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mirror of https://github.com/ppy/osu.git synced 2024-11-11 07:07:45 +08:00

Move DrawableTaikoRulesetTestScene's hardcoded beatmap to CreateBeatmap(..) method instead of load(..) method, so that the class is more extensible and reusable

This commit is contained in:
Aaron Hong 2022-06-01 00:54:49 -07:00
parent 2471c242b4
commit f7a658450f

View File

@ -21,13 +21,29 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected DrawableTaikoRuleset DrawableRuleset { get; private set; } protected DrawableTaikoRuleset DrawableRuleset { get; private set; }
protected Container PlayfieldContainer { get; private set; } protected Container PlayfieldContainer { get; private set; }
protected ControlPointInfo controlPointInfo { get; private set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
var controlPointInfo = new ControlPointInfo(); controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint()); controlPointInfo.Add(0, new TimingControlPoint());
IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap IWorkingBeatmap beatmap = CreateWorkingBeatmap(CreateBeatmap(new TaikoRuleset().RulesetInfo));
Add(PlayfieldContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset)) }
});
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
return new Beatmap
{ {
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } }, HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo BeatmapInfo = new BeatmapInfo
@ -39,19 +55,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
Title = @"Sample Beatmap", Title = @"Sample Beatmap",
Author = { Username = @"peppy" }, Author = { Username = @"peppy" },
}, },
Ruleset = new TaikoRuleset().RulesetInfo Ruleset = ruleset
}, },
ControlPointInfo = controlPointInfo ControlPointInfo = controlPointInfo
}); };
Add(PlayfieldContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
});
} }
} }
} }