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Remove unnecessary content override

This commit is contained in:
Dean Herbert 2019-01-22 10:49:54 +09:00
parent 927b0375fd
commit f79ce6a7f1

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@ -5,8 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
@ -46,18 +44,11 @@ namespace osu.Game.Rulesets.Osu.Tests
{
allJudgedFired = false;
judgementResults = new List<JudgementResult>();
private readonly Container content;
protected override Container<Drawable> Content => content;
});
private List<JudgementResult> judgementResults;
private bool allJudgedFired;
public TestCaseSliderInput()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
}
private const double time_before_slider = 250;
private const double time_slider_start = 1500;
private const double time_during_slide_1 = 2500;
@ -411,7 +402,10 @@ namespace osu.Game.Rulesets.Osu.Tests
AllowResults = false
};
Child = player;
Child = new OsuInputManager(new RulesetInfo { ID = 0 })
{
Child = player
};
player.ScoreProcessor.NewJudgement += result => judgementResults.Add(result);
player.ScoreProcessor.AllJudged += () => { allJudgedFired = true; };