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Change transforms to roughly match fallback visually
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@ -127,7 +127,10 @@ namespace osu.Game.Screens.Menu
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.3f),
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Width = 750,
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Height = 78,
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Alpha = 0,
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Texture = textures.Get(@"Welcome/welcome_text@2x")
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Texture = textures.Get(@"Welcome/welcome_text@2x")
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},
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},
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};
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};
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@ -139,10 +142,11 @@ namespace osu.Game.Screens.Menu
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double remainingTime() => delay_step_two - TransformDelay;
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double remainingTime() => delay_step_two - TransformDelay;
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using (BeginDelayedSequence(250, true))
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using (BeginDelayedSequence(0, true))
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{
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{
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welcomeText.FadeIn(700);
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welcomeText.ResizeHeightTo(welcomeText.Height*2, 500, Easing.In);
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welcomeText.ScaleTo(welcomeText.Scale + new Vector2(0.5f), remainingTime(), Easing.Out).OnComplete(_ =>
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welcomeText.FadeIn(remainingTime());
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welcomeText.ScaleTo(welcomeText.Scale + new Vector2(0.1f), remainingTime(), Easing.Out).OnComplete(_ =>
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{
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{
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elementContainer.Remove(visualizer);
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elementContainer.Remove(visualizer);
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circleContainer.Remove(blackCircle);
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circleContainer.Remove(blackCircle);
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