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Improve assertions
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@ -320,21 +320,24 @@ namespace osu.Game.Rulesets.Mania.Tests
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}, beatmap);
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}, beatmap);
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assertHeadJudgement(HitResult.Perfect);
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assertHeadJudgement(HitResult.Perfect);
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AddAssert("one tick missed", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Count(j => j.Type == HitResult.LargeTickMiss) == 1);
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assertLastTickJudgement(HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.Ok);
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assertTailJudgement(HitResult.Ok);
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}
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}
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private void assertHeadJudgement(HitResult result)
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private void assertHeadJudgement(HitResult result)
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=> AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
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=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type == result);
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private void assertTailJudgement(HitResult result)
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private void assertTailJudgement(HitResult result)
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=> AddAssert($"tail judged as {result}", () => judgementResults[^2].Type == result);
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=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type == result);
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private void assertNoteJudgement(HitResult result)
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private void assertNoteJudgement(HitResult result)
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=> AddAssert($"hold note judged as {result}", () => judgementResults[^1].Type == result);
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=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type == result);
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private void assertTickJudgement(HitResult result)
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private void assertTickJudgement(HitResult result)
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=> AddAssert($"tick judged as {result}", () => judgementResults[6].Type == result); // arbitrary tick
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=> AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Any(j => j.Type == result));
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private void assertLastTickJudgement(HitResult result)
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=> AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type == result);
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private ScoreAccessibleReplayPlayer currentPlayer;
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private ScoreAccessibleReplayPlayer currentPlayer;
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