating sessions in which the first frames get sent between StartGameplay() and player load complete)
|
// (similar to real spectating sessions in which the first frames get sent between StartGameplay() and player load complete)
|
||||||
AddStep("send frames at gameplay start", () => getInstance(PLAYER_1_ID).OnGameplayStarted += () => SpectatorClient.SendFrames(PLAYER_1_ID, 100));
|
AddStep("send frames at gameplay start", () => getInstance(PLAYER_1_ID).OnGameplayStarted += () => SpectatorClient.SendFramesFromUser(PLAYER_1_ID, 100));
|
||||||
|
|
||||||
AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded);
|
AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded);
|
||||||
|
|
||||||
@ -398,7 +398,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
};
|
};
|
||||||
|
|
||||||
OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
|
OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
|
||||||
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
|
SpectatorClient.SendStartPlay(id, beatmapId ?? importedBeatmapId);
|
||||||
|
|
||||||
playingUsers.Add(user);
|
playingUsers.Add(user);
|
||||||
}
|
}
|
||||||
@ -412,7 +412,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
var user = playingUsers.Single(u => u.UserID == userId);
|
var user = playingUsers.Single(u => u.UserID == userId);
|
||||||
|
|
||||||
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
|
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
|
||||||
SpectatorClient.EndPlay(userId);
|
SpectatorClient.SendEndPlay(userId);
|
||||||
|
|
||||||
playingUsers.Remove(user);
|
playingUsers.Remove(user);
|
||||||
});
|
});
|
||||||
@ -425,7 +425,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddStep("send frames", () =>
|
AddStep("send frames", () =>
|
||||||
{
|
{
|
||||||
foreach (int id in userIds)
|
foreach (int id in userIds)
|
||||||
SpectatorClient.SendFrames(id, count);
|
SpectatorClient.SendFramesFromUser(id, count);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
foreach (int user in users)
|
foreach (int user in users)
|
||||||
{
|
{
|
||||||
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
|
SpectatorClient.SendStartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
|
||||||
multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true));
|
multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
foreach (int user in users)
|
foreach (int user in users)
|
||||||
{
|
{
|
||||||
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
|
SpectatorClient.SendStartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
|
||||||
var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true);
|
var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true);
|
||||||
|
|
||||||
roomUser.MatchState = new TeamVersusUserState
|
roomUser.MatchState = new TeamVersusUserState
|
||||||
|
@ -56,9 +56,9 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestBasicDisplay()
|
public void TestBasicDisplay()
|
||||||
{
|
{
|
||||||
AddStep("Add playing user", () => spectatorClient.StartPlay(streamingUser.Id, 0));
|
AddStep("Add playing user", () => spectatorClient.SendStartPlay(streamingUser.Id, 0));
|
||||||
AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType<UserGridPanel>()?.FirstOrDefault()?.User.Id == 2);
|
AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType<UserGridPanel>()?.FirstOrDefault()?.User.Id == 2);
|
||||||
AddStep("Remove playing user", () => spectatorClient.EndPlay(streamingUser.Id));
|
AddStep("Remove playing user", () => spectatorClient.SendEndPlay(streamingUser.Id));
|
||||||
AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType<UserGridPanel>().Any());
|
AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType<UserGridPanel>().Any());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -57,14 +57,14 @@ namespace osu.Game.Online.Spectator
|
|||||||
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
|
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Task SendFramesInternal(FrameDataBundle data)
|
protected override Task SendFramesInternal(FrameDataBundle bundle)
|
||||||
{
|
{
|
||||||
if (!IsConnected.Value)
|
if (!IsConnected.Value)
|
||||||
return Task.CompletedTask;
|
return Task.CompletedTask;
|
||||||
|
|
||||||
Debug.Assert(connection != null);
|
Debug.Assert(connection != null);
|
||||||
|
|
||||||
return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
|
return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), bundle);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Task EndPlayingInternal(SpectatorState state)
|
protected override Task EndPlayingInternal(SpectatorState state)
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Development;
|
using osu.Framework.Development;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Logging;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Replays.Legacy;
|
using osu.Game.Replays.Legacy;
|
||||||
@ -45,18 +46,6 @@ namespace osu.Game.Online.Spectator
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public IBindableList<int> PlayingUsers => playingUsers;
|
public IBindableList<int> PlayingUsers => playingUsers;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// All users currently being watched.
|
|
||||||
/// </summary>
|
|
||||||
private readonly List<int> watchedUsers = new List<int>();
|
|
||||||
|
|
||||||
private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
|
|
||||||
private readonly BindableList<int> playingUsers = new BindableList<int>();
|
|
||||||
private readonly SpectatorState currentState = new SpectatorState();
|
|
||||||
|
|
||||||
private IBeatmap? currentBeatmap;
|
|
||||||
private Score? currentScore;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether the local user is playing.
|
/// Whether the local user is playing.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -77,6 +66,28 @@ namespace osu.Game.Online.Spectator
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public event Action<int, SpectatorState>? OnUserFinishedPlaying;
|
public event Action<int, SpectatorState>? OnUserFinishedPlaying;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All users currently being watched.
|
||||||
|
/// </summary>
|
||||||
|
private readonly List<int> watchedUsers = new List<int>();
|
||||||
|
|
||||||
|
private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
|
||||||
|
private readonly BindableList<int> playingUsers = new BindableList<int>();
|
||||||
|
private readonly SpectatorState currentState = new SpectatorState();
|
||||||
|
|
||||||
|
private IBeatmap? currentBeatmap;
|
||||||
|
private Score? currentScore;
|
||||||
|
|
||||||
|
private readonly Queue<FrameDataBundle> pendingFrameBundles = new Queue<FrameDataBundle>();
|
||||||
|
|
||||||
|
private readonly Queue<LegacyReplayFrame> pendingFrames = new Queue<LegacyReplayFrame>();
|
||||||
|
|
||||||
|
private double lastPurgeTime;
|
||||||
|
|
||||||
|
private Task? lastSend;
|
||||||
|
|
||||||
|
private const int max_pending_frames = 30;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
@ -94,6 +105,7 @@ namespace osu.Game.Online.Spectator
|
|||||||
|
|
||||||
// re-send state in case it wasn't received
|
// re-send state in case it wasn't received
|
||||||
if (IsPlaying)
|
if (IsPlaying)
|
||||||
|
// TODO: this is likely sent out of order after a reconnect scenario. needs further consideration.
|
||||||
BeginPlayingInternal(currentState);
|
BeginPlayingInternal(currentState);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -168,7 +180,20 @@ namespace osu.Game.Online.Spectator
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendFrames(FrameDataBundle data) => lastSend = SendFramesInternal(data);
|
public void HandleFrame(ReplayFrame frame) => Schedule(() =>
|
||||||
|
{
|
||||||
|
if (!IsPlaying)
|
||||||
|
{
|
||||||
|
Logger.Log($"Frames arrived at {nameof(SpectatorClient)} outside of gameplay scope and will be ignored.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (frame is IConvertibleReplayFrame convertible)
|
||||||
|
pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap));
|
||||||
|
|
||||||
|
if (pendingFrames.Count > max_pending_frames)
|
||||||
|
purgePendingFrames();
|
||||||
|
});
|
||||||
|
|
||||||
public void EndPlaying(GameplayState state)
|
public void EndPlaying(GameplayState state)
|
||||||
{
|
{
|
||||||
@ -180,7 +205,7 @@ namespace osu.Game.Online.Spectator
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (pendingFrames.Count > 0)
|
if (pendingFrames.Count > 0)
|
||||||
purgePendingFrames(true);
|
purgePendingFrames();
|
||||||
|
|
||||||
IsPlaying = false;
|
IsPlaying = false;
|
||||||
currentBeatmap = null;
|
currentBeatmap = null;
|
||||||
@ -222,7 +247,7 @@ namespace osu.Game.Online.Spectator
|
|||||||
|
|
||||||
protected abstract Task BeginPlayingInternal(SpectatorState state);
|
protected abstract Task BeginPlayingInternal(SpectatorState state);
|
||||||
|
|
||||||
protected abstract Task SendFramesInternal(FrameDataBundle data);
|
protected abstract Task SendFramesInternal(FrameDataBundle bundle);
|
||||||
|
|
||||||
protected abstract Task EndPlayingInternal(SpectatorState state);
|
protected abstract Task EndPlayingInternal(SpectatorState state);
|
||||||
|
|
||||||
@ -230,53 +255,57 @@ namespace osu.Game.Online.Spectator
|
|||||||
|
|
||||||
protected abstract Task StopWatchingUserInternal(int userId);
|
protected abstract Task StopWatchingUserInternal(int userId);
|
||||||
|
|
||||||
private readonly Queue<LegacyReplayFrame> pendingFrames = new Queue<LegacyReplayFrame>();
|
|
||||||
|
|
||||||
private double lastSendTime;
|
|
||||||
|
|
||||||
private Task? lastSend;
|
|
||||||
|
|
||||||
private const int max_pending_frames = 30;
|
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
if (pendingFrames.Count > 0 && Time.Current - lastSendTime > TIME_BETWEEN_SENDS)
|
if (pendingFrames.Count > 0 && Time.Current - lastPurgeTime > TIME_BETWEEN_SENDS)
|
||||||
purgePendingFrames();
|
purgePendingFrames();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleFrame(ReplayFrame frame)
|
private void purgePendingFrames()
|
||||||
{
|
{
|
||||||
Debug.Assert(ThreadSafety.IsUpdateThread);
|
|
||||||
|
|
||||||
if (!IsPlaying)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (frame is IConvertibleReplayFrame convertible)
|
|
||||||
pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap));
|
|
||||||
|
|
||||||
if (pendingFrames.Count > max_pending_frames)
|
|
||||||
purgePendingFrames();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void purgePendingFrames(bool force = false)
|
|
||||||
{
|
|
||||||
if (lastSend?.IsCompleted == false && !force)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (pendingFrames.Count == 0)
|
if (pendingFrames.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var frames = pendingFrames.ToArray();
|
|
||||||
|
|
||||||
pendingFrames.Clear();
|
|
||||||
|
|
||||||
Debug.Assert(currentScore != null);
|
Debug.Assert(currentScore != null);
|
||||||
|
|
||||||
SendFrames(new FrameDataBundle(currentScore.ScoreInfo, frames));
|
var frames = pendingFrames.ToArray();
|
||||||
|
var bundle = new FrameDataBundle(currentScore.ScoreInfo, frames);
|
||||||
|
|
||||||
lastSendTime = Time.Current;
|
pendingFrames.Clear();
|
||||||
|
lastPurgeTime = Time.Current;
|
||||||
|
|
||||||
|
pendingFrameBundles.Enqueue(bundle);
|
||||||
|
|
||||||
|
sendNextBundleIfRequired();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void sendNextBundleIfRequired()
|
||||||
|
{
|
||||||
|
Debug.Assert(ThreadSafety.IsUpdateThread);
|
||||||
|
|
||||||
|
if (lastSend?.IsCompleted == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!pendingFrameBundles.TryPeek(out var bundle))
|
||||||
|
return;
|
||||||
|
|
||||||
|
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
||||||
|
|
||||||
|
lastSend = tcs.Task;
|
||||||
|
|
||||||
|
SendFramesInternal(bundle).ContinueWith(t => Schedule(() =>
|
||||||
|
{
|
||||||
|
bool wasSuccessful = t.Exception == null;
|
||||||
|
|
||||||
|
// If the last bundle send wasn't successful, try again without dequeuing.
|
||||||
|
if (wasSuccessful)
|
||||||
|
pendingFrameBundles.Dequeue();
|
||||||
|
|
||||||
|
tcs.SetResult(wasSuccessful);
|
||||||
|
sendNextBundleIfRequired();
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,10 +21,17 @@ namespace osu.Game.Tests.Visual.Spectator
|
|||||||
public class TestSpectatorClient : SpectatorClient
|
public class TestSpectatorClient : SpectatorClient
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maximum number of frames sent per bundle via <see cref="SendFrames"/>.
|
/// Maximum number of frames sent per bundle via <see cref="SendFramesFromUser"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const int FRAME_BUNDLE_SIZE = 10;
|
public const int FRAME_BUNDLE_SIZE = 10;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether to force send operations to fail (simulating a network issue).
|
||||||
|
/// </summary>
|
||||||
|
public bool ShouldFailSendingFrames { get; set; }
|
||||||
|
|
||||||
|
public int FrameSendAttempts { get; private set; }
|
||||||
|
|
||||||
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
|
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
|
||||||
|
|
||||||
public IReadOnlyDictionary<int, ReplayFrame> LastReceivedUserFrames => lastReceivedUserFrames;
|
public IReadOnlyDictionary<int, ReplayFrame> LastReceivedUserFrames => lastReceivedUserFrames;
|
||||||
@ -47,7 +54,7 @@ namespace osu.Game.Tests.Visual.Spectator
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userId">The user to start play for.</param>
|
/// <param name="userId">The user to start play for.</param>
|
||||||
/// <param name="beatmapId">The playing beatmap id.</param>
|
/// <param name="beatmapId">The playing beatmap id.</param>
|
||||||
public void StartPlay(int userId, int beatmapId)
|
public void SendStartPlay(int userId, int beatmapId)
|
||||||
{
|
{
|
||||||
userBeatmapDictionary[userId] = beatmapId;
|
userBeatmapDictionary[userId] = beatmapId;
|
||||||
userNextFrameDictionary[userId] = 0;
|
userNextFrameDictionary[userId] = 0;
|
||||||
@ -59,7 +66,7 @@ namespace osu.Game.Tests.Visual.Spectator
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userId">The user to end play for.</param>
|
/// <param name="userId">The user to end play for.</param>
|
||||||
/// <param name="state">The spectator state to end play with.</param>
|
/// <param name="state">The spectator state to end play with.</param>
|
||||||
public void EndPlay(int userId, SpectatedUserState state = SpectatedUserState.Quit)
|
public void SendEndPlay(int userId, SpectatedUserState state = SpectatedUserState.Quit)
|
||||||
{
|
{
|
||||||
if (!userBeatmapDictionary.ContainsKey(userId))
|
if (!userBeatmapDictionary.ContainsKey(userId))
|
||||||
return;
|
return;
|
||||||
@ -74,14 +81,14 @@ namespace osu.Game.Tests.Visual.Spectator
|
|||||||
userBeatmapDictionary.Remove(userId);
|
userBeatmapDictionary.Remove(userId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public new void Schedule(Action action) => base.Schedule(action);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sends frames for an arbitrary user, in bundles containing 10 frames each.
|
/// Sends frames for an arbitrary user, in bundles containing 10 frames each.
|
||||||
|
/// This bypasses the standard queueing mechanism completely and should only be used to test cases where multiple users need to be sending data.
|
||||||
|
/// Importantly, <see cref="ShouldFailSendingFrames"/> will have no effect.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userId">The user to send frames for.</param>
|
/// <param name="userId">The user to send frames for.</param>
|
||||||
/// <param name="count">The total number of frames to send.</param>
|
/// <param name="count">The total number of frames to send.</param>
|
||||||
public void SendFrames(int userId, int count)
|
public void SendFramesFromUser(int userId, int count)
|
||||||
{
|
{
|
||||||
var frames = new List<LegacyReplayFrame>();
|
var frames = new List<LegacyReplayFrame>();
|
||||||
|
|
||||||
@ -123,7 +130,15 @@ namespace osu.Game.Tests.Visual.Spectator
|
|||||||
return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state);
|
return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Task SendFramesInternal(FrameDataBundle data) => ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, data);
|
protected override Task SendFramesInternal(FrameDataBundle bundle)
|
||||||
|
{
|
||||||
|
FrameSendAttempts++;
|
||||||
|
|
||||||
|
if (ShouldFailSendingFrames)
|
||||||
|
return Task.FromException(new InvalidOperationException());
|
||||||
|
|
||||||
|
return ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, bundle);
|
||||||
|
}
|
||||||
|
|
||||||
protected override Task EndPlayingInternal(SpectatorState state) => ((ISpectatorClient)this).UserFinishedPlaying(api.LocalUser.Value.Id, state);
|
protected override Task EndPlayingInternal(SpectatorState state) => ((ISpectatorClient)this).UserFinishedPlaying(api.LocalUser.Value.Id, state);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user