diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs index cc5abb36b5..cd6b6c5e27 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Scoring countMiss = Convert.ToInt32(Score.Statistics["x"]); // Don't count scores made with supposedly unranked mods - if (mods.Any(m => m is OsuModRelax || m is OsuModAutopilot || m is OsuModAutoplay)) + if (mods.Any(m => !m.Ranked)) return 0; // Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done