mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:07:52 +08:00
Autosave edited skin on change
This commit is contained in:
parent
fa3aeca09d
commit
f78abf801c
@ -255,8 +255,11 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
// schedule ensures this only happens when the skin editor is visible.
|
||||
// also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types).
|
||||
// probably something which will be factored out in a future database refactor so not too concerning for now.
|
||||
currentSkin.BindValueChanged(_ =>
|
||||
currentSkin.BindValueChanged(val =>
|
||||
{
|
||||
if (val.OldValue != null && hasBegunMutating)
|
||||
save(val.OldValue);
|
||||
|
||||
hasBegunMutating = false;
|
||||
Scheduler.AddOnce(skinChanged);
|
||||
}, true);
|
||||
@ -537,7 +540,9 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
protected void Redo() => changeHandler?.RestoreState(1);
|
||||
|
||||
public void Save(bool userTriggered = true)
|
||||
public void Save(bool userTriggered = true) => save(currentSkin.Value);
|
||||
|
||||
private void save(Skin skin, bool userTriggered = true)
|
||||
{
|
||||
if (!hasBegunMutating)
|
||||
return;
|
||||
@ -551,11 +556,11 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
return;
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
currentSkin.Value.UpdateDrawableTarget(t);
|
||||
skin.UpdateDrawableTarget(t);
|
||||
|
||||
// In the case the save was user triggered, always show the save message to make them feel confident.
|
||||
if (skins.Save(skins.CurrentSkin.Value) || userTriggered)
|
||||
onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown"));
|
||||
if (skins.Save(skin) || userTriggered)
|
||||
onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, skin.SkinInfo.ToString() ?? "Unknown"));
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
Loading…
Reference in New Issue
Block a user