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Add circular arc size tests
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@ -334,6 +334,40 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointType(0, PathType.PerfectCurve);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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}
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[Test]
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public void TestPlacePerfectCurveSegmentLarge()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(200, 800));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(600, 200));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentTooLarge()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(200, 800));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 200));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.Bezier);
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}
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addClickStep(MouseButton button)
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private void addClickStep(MouseButton button)
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