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Fix :
This (along with OnJudgement above) should be done in the following three steps: . i'm not sure does it means the code i write
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@ -4,14 +4,11 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -79,12 +76,14 @@ namespace osu.Game.Rulesets.Mania.UI
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var currentAction = ManiaAction.Key1;
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var currentAction = ManiaAction.Key1;
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int stageIndex = 0;
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foreach (var stage in stageDefinition)
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foreach (var stage in stageDefinition)
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{
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{
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var drawableStage = new ManiaStage();
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var drawableStage = new ManiaStage();
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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drawableStage.ColumnStartIndex = stageIndex;
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this.stages.Add(drawableStage);
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stages.Add(drawableStage);
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AddNested(drawableStage);
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AddNested(drawableStage);
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for (int i = 0; i < stage.Columns; i++)
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for (int i = 0; i < stage.Columns; i++)
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@ -98,6 +97,8 @@ namespace osu.Game.Rulesets.Mania.UI
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drawableStage.AddColumn(c);
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drawableStage.AddColumn(c);
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AddNested(c);
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AddNested(c);
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}
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}
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stageIndex = stageIndex + stage.Columns;
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}
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}
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Inverted.ValueChanged += invertedChanged;
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Inverted.ValueChanged += invertedChanged;
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@ -118,12 +119,16 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int column = maniaObject.Column;
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int column = maniaObject.Column;
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Columns[column].OnJudgement(judgedObject, judgement);
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getStageByColumn(column).AddJudgement(judgedObject,judgement);
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getStageByColumn(column).AddJudgement(judgement);
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}
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}
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public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
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public override void Add(DrawableHitObject h)
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{
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// => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h)
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int column = ((ManiaHitObject)h.HitObject).Column;
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var stage = getStageByColumn(column);
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stage.Add(h);
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}
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public void Add(BarLine barline)
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public void Add(BarLine barline)
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{
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{
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@ -10,6 +10,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -53,6 +55,8 @@ namespace osu.Game.Rulesets.Mania.UI
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private List<Color4> normalColumnColours = new List<Color4>();
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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private Color4 specialColumnColour;
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public int ColumnStartIndex;
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public ManiaStage()
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public ManiaStage()
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: base(ScrollingDirection.Up)
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: base(ScrollingDirection.Up)
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{
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{
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@ -160,8 +164,18 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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};
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}
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}
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public void AddJudgement(Judgement judgement)
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public override void Add(DrawableHitObject h)
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{
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{
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int index = ((ManiaHitObject)h.HitObject).Column - ColumnStartIndex;
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Columns.ElementAt(index).Add(h);
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}
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public void AddJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int column = maniaObject.Column - ColumnStartIndex;
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columns[column].OnJudgement(judgedObject, judgement);
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judgements.Clear();
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judgements.Clear();
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judgements.Add(new DrawableManiaJudgement(judgement)
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judgements.Add(new DrawableManiaJudgement(judgement)
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{
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{
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