mirror of
https://github.com/ppy/osu.git
synced 2025-02-22 02:03:20 +08:00
Merge branch 'master' into user-profile-recent
This commit is contained in:
commit
f78538fea8
@ -1 +1 @@
|
|||||||
Subproject commit e8ae207769ec26fb7ddd67a2433514fcda354ecd
|
Subproject commit 6372fb22c1c85f600921a139849b8dedf71026d5
|
@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
||||||
|
|
||||||
public override int LegacyID => 2;
|
public override int? LegacyID => 2;
|
||||||
|
|
||||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||||
|
|
||||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
||||||
|
|
||||||
public override int LegacyID => 3;
|
public override int? LegacyID => 3;
|
||||||
|
|
||||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
||||||
|
|
||||||
|
@ -50,10 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdatePreemptState()
|
protected override void UpdatePreemptState()
|
||||||
{
|
{
|
||||||
this.Animate(
|
this.FadeOut().FadeIn(ANIM_DURATION);
|
||||||
d => d.FadeIn(ANIM_DURATION),
|
this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf);
|
||||||
d => d.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf)
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
@ -64,12 +62,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
this.Delay(HitObject.TimePreempt).FadeOut();
|
this.Delay(HitObject.TimePreempt).FadeOut();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
this.FadeOut(ANIM_DURATION)
|
this.FadeOut(ANIM_DURATION);
|
||||||
.FadeColour(Color4.Red, ANIM_DURATION / 2);
|
this.FadeColour(Color4.Red, ANIM_DURATION / 2);
|
||||||
break;
|
break;
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
this.FadeOut(ANIM_DURATION, Easing.OutQuint)
|
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
|
||||||
.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
|
this.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
||||||
|
|
||||||
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
|
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
|
||||||
SpinsRequired = (int)(SpinsRequired * 0.6);
|
SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
|
|
||||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||||
|
|
||||||
public override int LegacyID => 0;
|
public override int? LegacyID => 0;
|
||||||
|
|
||||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
|
||||||
|
|
||||||
|
@ -101,16 +101,16 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
// The duration of the taiko hit object
|
// The duration of the taiko hit object
|
||||||
double taikoDuration = distance / taikoVelocity;
|
double taikoDuration = distance / taikoVelocity;
|
||||||
|
|
||||||
// For some reason, old osu! always uses speedAdjustment to determine the taiko velocity, but
|
|
||||||
// only uses it to determine osu! velocity if beatmap version < 8. Let's account for that here.
|
|
||||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
|
||||||
speedAdjustedBeatLength *= speedAdjustment;
|
|
||||||
|
|
||||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||||
// The duration of the osu! hit object
|
// The duration of the osu! hit object
|
||||||
double osuDuration = distance / osuVelocity;
|
double osuDuration = distance / osuVelocity;
|
||||||
|
|
||||||
|
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
|
||||||
|
// only uses it for tick rate if beatmap version < 8
|
||||||
|
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||||
|
speedAdjustedBeatLength *= speedAdjustment;
|
||||||
|
|
||||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||||
|
|
||||||
|
@ -82,8 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
||||||
|
if (countHit >= HitObject.RequiredGoodHits)
|
||||||
if (countHit > HitObject.RequiredGoodHits)
|
|
||||||
{
|
{
|
||||||
AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
|
AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
|
||||||
if (HitObject.IsStrong)
|
if (HitObject.IsStrong)
|
||||||
|
@ -0,0 +1,87 @@
|
|||||||
|
{
|
||||||
|
"Mappings": [{
|
||||||
|
"StartTime": 6590,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 6590,
|
||||||
|
"EndTime": 8320,
|
||||||
|
"IsRim": false,
|
||||||
|
"IsCentre": false,
|
||||||
|
"IsDrumRoll": true,
|
||||||
|
"IsSwell": false,
|
||||||
|
"IsStrong": false
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 8436,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 8436,
|
||||||
|
"EndTime": 10166,
|
||||||
|
"IsRim": false,
|
||||||
|
"IsCentre": false,
|
||||||
|
"IsDrumRoll": true,
|
||||||
|
"IsSwell": false,
|
||||||
|
"IsStrong": false
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 10282,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 10282,
|
||||||
|
"EndTime": 12012,
|
||||||
|
"IsRim": false,
|
||||||
|
"IsCentre": false,
|
||||||
|
"IsDrumRoll": true,
|
||||||
|
"IsSwell": false,
|
||||||
|
"IsStrong": false
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 12128,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 12128,
|
||||||
|
"EndTime": 13858,
|
||||||
|
"IsRim": false,
|
||||||
|
"IsCentre": false,
|
||||||
|
"IsDrumRoll": true,
|
||||||
|
"IsSwell": false,
|
||||||
|
"IsStrong": false
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 41666,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 41666,
|
||||||
|
"EndTime": 42589,
|
||||||
|
"IsRim": false,
|
||||||
|
"IsCentre": false,
|
||||||
|
"IsDrumRoll": true,
|
||||||
|
"IsSwell": false,
|
||||||
|
"IsStrong": false
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 62666,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 62666,
|
||||||
|
"EndTime": 63127,
|
||||||
|
"IsRim": false,
|
||||||
|
"IsCentre": false,
|
||||||
|
"IsDrumRoll": true,
|
||||||
|
"IsSwell": false,
|
||||||
|
"IsStrong": false
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 208743,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 208743,
|
||||||
|
"EndTime": 209204,
|
||||||
|
"IsRim": false,
|
||||||
|
"IsCentre": false,
|
||||||
|
"IsDrumRoll": true,
|
||||||
|
"IsSwell": false,
|
||||||
|
"IsStrong": false
|
||||||
|
}]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
@ -0,0 +1,25 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[Difficulty]
|
||||||
|
HPDrainRate:6
|
||||||
|
CircleSize:4.2
|
||||||
|
OverallDifficulty:9
|
||||||
|
ApproachRate:9.8
|
||||||
|
SliderMultiplier:1.87
|
||||||
|
SliderTickRate:1
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
6590,461.538461538462,4,2,2,15,1,0
|
||||||
|
6590,-200,4,2,2,15,0,0
|
||||||
|
49051,230.769230769231,4,2,1,15,1,0
|
||||||
|
62666,-200,4,2,1,60,0,0
|
||||||
|
197666,-100,4,2,1,85,0,1
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
88,104,6590,6,0,B|176:156|256:108|256:108|336:60|423:112,1,350.625,6|0,0:0|0:0,0:0:0:0:
|
||||||
|
396,213,8436,2,0,P|277:247|376:172,1,350.625,6|0,0:0|0:0,0:0:0:0:
|
||||||
|
472,220,10282,2,0,P|456:288|220:300,1,350.625,6|0,0:0|0:0,0:0:0:0:
|
||||||
|
277,200,12128,2,0,P|398:225|276:244,1,350.625,6|0,0:0|0:0,0:0:0:0:
|
||||||
|
268,229,41666,2,0,L|473:210,1,187,2|2,0:0|0:0,0:0:0:0:
|
||||||
|
133,342,62666,2,0,B|132:316|132:316|128:316|128:316|130:295|130:295|126:296|126:296|129:275|129:275|125:275|125:275|127:254|127:254|123:255|123:255|125:234|125:234|121:234|121:234|123:213|123:213|119:214|119:214|121:193|121:193|118:193|118:193|118:172,1,187,8|8,0:0|0:0,0:0:0:0:
|
||||||
|
481,338,208743,6,0,P|492:262|383:195,2,187,2|8|2,0:0|0:0|0:0,0:0:0:0:
|
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||||
|
|
||||||
public override int LegacyID => 1;
|
public override int? LegacyID => 1;
|
||||||
|
|
||||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
||||||
|
|
||||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
[NonParallelizable]
|
[NonParallelizable]
|
||||||
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
|
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
|
||||||
|
[TestCase("slider-generating-drumroll", false)]
|
||||||
public void Test(string name, bool isForCurrentRuleset)
|
public void Test(string name, bool isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||||
|
@ -149,6 +149,8 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<EmbeddedResource Include="Resources\Testing\Beatmaps\basic-expected-conversion.json" />
|
<EmbeddedResource Include="Resources\Testing\Beatmaps\basic-expected-conversion.json" />
|
||||||
<EmbeddedResource Include="Resources\Testing\Beatmaps\basic.osu" />
|
<EmbeddedResource Include="Resources\Testing\Beatmaps\basic.osu" />
|
||||||
|
<EmbeddedResource Include="Resources\Testing\Beatmaps\slider-generating-drumroll-expected-conversion.json" />
|
||||||
|
<EmbeddedResource Include="Resources\Testing\Beatmaps\slider-generating-drumroll.osu" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
|
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestDecodeBeatmapGeneral()
|
public void TestDecodeBeatmapGeneral()
|
||||||
{
|
{
|
||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new StreamReader(resStream))
|
||||||
{
|
{
|
||||||
@ -102,7 +102,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.AreEqual(4, difficulty.CircleSize);
|
Assert.AreEqual(4, difficulty.CircleSize);
|
||||||
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||||
Assert.AreEqual(9, difficulty.ApproachRate);
|
Assert.AreEqual(9, difficulty.ApproachRate);
|
||||||
Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
|
Assert.AreEqual(1.8, difficulty.SliderMultiplier);
|
||||||
Assert.AreEqual(2, difficulty.SliderTickRate);
|
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -110,7 +110,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestDecodeBeatmapEvents()
|
public void TestDecodeBeatmapEvents()
|
||||||
{
|
{
|
||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new StreamReader(resStream))
|
||||||
{
|
{
|
||||||
@ -128,7 +128,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestDecodeBeatmapTimingPoints()
|
public void TestDecodeBeatmapTimingPoints()
|
||||||
{
|
{
|
||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new StreamReader(resStream))
|
||||||
{
|
{
|
||||||
@ -187,7 +187,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestDecodeBeatmapHitObjects()
|
public void TestDecodeBeatmapHitObjects()
|
||||||
{
|
{
|
||||||
var decoder = new LegacyBeatmapDecoder();
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new StreamReader(resStream))
|
||||||
{
|
{
|
||||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.AreEqual(4, difficulty.CircleSize);
|
Assert.AreEqual(4, difficulty.CircleSize);
|
||||||
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||||
Assert.AreEqual(9, difficulty.ApproachRate);
|
Assert.AreEqual(9, difficulty.ApproachRate);
|
||||||
Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
|
Assert.AreEqual(1.8, difficulty.SliderMultiplier);
|
||||||
Assert.AreEqual(2, difficulty.SliderTickRate);
|
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -159,7 +159,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
using (var sr = new StreamReader(stream))
|
using (var sr = new StreamReader(stream))
|
||||||
{
|
{
|
||||||
|
|
||||||
var legacyDecoded = new LegacyBeatmapDecoder().DecodeBeatmap(sr);
|
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.DecodeBeatmap(sr);
|
||||||
using (var ms = new MemoryStream())
|
using (var ms = new MemoryStream())
|
||||||
using (var sw = new StreamWriter(ms))
|
using (var sw = new StreamWriter(ms))
|
||||||
using (var sr2 = new StreamReader(ms))
|
using (var sr2 = new StreamReader(ms))
|
||||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
||||||
Assert.AreEqual("Deif", meta.AuthorString);
|
Assert.AreEqual("Deif", meta.AuthorString);
|
||||||
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
||||||
Assert.AreEqual(164471, meta.PreviewTime);
|
Assert.AreEqual(164471 + LegacyBeatmapDecoder.UniversalOffset, meta.PreviewTime);
|
||||||
Assert.AreEqual(string.Empty, meta.Source);
|
Assert.AreEqual(string.Empty, meta.Source);
|
||||||
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
|
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
|
||||||
Assert.AreEqual("Renatus", meta.Title);
|
Assert.AreEqual("Renatus", meta.Title);
|
||||||
|
30
osu.Game.Tests/Visual/TestCaseVolumePieces.cs
Normal file
30
osu.Game.Tests/Visual/TestCaseVolumePieces.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Overlays.Volume;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
public class TestCaseVolumePieces : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(VolumeMeter), typeof(MuteButton) };
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
VolumeMeter meter;
|
||||||
|
MuteButton mute;
|
||||||
|
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue));
|
||||||
|
Add(mute = new MuteButton
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Top = 200 }
|
||||||
|
});
|
||||||
|
|
||||||
|
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
|
||||||
|
AddToggleStep("mute", b => mute.Current.Value = b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -174,6 +174,7 @@
|
|||||||
<Compile Include="Visual\TestCaseUserPanel.cs" />
|
<Compile Include="Visual\TestCaseUserPanel.cs" />
|
||||||
<Compile Include="Visual\TestCaseUserProfile.cs" />
|
<Compile Include="Visual\TestCaseUserProfile.cs" />
|
||||||
<Compile Include="Visual\TestCaseUserRanks.cs" />
|
<Compile Include="Visual\TestCaseUserRanks.cs" />
|
||||||
|
<Compile Include="Visual\TestCaseVolumePieces.cs" />
|
||||||
<Compile Include="Visual\TestCaseWaveform.cs" />
|
<Compile Include="Visual\TestCaseWaveform.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -29,8 +29,8 @@ namespace osu.Game.Beatmaps
|
|||||||
set => approachRate = value;
|
set => approachRate = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float SliderMultiplier { get; set; } = 1;
|
public double SliderMultiplier { get; set; } = 1;
|
||||||
public float SliderTickRate { get; set; } = 1;
|
public double SliderTickRate { get; set; } = 1;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||||
|
@ -8,6 +8,7 @@ using OpenTK.Graphics;
|
|||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets.Objects.Legacy;
|
using osu.Game.Rulesets.Objects.Legacy;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Framework;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
{
|
{
|
||||||
@ -21,6 +22,19 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
private LegacySampleBank defaultSampleBank;
|
private LegacySampleBank defaultSampleBank;
|
||||||
private int defaultSampleVolume = 100;
|
private int defaultSampleVolume = 100;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// lazer's audio timings in general doesn't match stable. this is the result of user testing, albeit limited.
|
||||||
|
/// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||||
|
/// </summary>
|
||||||
|
public static int UniversalOffset => RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? -22 : 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
|
||||||
|
/// </summary>
|
||||||
|
public bool ApplyOffsets = true;
|
||||||
|
|
||||||
|
private readonly int offset = UniversalOffset;
|
||||||
|
|
||||||
public LegacyBeatmapDecoder()
|
public LegacyBeatmapDecoder()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -28,6 +42,9 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
public LegacyBeatmapDecoder(string header)
|
public LegacyBeatmapDecoder(string header)
|
||||||
{
|
{
|
||||||
BeatmapVersion = int.Parse(header.Substring(17));
|
BeatmapVersion = int.Parse(header.Substring(17));
|
||||||
|
|
||||||
|
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
|
||||||
|
offset += BeatmapVersion < 5 ? 24 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ParseBeatmap(StreamReader stream, Beatmap beatmap)
|
protected override void ParseBeatmap(StreamReader stream, Beatmap beatmap)
|
||||||
@ -102,7 +119,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
||||||
break;
|
break;
|
||||||
case @"PreviewTime":
|
case @"PreviewTime":
|
||||||
metadata.PreviewTime = int.Parse(pair.Value);
|
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
|
||||||
break;
|
break;
|
||||||
case @"Countdown":
|
case @"Countdown":
|
||||||
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
||||||
@ -232,10 +249,10 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||||
break;
|
break;
|
||||||
case @"SliderMultiplier":
|
case @"SliderMultiplier":
|
||||||
difficulty.SliderMultiplier = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||||
break;
|
break;
|
||||||
case @"SliderTickRate":
|
case @"SliderTickRate":
|
||||||
difficulty.SliderTickRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -257,8 +274,8 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
case EventType.Break:
|
case EventType.Break:
|
||||||
var breakEvent = new BreakPeriod
|
var breakEvent = new BreakPeriod
|
||||||
{
|
{
|
||||||
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
|
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
|
||||||
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
|
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!breakEvent.HasEffect)
|
if (!breakEvent.HasEffect)
|
||||||
@ -273,7 +290,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
string[] split = line.Split(',');
|
string[] split = line.Split(',');
|
||||||
|
|
||||||
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
|
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
|
||||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||||
|
|
||||||
@ -396,7 +413,14 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
var obj = parser.Parse(line);
|
var obj = parser.Parse(line);
|
||||||
|
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
|
{
|
||||||
|
obj.StartTime = getOffsetTime(obj.StartTime);
|
||||||
beatmap.HitObjects.Add(obj);
|
beatmap.HitObjects.Add(obj);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
|
||||||
|
|
||||||
|
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
{
|
{
|
||||||
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
|
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
|
||||||
|
|
||||||
content.Position = Interpolation.ValueAt(Clock.ElapsedFrameTime, content.Position, offset, 0, 1000, Easing.OutQuint);
|
content.Position = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000), content.Position, offset, 0, 1000, Easing.OutQuint);
|
||||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
@ -11,7 +9,5 @@ namespace osu.Game.Graphics.Containers
|
|||||||
public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
|
public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
|
||||||
{
|
{
|
||||||
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||||
|
|
||||||
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,8 +18,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
public Action Exit;
|
public Action Exit;
|
||||||
|
|
||||||
public override bool HandleLeftRightArrows => false;
|
|
||||||
|
|
||||||
private bool focus;
|
private bool focus;
|
||||||
public bool HoldFocus
|
public bool HoldFocus
|
||||||
{
|
{
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
@ -56,6 +57,14 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override TabFillFlowContainer CreateTabFlow() => new OsuTabFillFlowContainer
|
||||||
|
{
|
||||||
|
Direction = FillDirection.Full,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Depth = -1,
|
||||||
|
Masking = true
|
||||||
|
};
|
||||||
|
|
||||||
public class OsuTabItem : TabItem<T>, IHasAccentColour
|
public class OsuTabItem : TabItem<T>, IHasAccentColour
|
||||||
{
|
{
|
||||||
protected readonly SpriteText Text;
|
protected readonly SpriteText Text;
|
||||||
@ -239,5 +248,10 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class OsuTabFillFlowContainer : TabFillFlowContainer
|
||||||
|
{
|
||||||
|
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,6 +12,8 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
protected virtual bool AllowCommit => false;
|
protected virtual bool AllowCommit => false;
|
||||||
|
|
||||||
|
public override bool HandleLeftRightArrows => false;
|
||||||
|
|
||||||
public SearchTextBox()
|
public SearchTextBox()
|
||||||
{
|
{
|
||||||
Height = 35;
|
Height = 35;
|
||||||
|
@ -1,108 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
using osu.Game.Input.Bindings;
|
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface.Volume
|
|
||||||
{
|
|
||||||
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
|
|
||||||
{
|
|
||||||
private readonly Box meterFill;
|
|
||||||
public BindableDouble Bindable { get; } = new BindableDouble();
|
|
||||||
|
|
||||||
public VolumeMeter(string meterName)
|
|
||||||
{
|
|
||||||
Size = new Vector2(40, 180);
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Colour = Color4.Black,
|
|
||||||
RelativeSizeAxes = Axes.Both
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Size = new Vector2(0.5f, 0.9f),
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Colour = Color4.DarkGray,
|
|
||||||
RelativeSizeAxes = Axes.Both
|
|
||||||
},
|
|
||||||
meterFill = new Box
|
|
||||||
{
|
|
||||||
Colour = Color4.White,
|
|
||||||
Scale = new Vector2(1, 0),
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Anchor = Anchor.BottomCentre
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = meterName,
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Origin = Anchor.TopCentre
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Bindable.ValueChanged += delegate { updateFill(); };
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
updateFill();
|
|
||||||
}
|
|
||||||
|
|
||||||
public double Volume
|
|
||||||
{
|
|
||||||
get => Bindable.Value;
|
|
||||||
private set => Bindable.Value = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Increase()
|
|
||||||
{
|
|
||||||
Volume += 0.05f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Decrease()
|
|
||||||
{
|
|
||||||
Volume -= 0.05f;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
|
|
||||||
|
|
||||||
public bool OnPressed(GlobalAction action)
|
|
||||||
{
|
|
||||||
if (!IsHovered) return false;
|
|
||||||
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case GlobalAction.DecreaseVolume:
|
|
||||||
Decrease();
|
|
||||||
return true;
|
|
||||||
case GlobalAction.IncreaseVolume:
|
|
||||||
Increase();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -199,7 +199,7 @@ namespace osu.Game.Online.API
|
|||||||
}
|
}
|
||||||
catch (WebException we)
|
catch (WebException we)
|
||||||
{
|
{
|
||||||
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? HttpStatusCode.RequestTimeout;
|
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
||||||
|
|
||||||
switch (statusCode)
|
switch (statusCode)
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Game.Graphics.UserInterface.Volume;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Overlays.Toolbar;
|
using osu.Game.Overlays.Toolbar;
|
||||||
using osu.Game.Screens;
|
using osu.Game.Screens;
|
||||||
@ -33,6 +32,7 @@ using osu.Game.Input.Bindings;
|
|||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Overlays.Volume;
|
||||||
|
|
||||||
namespace osu.Game
|
namespace osu.Game
|
||||||
{
|
{
|
||||||
@ -75,7 +75,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
private OsuScreen screenStack;
|
private OsuScreen screenStack;
|
||||||
|
|
||||||
private VolumeControl volume;
|
private VolumeOverlay volume;
|
||||||
private OnScreenDisplay onscreenDisplay;
|
private OnScreenDisplay onscreenDisplay;
|
||||||
|
|
||||||
private Bindable<int> configRuleset;
|
private Bindable<int> configRuleset;
|
||||||
@ -238,7 +238,7 @@ namespace osu.Game
|
|||||||
},
|
},
|
||||||
}, overlayContent.Add);
|
}, overlayContent.Add);
|
||||||
|
|
||||||
loadComponentSingleFile(volume = new VolumeControl(), Add);
|
loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add);
|
||||||
loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
|
loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
|
||||||
|
|
||||||
//overlay elements
|
//overlay elements
|
||||||
|
@ -53,9 +53,9 @@ namespace osu.Game.Overlays.Chat
|
|||||||
|
|
||||||
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
|
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
|
||||||
{
|
{
|
||||||
if (selectorTab.Depth < float.MaxValue)
|
if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue)
|
||||||
// performTabSort might've made selectorTab's position wonky, fix it
|
// performTabSort might've made selectorTab's position wonky, fix it
|
||||||
TabContainer.ChangeChildDepth(selectorTab, float.MaxValue);
|
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
|
||||||
|
|
||||||
base.AddTabItem(item, addToDropdown);
|
base.AddTabItem(item, addToDropdown);
|
||||||
|
|
||||||
|
@ -101,11 +101,10 @@ namespace osu.Game.Overlays.Music
|
|||||||
|
|
||||||
public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
|
public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
items.Add(new PlaylistItem(beatmapSet)
|
var newItem = new PlaylistItem(beatmapSet) { OnSelect = set => OnSelect?.Invoke(set) };
|
||||||
{
|
|
||||||
OnSelect = set => OnSelect?.Invoke(set),
|
items.Add(newItem);
|
||||||
Depth = items.Count
|
items.SetLayoutPosition(newItem, items.Count);
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||||
@ -197,7 +196,7 @@ namespace osu.Game.Overlays.Music
|
|||||||
{
|
{
|
||||||
var itemsPos = items.ToLocalSpace(nativeDragPosition);
|
var itemsPos = items.ToLocalSpace(nativeDragPosition);
|
||||||
|
|
||||||
int srcIndex = (int)draggedItem.Depth;
|
int srcIndex = (int)items.GetLayoutPosition(draggedItem);
|
||||||
|
|
||||||
// Find the last item with position < mouse position. Note we can't directly use
|
// Find the last item with position < mouse position. Note we can't directly use
|
||||||
// the item positions as they are being transformed
|
// the item positions as they are being transformed
|
||||||
@ -219,15 +218,15 @@ namespace osu.Game.Overlays.Music
|
|||||||
if (srcIndex < dstIndex)
|
if (srcIndex < dstIndex)
|
||||||
{
|
{
|
||||||
for (int i = srcIndex + 1; i <= dstIndex; i++)
|
for (int i = srcIndex + 1; i <= dstIndex; i++)
|
||||||
items.ChangeChildDepth(items[i], i - 1);
|
items.SetLayoutPosition(items[i], i - 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = dstIndex; i < srcIndex; i++)
|
for (int i = dstIndex; i < srcIndex; i++)
|
||||||
items.ChangeChildDepth(items[i], i + 1);
|
items.SetLayoutPosition(items[i], i + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
items.ChangeChildDepth(draggedItem, dstIndex);
|
items.SetLayoutPosition(draggedItem, dstIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
||||||
@ -243,9 +242,6 @@ namespace osu.Game.Overlays.Music
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Compare with reversed ChildID and Depth
|
|
||||||
protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
|
|
||||||
|
|
||||||
public IEnumerable<IFilterable> FilterableChildren => Children;
|
public IEnumerable<IFilterable> FilterableChildren => Children;
|
||||||
|
|
||||||
public ItemSearchContainer()
|
public ItemSearchContainer()
|
||||||
|
@ -129,7 +129,6 @@ namespace osu.Game.Overlays
|
|||||||
public void Post(Notification notification) => postScheduler.Add(() =>
|
public void Post(Notification notification) => postScheduler.Add(() =>
|
||||||
{
|
{
|
||||||
++runningDepth;
|
++runningDepth;
|
||||||
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
|
||||||
|
|
||||||
notification.Closed += notificationClosed;
|
notification.Closed += notificationClosed;
|
||||||
|
|
||||||
@ -138,7 +137,9 @@ namespace osu.Game.Overlays
|
|||||||
hasCompletionTarget.CompletionTarget = Post;
|
hasCompletionTarget.CompletionTarget = Post;
|
||||||
|
|
||||||
var ourType = notification.GetType();
|
var ourType = notification.GetType();
|
||||||
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
|
|
||||||
|
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||||
|
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
|
||||||
|
|
||||||
updateCounts();
|
updateCounts();
|
||||||
});
|
});
|
||||||
|
@ -25,10 +25,13 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
private FlowContainer<Notification> notifications;
|
private FlowContainer<Notification> notifications;
|
||||||
|
|
||||||
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
|
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
|
||||||
|
|
||||||
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
|
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
|
||||||
|
|
||||||
public void Add(Notification notification) => notifications.Add(notification);
|
public void Add(Notification notification, float position)
|
||||||
|
{
|
||||||
|
notifications.Add(notification);
|
||||||
|
notifications.SetLayoutPosition(notification, position);
|
||||||
|
}
|
||||||
|
|
||||||
public IEnumerable<Type> AcceptTypes;
|
public IEnumerable<Type> AcceptTypes;
|
||||||
|
|
||||||
|
@ -40,16 +40,18 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuColour colour)
|
private void load(OsuColour colour)
|
||||||
{
|
{
|
||||||
RightFlowContainer.Add(new OsuSpriteText
|
var text = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Text = $"accuracy: {Score.Accuracy:P2}",
|
Text = $"accuracy: {Score.Accuracy:P2}",
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
Colour = colour.GrayA,
|
Colour = colour.GrayA,
|
||||||
TextSize = 11,
|
TextSize = 11,
|
||||||
Font = "Exo2.0-RegularItalic",
|
Font = "Exo2.0-RegularItalic"
|
||||||
Depth = -1,
|
};
|
||||||
});
|
|
||||||
|
RightFlowContainer.Add(text);
|
||||||
|
RightFlowContainer.SetLayoutPosition(text, 1);
|
||||||
|
|
||||||
LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
|
LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
|
||||||
LeftFlowContainer.Add(new OsuSpriteText
|
LeftFlowContainer.Add(new OsuSpriteText
|
||||||
|
@ -45,7 +45,8 @@ namespace osu.Game.Overlays.Settings
|
|||||||
if (text == null)
|
if (text == null)
|
||||||
{
|
{
|
||||||
// construct lazily for cases where the label is not needed (may be provided by the Control).
|
// construct lazily for cases where the label is not needed (may be provided by the Control).
|
||||||
Add(text = new OsuSpriteText { Depth = 1 });
|
Add(text = new OsuSpriteText());
|
||||||
|
FlowContent.SetLayoutPosition(text, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
text.Text = value;
|
text.Text = value;
|
||||||
|
83
osu.Game/Overlays/Volume/MuteButton.cs
Normal file
83
osu.Game/Overlays/Volume/MuteButton.cs
Normal file
@ -0,0 +1,83 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Volume
|
||||||
|
{
|
||||||
|
public class MuteButton : Container, IHasCurrentValue<bool>
|
||||||
|
{
|
||||||
|
public Bindable<bool> Current { get; } = new Bindable<bool>();
|
||||||
|
|
||||||
|
private Color4 hoveredColour, unhoveredColour;
|
||||||
|
private const float width = 100;
|
||||||
|
public const float HEIGHT = 35;
|
||||||
|
|
||||||
|
public MuteButton()
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
BorderThickness = 3;
|
||||||
|
CornerRadius = HEIGHT / 2;
|
||||||
|
Size = new Vector2(width, HEIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
hoveredColour = colours.YellowDark;
|
||||||
|
BorderColour = unhoveredColour = colours.Gray1.Opacity(0.9f);
|
||||||
|
|
||||||
|
SpriteIcon icon;
|
||||||
|
AddRange(new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = colours.Gray1,
|
||||||
|
Alpha = 0.9f,
|
||||||
|
},
|
||||||
|
icon = new SpriteIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Size = new Vector2(20),
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
Current.ValueChanged += newValue =>
|
||||||
|
{
|
||||||
|
icon.Icon = newValue ? FontAwesome.fa_volume_off : FontAwesome.fa_volume_up;
|
||||||
|
icon.Margin = new MarginPadding { Left = newValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths
|
||||||
|
};
|
||||||
|
Current.TriggerChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(InputState state)
|
||||||
|
{
|
||||||
|
this.TransformTo<MuteButton, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(InputState state)
|
||||||
|
{
|
||||||
|
this.TransformTo<MuteButton, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(InputState state)
|
||||||
|
{
|
||||||
|
Current.Value = !Current.Value;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -7,7 +7,7 @@ using osu.Framework.Input;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface.Volume
|
namespace osu.Game.Overlays.Volume
|
||||||
{
|
{
|
||||||
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
|
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
|
||||||
{
|
{
|
186
osu.Game/Overlays/Volume/VolumeMeter.cs
Normal file
186
osu.Game/Overlays/Volume/VolumeMeter.cs
Normal file
@ -0,0 +1,186 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Volume
|
||||||
|
{
|
||||||
|
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
|
||||||
|
{
|
||||||
|
private CircularProgress volumeCircle;
|
||||||
|
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
|
||||||
|
private readonly float circleSize;
|
||||||
|
private readonly Color4 meterColour;
|
||||||
|
private readonly string name;
|
||||||
|
|
||||||
|
private OsuSpriteText text;
|
||||||
|
private BufferedContainer maxGlow;
|
||||||
|
|
||||||
|
public VolumeMeter(string name, float circleSize, Color4 meterColour)
|
||||||
|
{
|
||||||
|
this.circleSize = circleSize;
|
||||||
|
this.meterColour = meterColour;
|
||||||
|
this.name = name;
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
Add(new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(120, 20),
|
||||||
|
CornerRadius = 10,
|
||||||
|
Masking = true,
|
||||||
|
Margin = new MarginPadding { Left = circleSize + 10 },
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = colours.Gray1,
|
||||||
|
Alpha = 0.9f,
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Font = "Exo2.0-Bold",
|
||||||
|
Text = name
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
CircularProgress bgProgress;
|
||||||
|
|
||||||
|
Add(new CircularContainer
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
Size = new Vector2(circleSize),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = colours.Gray1,
|
||||||
|
Alpha = 0.9f,
|
||||||
|
},
|
||||||
|
bgProgress = new CircularProgress
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
InnerRadius = 0.05f,
|
||||||
|
Rotation = 180,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Colour = colours.Gray2,
|
||||||
|
Size = new Vector2(0.8f)
|
||||||
|
},
|
||||||
|
(volumeCircle = new CircularProgress
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
InnerRadius = 0.05f,
|
||||||
|
Rotation = 180,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(0.8f)
|
||||||
|
}).WithEffect(new GlowEffect
|
||||||
|
{
|
||||||
|
Colour = meterColour,
|
||||||
|
Strength = 2
|
||||||
|
}),
|
||||||
|
maxGlow = (text = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Font = "Venera",
|
||||||
|
TextSize = 0.16f * circleSize
|
||||||
|
}).WithEffect(new GlowEffect
|
||||||
|
{
|
||||||
|
Colour = Color4.Transparent,
|
||||||
|
PadExtent = true,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); };
|
||||||
|
bgProgress.Current.Value = 0.75f;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
Bindable.TriggerChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
private double displayVolume;
|
||||||
|
|
||||||
|
protected double DisplayVolume
|
||||||
|
{
|
||||||
|
get => displayVolume;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
displayVolume = value;
|
||||||
|
|
||||||
|
if (displayVolume > 0.99f)
|
||||||
|
{
|
||||||
|
text.Text = "MAX";
|
||||||
|
maxGlow.EffectColour = meterColour.Opacity(2f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
maxGlow.EffectColour = Color4.Transparent;
|
||||||
|
text.Text = Math.Round(displayVolume * 100).ToString(CultureInfo.CurrentCulture);
|
||||||
|
}
|
||||||
|
|
||||||
|
volumeCircle.Current.Value = displayVolume * 0.75f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public double Volume
|
||||||
|
{
|
||||||
|
get => Bindable;
|
||||||
|
private set => Bindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Increase() => Volume += 0.05f;
|
||||||
|
|
||||||
|
public void Decrease() => Volume -= 0.05f;
|
||||||
|
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
if (!IsHovered) return false;
|
||||||
|
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case GlobalAction.DecreaseVolume:
|
||||||
|
Decrease();
|
||||||
|
return true;
|
||||||
|
case GlobalAction.IncreaseVolume:
|
||||||
|
Increase();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
|
}
|
||||||
|
}
|
@ -1,57 +1,84 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Threading;
|
|
||||||
using OpenTK;
|
|
||||||
using osu.Framework.Audio;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
using osu.Game.Overlays.Volume;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface.Volume
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
public class VolumeControl : OverlayContainer
|
public class VolumeOverlay : OverlayContainer
|
||||||
{
|
{
|
||||||
private readonly VolumeMeter volumeMeterMaster;
|
private const float offset = 10;
|
||||||
private readonly IconButton muteIcon;
|
|
||||||
|
private VolumeMeter volumeMeterMaster;
|
||||||
|
private VolumeMeter volumeMeterEffect;
|
||||||
|
private VolumeMeter volumeMeterMusic;
|
||||||
|
private MuteButton muteButton;
|
||||||
|
|
||||||
protected override bool BlockPassThroughMouse => false;
|
protected override bool BlockPassThroughMouse => false;
|
||||||
|
|
||||||
public VolumeControl()
|
private readonly BindableDouble muteAdjustment = new BindableDouble();
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
Anchor = Anchor.BottomRight;
|
|
||||||
Origin = Anchor.BottomRight;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(AudioManager audio, OsuColour colours)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.X;
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = 300,
|
||||||
|
Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0))
|
||||||
|
},
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.CentreLeft,
|
||||||
Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
|
Spacing = new Vector2(0, offset),
|
||||||
Spacing = new Vector2(15, 0),
|
Margin = new MarginPadding { Left = offset },
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
|
||||||
{
|
{
|
||||||
Size = new Vector2(IconButton.BUTTON_SIZE),
|
Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters
|
||||||
Child = muteIcon = new IconButton
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Icon = FontAwesome.fa_volume_up,
|
|
||||||
Action = () => Adjust(GlobalAction.ToggleMute),
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
volumeMeterMaster = new VolumeMeter("Master"),
|
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
|
||||||
volumeMeterEffect = new VolumeMeter("Effects"),
|
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
|
||||||
volumeMeterMusic = new VolumeMeter("Music")
|
muteButton = new MuteButton
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Top = 100 }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
volumeMeterMaster.Bindable.BindTo(audio.Volume);
|
||||||
|
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
|
||||||
|
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
|
||||||
|
|
||||||
|
muteButton.Current.ValueChanged += mute =>
|
||||||
|
{
|
||||||
|
if (mute)
|
||||||
|
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||||
|
else
|
||||||
|
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -62,7 +89,13 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
|
volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
|
||||||
volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
|
volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
|
||||||
volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
|
volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
|
||||||
muted.ValueChanged += _ => settingChanged();
|
muteButton.Current.ValueChanged += _ => settingChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void settingChanged()
|
||||||
|
{
|
||||||
|
Show();
|
||||||
|
schedulePopOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Adjust(GlobalAction action)
|
public bool Adjust(GlobalAction action)
|
||||||
@ -83,50 +116,15 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
return true;
|
return true;
|
||||||
case GlobalAction.ToggleMute:
|
case GlobalAction.ToggleMute:
|
||||||
Show();
|
Show();
|
||||||
muted.Toggle();
|
muteButton.Current.Value = !muteButton.Current;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void settingChanged()
|
|
||||||
{
|
|
||||||
Show();
|
|
||||||
schedulePopOut();
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly BindableDouble muteAdjustment = new BindableDouble();
|
|
||||||
|
|
||||||
private readonly BindableBool muted = new BindableBool();
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(AudioManager audio)
|
|
||||||
{
|
|
||||||
volumeMeterMaster.Bindable.BindTo(audio.Volume);
|
|
||||||
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
|
|
||||||
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
|
|
||||||
|
|
||||||
muted.ValueChanged += mute =>
|
|
||||||
{
|
|
||||||
if (mute)
|
|
||||||
{
|
|
||||||
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
|
||||||
muteIcon.Icon = FontAwesome.fa_volume_off;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
|
||||||
muteIcon.Icon = FontAwesome.fa_volume_up;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private ScheduledDelegate popOutDelegate;
|
private ScheduledDelegate popOutDelegate;
|
||||||
|
|
||||||
private readonly VolumeMeter volumeMeterEffect;
|
|
||||||
private readonly VolumeMeter volumeMeterMusic;
|
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
ClearTransforms();
|
ClearTransforms();
|
@ -35,8 +35,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
||||||
|
|
||||||
private List<DrawableHitObject> nestedHitObjects;
|
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
|
public bool HasNestedHitObjects => nestedHitObjects.IsValueCreated;
|
||||||
|
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.Value;
|
||||||
|
|
||||||
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
||||||
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
||||||
@ -52,12 +53,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (NestedHitObjects?.All(n => n.IsHit) ?? true);
|
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (!HasNestedHitObjects || NestedHitObjects.All(n => n.IsHit));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (!HasNestedHitObjects || NestedHitObjects.All(h => h.AllJudged));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this <see cref="DrawableHitObject"/> can be judged.
|
/// Whether this <see cref="DrawableHitObject"/> can be judged.
|
||||||
@ -160,14 +161,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
protected virtual void AddNested(DrawableHitObject h)
|
protected virtual void AddNested(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
if (nestedHitObjects == null)
|
|
||||||
nestedHitObjects = new List<DrawableHitObject>();
|
|
||||||
|
|
||||||
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||||
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||||
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
||||||
|
|
||||||
nestedHitObjects.Add(h);
|
nestedHitObjects.Value.Add(h);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -211,7 +209,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
if (AllJudged)
|
if (AllJudged)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (NestedHitObjects != null)
|
if (HasNestedHitObjects)
|
||||||
foreach (var d in NestedHitObjects)
|
foreach (var d in NestedHitObjects)
|
||||||
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
||||||
|
|
||||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Do not override this unless you are a legacy mode.
|
/// Do not override this unless you are a legacy mode.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual int LegacyID => -1;
|
public virtual int? LegacyID => null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A unique short name to reference this ruleset in online requests.
|
/// A unique short name to reference this ruleset in online requests.
|
||||||
|
@ -91,8 +91,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
#region Clock control
|
#region Clock control
|
||||||
|
|
||||||
protected override bool ShouldProcessClock => false; // We handle processing the clock ourselves
|
|
||||||
|
|
||||||
private ManualClock clock;
|
private ManualClock clock;
|
||||||
private IFrameBasedClock parentClock;
|
private IFrameBasedClock parentClock;
|
||||||
|
|
||||||
@ -103,6 +101,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
//our clock will now be our parent's clock, but we want to replace this to allow manual control.
|
//our clock will now be our parent's clock, but we want to replace this to allow manual control.
|
||||||
parentClock = Clock;
|
parentClock = Clock;
|
||||||
|
|
||||||
|
ProcessCustomClock = false;
|
||||||
Clock = new FramedClock(clock = new ManualClock
|
Clock = new FramedClock(clock = new ManualClock
|
||||||
{
|
{
|
||||||
CurrentTime = parentClock.CurrentTime,
|
CurrentTime = parentClock.CurrentTime,
|
||||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
|||||||
var controlPoint = controlPointAt(obj.HitObject.StartTime);
|
var controlPoint = controlPointAt(obj.HitObject.StartTime);
|
||||||
obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
|
obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
|
||||||
|
|
||||||
if (obj.NestedHitObjects != null)
|
if (obj.HasNestedHitObjects)
|
||||||
{
|
{
|
||||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||||
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj.NestedHitObjects != null)
|
if (obj.HasNestedHitObjects)
|
||||||
{
|
{
|
||||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||||
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||||
|
@ -4,8 +4,6 @@
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Menu
|
namespace osu.Game.Screens.Menu
|
||||||
{
|
{
|
||||||
@ -22,8 +20,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||||
|
|
||||||
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
|
||||||
|
|
||||||
public override Anchor Origin => Anchor.Custom;
|
public override Anchor Origin => Anchor.Custom;
|
||||||
|
|
||||||
public override Vector2 OriginPosition
|
public override Vector2 OriginPosition
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private static bool hasShownNotificationOnce;
|
private static bool hasShownNotificationOnce;
|
||||||
|
|
||||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, DecoupleableInterpolatingFramedClock decoupledClock, WorkingBeatmap working, IAdjustableClock adjustableSourceClock)
|
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working, IClock offsetClock, IAdjustableClock adjustableClock)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -66,13 +66,13 @@ namespace osu.Game.Screens.Play
|
|||||||
BindRulesetContainer(rulesetContainer);
|
BindRulesetContainer(rulesetContainer);
|
||||||
|
|
||||||
Progress.Objects = rulesetContainer.Objects;
|
Progress.Objects = rulesetContainer.Objects;
|
||||||
Progress.AudioClock = decoupledClock;
|
Progress.AudioClock = offsetClock;
|
||||||
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
|
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
|
||||||
Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
Progress.OnSeek = pos => adjustableClock.Seek(pos);
|
||||||
|
|
||||||
ModDisplay.Current.BindTo(working.Mods);
|
ModDisplay.Current.BindTo(working.Mods);
|
||||||
|
|
||||||
PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
|
PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = adjustableClock;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
|
@ -44,14 +44,22 @@ namespace osu.Game.Screens.Play
|
|||||||
public Action OnResume;
|
public Action OnResume;
|
||||||
public Action OnPause;
|
public Action OnPause;
|
||||||
|
|
||||||
public IAdjustableClock AudioClock;
|
private readonly IAdjustableClock adjustableClock;
|
||||||
public FramedClock FramedClock;
|
private readonly FramedClock framedClock;
|
||||||
|
|
||||||
public PauseContainer()
|
public PauseContainer(FramedClock framedClock, IAdjustableClock adjustableClock)
|
||||||
{
|
{
|
||||||
|
this.framedClock = framedClock;
|
||||||
|
this.adjustableClock = adjustableClock;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
AddInternal(content = new Container { RelativeSizeAxes = Axes.Both });
|
AddInternal(content = new Container
|
||||||
|
{
|
||||||
|
Clock = this.framedClock,
|
||||||
|
ProcessCustomClock = false,
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
});
|
||||||
|
|
||||||
AddInternal(pauseOverlay = new PauseOverlay
|
AddInternal(pauseOverlay = new PauseOverlay
|
||||||
{
|
{
|
||||||
@ -65,47 +73,37 @@ namespace osu.Game.Screens.Play
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Pause(bool force = false)
|
public void Pause(bool force = false) => Schedule(() => // Scheduled to ensure a stable position in execution order, no matter how it was called.
|
||||||
{
|
{
|
||||||
if (!CanPause && !force) return;
|
if (!CanPause && !force) return;
|
||||||
|
|
||||||
if (IsPaused) return;
|
if (IsPaused) return;
|
||||||
|
|
||||||
// stop the decoupled clock (stops the audio eventually)
|
// stop the seekable clock (stops the audio eventually)
|
||||||
AudioClock.Stop();
|
adjustableClock.Stop();
|
||||||
|
|
||||||
// stop processing updatess on the offset clock (instantly freezes time for all our components)
|
|
||||||
FramedClock.ProcessSourceClockFrames = false;
|
|
||||||
|
|
||||||
IsPaused = true;
|
IsPaused = true;
|
||||||
|
|
||||||
// we need to do a final check after all of our children have processed up to the paused clock time.
|
OnPause?.Invoke();
|
||||||
// this is to cover cases where, for instance, the player fails in the current processing frame.
|
pauseOverlay.Show();
|
||||||
Schedule(() =>
|
|
||||||
{
|
|
||||||
if (!CanPause) return;
|
|
||||||
|
|
||||||
lastPauseActionTime = Time.Current;
|
lastPauseActionTime = Time.Current;
|
||||||
|
});
|
||||||
OnPause?.Invoke();
|
|
||||||
pauseOverlay.Show();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Resume()
|
public void Resume()
|
||||||
{
|
{
|
||||||
if (!IsPaused) return;
|
if (!IsPaused) return;
|
||||||
|
|
||||||
IsPaused = false;
|
IsPaused = false;
|
||||||
FramedClock.ProcessSourceClockFrames = true;
|
IsResuming = false;
|
||||||
|
|
||||||
lastPauseActionTime = Time.Current;
|
lastPauseActionTime = Time.Current;
|
||||||
|
|
||||||
OnResume?.Invoke();
|
// seek back to the time of the framed clock.
|
||||||
|
// this accounts for the audio clock potentially taking time to enter a completely stopped state.
|
||||||
|
adjustableClock.Seek(framedClock.CurrentTime);
|
||||||
|
adjustableClock.Start();
|
||||||
|
|
||||||
|
OnResume?.Invoke();
|
||||||
pauseOverlay.Hide();
|
pauseOverlay.Hide();
|
||||||
AudioClock.Start();
|
|
||||||
IsResuming = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private OsuGameBase game;
|
private OsuGameBase game;
|
||||||
@ -122,6 +120,9 @@ namespace osu.Game.Screens.Play
|
|||||||
if (!game.IsActive && CanPause)
|
if (!game.IsActive && CanPause)
|
||||||
Pause();
|
Pause();
|
||||||
|
|
||||||
|
if (!IsPaused)
|
||||||
|
framedClock.ProcessFrame();
|
||||||
|
|
||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -56,9 +56,12 @@ namespace osu.Game.Screens.Play
|
|||||||
public CursorContainer Cursor => RulesetContainer.Cursor;
|
public CursorContainer Cursor => RulesetContainer.Cursor;
|
||||||
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
|
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
|
||||||
|
|
||||||
private IAdjustableClock adjustableSourceClock;
|
private IAdjustableClock sourceClock;
|
||||||
private FramedOffsetClock offsetClock;
|
|
||||||
private DecoupleableInterpolatingFramedClock decoupledClock;
|
/// <summary>
|
||||||
|
/// The decoupled clock used for gameplay. Should be used for seeks and clock control.
|
||||||
|
/// </summary>
|
||||||
|
private DecoupleableInterpolatingFramedClock adjustableClock;
|
||||||
|
|
||||||
private PauseContainer pauseContainer;
|
private PauseContainer pauseContainer;
|
||||||
|
|
||||||
@ -140,17 +143,18 @@ namespace osu.Game.Screens.Play
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
adjustableSourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
||||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||||
|
|
||||||
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
|
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
|
||||||
decoupledClock.Seek(AllowLeadIn
|
adjustableClock.Seek(AllowLeadIn
|
||||||
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
|
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
|
||||||
: firstObjectTime);
|
: firstObjectTime);
|
||||||
|
|
||||||
decoupledClock.ProcessFrame();
|
adjustableClock.ProcessFrame();
|
||||||
|
|
||||||
offsetClock = new FramedOffsetClock(decoupledClock);
|
// the final usable gameplay clock with user-set offsets applied.
|
||||||
|
var offsetClock = new FramedOffsetClock(adjustableClock);
|
||||||
|
|
||||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||||
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
||||||
@ -160,16 +164,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
storyboardContainer = new Container
|
pauseContainer = new PauseContainer(offsetClock, adjustableClock)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Clock = offsetClock,
|
|
||||||
Alpha = 0,
|
|
||||||
},
|
|
||||||
pauseContainer = new PauseContainer
|
|
||||||
{
|
|
||||||
AudioClock = decoupledClock,
|
|
||||||
FramedClock = offsetClock,
|
|
||||||
OnRetry = Restart,
|
OnRetry = Restart,
|
||||||
OnQuit = Exit,
|
OnQuit = Exit,
|
||||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
|
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
|
||||||
@ -181,15 +177,23 @@ namespace osu.Game.Screens.Play
|
|||||||
OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
|
OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
storyboardContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Clock = offsetClock,
|
Alpha = 0,
|
||||||
Child = RulesetContainer,
|
|
||||||
},
|
},
|
||||||
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
|
RulesetContainer,
|
||||||
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, decoupledClock, working, adjustableSourceClock)
|
new SkipButton(firstObjectTime)
|
||||||
{
|
{
|
||||||
|
Clock = Clock, // skip button doesn't want to use the audio clock directly
|
||||||
|
ProcessCustomClock = false,
|
||||||
|
AdjustableClock = adjustableClock,
|
||||||
|
FramedClock = offsetClock,
|
||||||
|
},
|
||||||
|
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
|
||||||
|
{
|
||||||
|
Clock = Clock, // hud overlay doesn't want to use the audio clock directly
|
||||||
|
ProcessCustomClock = false,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
},
|
},
|
||||||
@ -197,7 +201,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Clock = decoupledClock,
|
ProcessCustomClock = false,
|
||||||
Breaks = beatmap.Breaks
|
Breaks = beatmap.Breaks
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -234,11 +238,11 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private void applyRateFromMods()
|
private void applyRateFromMods()
|
||||||
{
|
{
|
||||||
if (adjustableSourceClock == null) return;
|
if (sourceClock == null) return;
|
||||||
|
|
||||||
adjustableSourceClock.Rate = 1;
|
sourceClock.Rate = 1;
|
||||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
||||||
mod.ApplyToClock(adjustableSourceClock);
|
mod.ApplyToClock(sourceClock);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initializeStoryboard(bool asyncLoad)
|
private void initializeStoryboard(bool asyncLoad)
|
||||||
@ -297,7 +301,7 @@ namespace osu.Game.Screens.Play
|
|||||||
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
decoupledClock.Stop();
|
adjustableClock.Stop();
|
||||||
|
|
||||||
HasFailed = true;
|
HasFailed = true;
|
||||||
failOverlay.Retries = RestartCount;
|
failOverlay.Retries = RestartCount;
|
||||||
@ -326,17 +330,19 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
Task.Run(() =>
|
Task.Run(() =>
|
||||||
{
|
{
|
||||||
adjustableSourceClock.Reset();
|
sourceClock.Reset();
|
||||||
|
|
||||||
Schedule(() =>
|
Schedule(() =>
|
||||||
{
|
{
|
||||||
decoupledClock.ChangeSource(adjustableSourceClock);
|
adjustableClock.ChangeSource(sourceClock);
|
||||||
applyRateFromMods();
|
applyRateFromMods();
|
||||||
|
|
||||||
this.Delay(750).Schedule(() =>
|
this.Delay(750).Schedule(() =>
|
||||||
{
|
{
|
||||||
if (!pauseContainer.IsPaused)
|
if (!pauseContainer.IsPaused)
|
||||||
decoupledClock.Start();
|
{
|
||||||
|
adjustableClock.Start();
|
||||||
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@ -363,9 +369,7 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (loadedSuccessfully)
|
if (loadedSuccessfully)
|
||||||
{
|
|
||||||
pauseContainer?.Pause();
|
pauseContainer?.Pause();
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -24,7 +24,9 @@ namespace osu.Game.Screens.Play
|
|||||||
public class SkipButton : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
public class SkipButton : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
private readonly double startTime;
|
private readonly double startTime;
|
||||||
public IAdjustableClock AudioClock;
|
|
||||||
|
public IAdjustableClock AdjustableClock;
|
||||||
|
public IFrameBasedClock FramedClock;
|
||||||
|
|
||||||
private Button button;
|
private Button button;
|
||||||
private Box remainingTimeBox;
|
private Box remainingTimeBox;
|
||||||
@ -60,8 +62,11 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
var baseClock = Clock;
|
var baseClock = Clock;
|
||||||
|
|
||||||
if (AudioClock != null)
|
if (FramedClock != null)
|
||||||
Clock = new FramedClock(AudioClock) { ProcessSourceClockFrames = false };
|
{
|
||||||
|
Clock = FramedClock;
|
||||||
|
ProcessCustomClock = false;
|
||||||
|
}
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -109,7 +114,7 @@ namespace osu.Game.Screens.Play
|
|||||||
using (BeginAbsoluteSequence(beginFadeTime))
|
using (BeginAbsoluteSequence(beginFadeTime))
|
||||||
this.FadeOut(fade_time);
|
this.FadeOut(fade_time);
|
||||||
|
|
||||||
button.Action = () => AudioClock?.Seek(startTime - skip_required_cutoff - fade_time);
|
button.Action = () => AdjustableClock?.Seek(startTime - skip_required_cutoff - fade_time);
|
||||||
|
|
||||||
displayTime = Time.Current;
|
displayTime = Time.Current;
|
||||||
|
|
||||||
|
@ -41,19 +41,25 @@ namespace osu.Game.Screens.Select
|
|||||||
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
|
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
|
||||||
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
|
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
|
||||||
/// </param>
|
/// </param>
|
||||||
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0) => buttons.Add(new FooterButton
|
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
||||||
{
|
{
|
||||||
Text = text,
|
var button = new FooterButton
|
||||||
Height = play_song_select_button_height,
|
{
|
||||||
Width = play_song_select_button_width,
|
Text = text,
|
||||||
Depth = depth,
|
Height = play_song_select_button_height,
|
||||||
SelectedColour = colour,
|
Width = play_song_select_button_width,
|
||||||
DeselectedColour = colour.Opacity(0.5f),
|
Depth = depth,
|
||||||
Hotkey = hotkey,
|
SelectedColour = colour,
|
||||||
Hovered = updateModeLight,
|
DeselectedColour = colour.Opacity(0.5f),
|
||||||
HoverLost = updateModeLight,
|
Hotkey = hotkey,
|
||||||
Action = action,
|
Hovered = updateModeLight,
|
||||||
});
|
HoverLost = updateModeLight,
|
||||||
|
Action = action,
|
||||||
|
};
|
||||||
|
|
||||||
|
buttons.Add(button);
|
||||||
|
buttons.SetLayoutPosition(button, -depth);
|
||||||
|
}
|
||||||
|
|
||||||
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
||||||
|
|
||||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
/// </param>
|
/// </param>
|
||||||
public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
||||||
{
|
{
|
||||||
buttonsContainer.Add(new BeatmapOptionsButton
|
var button = new BeatmapOptionsButton
|
||||||
{
|
{
|
||||||
FirstLineText = firstLine,
|
FirstLineText = firstLine,
|
||||||
SecondLineText = secondLine,
|
SecondLineText = secondLine,
|
||||||
@ -108,7 +108,10 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
action?.Invoke();
|
action?.Invoke();
|
||||||
},
|
},
|
||||||
HotKey = hotkey
|
HotKey = hotkey
|
||||||
});
|
};
|
||||||
|
|
||||||
|
buttonsContainer.Add(button);
|
||||||
|
buttonsContainer.SetLayoutPosition(button, depth);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,16 +22,14 @@ namespace osu.Game.Skinning
|
|||||||
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
|
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||||
: base(skin)
|
: base(skin)
|
||||||
{
|
{
|
||||||
|
storage = new LegacySkinResourceStore(skin, storage);
|
||||||
samples = audioManager.GetSampleManager(storage);
|
samples = audioManager.GetSampleManager(storage);
|
||||||
textures = new TextureStore(new RawTextureLoaderStore(storage));
|
textures = new TextureStore(new RawTextureLoaderStore(storage));
|
||||||
}
|
}
|
||||||
|
|
||||||
private string getPathForFile(string filename) =>
|
|
||||||
SkinInfo.Files.FirstOrDefault(f => string.Equals(Path.GetFileNameWithoutExtension(f.Filename), filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
|
|
||||||
|
|
||||||
public override Drawable GetDrawableComponent(string componentName)
|
public override Drawable GetDrawableComponent(string componentName)
|
||||||
{
|
{
|
||||||
var texture = textures.Get(getPathForFile(componentName.Split('/').Last()));
|
var texture = textures.Get(componentName);
|
||||||
if (texture == null) return null;
|
if (texture == null) return null;
|
||||||
|
|
||||||
return new Sprite
|
return new Sprite
|
||||||
@ -42,6 +40,25 @@ namespace osu.Game.Skinning
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public override SampleChannel GetSample(string sampleName) => samples.Get(getPathForFile(sampleName.Split('/').Last()));
|
public override SampleChannel GetSample(string sampleName) => samples.Get(sampleName);
|
||||||
|
|
||||||
|
private class LegacySkinResourceStore : IResourceStore<byte[]>
|
||||||
|
{
|
||||||
|
private readonly SkinInfo skin;
|
||||||
|
private readonly IResourceStore<byte[]> underlyingStore;
|
||||||
|
|
||||||
|
private string getPathForFile(string filename) =>
|
||||||
|
skin.Files.FirstOrDefault(f => string.Equals(Path.GetFileNameWithoutExtension(f.Filename), filename.Split('/').Last(), StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
|
||||||
|
|
||||||
|
public LegacySkinResourceStore(SkinInfo skin, IResourceStore<byte[]> underlyingStore)
|
||||||
|
{
|
||||||
|
this.skin = skin;
|
||||||
|
this.underlyingStore = underlyingStore;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Stream GetStream(string name) => underlyingStore.GetStream(getPathForFile(name));
|
||||||
|
|
||||||
|
byte[] IResourceStore<byte[]>.Get(string name) => underlyingStore.Get(getPathForFile(name));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,6 +33,8 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool RemoveCompletedTransforms => false;
|
||||||
|
|
||||||
private DependencyContainer dependencies;
|
private DependencyContainer dependencies;
|
||||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
|
||||||
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
public bool FlipH { get; set; }
|
public bool FlipH { get; set; }
|
||||||
public bool FlipV { get; set; }
|
public bool FlipV { get; set; }
|
||||||
|
|
||||||
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
protected override Vector2 DrawScale
|
protected override Vector2 DrawScale
|
||||||
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
|
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
|
||||||
|
|
||||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
public bool FlipH { get; set; }
|
public bool FlipH { get; set; }
|
||||||
public bool FlipV { get; set; }
|
public bool FlipV { get; set; }
|
||||||
|
|
||||||
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
protected override Vector2 DrawScale
|
protected override Vector2 DrawScale
|
||||||
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
|
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
|
||||||
|
|
||||||
|
@ -109,10 +109,13 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
|
|
||||||
private Beatmap getBeatmap(string name)
|
private Beatmap getBeatmap(string name)
|
||||||
{
|
{
|
||||||
var decoder = new LegacyBeatmapDecoder();
|
|
||||||
using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
|
using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
|
||||||
using (var stream = new StreamReader(resStream))
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var decoder = Decoder.GetDecoder(stream);
|
||||||
|
((LegacyBeatmapDecoder)decoder).ApplyOffsets = false;
|
||||||
return decoder.DecodeBeatmap(stream);
|
return decoder.DecodeBeatmap(stream);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Stream openResource(string name)
|
private Stream openResource(string name)
|
||||||
|
@ -355,6 +355,10 @@
|
|||||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||||
<Compile Include="Overlays\Settings\Sections\Gameplay\ScrollingSettings.cs" />
|
<Compile Include="Overlays\Settings\Sections\Gameplay\ScrollingSettings.cs" />
|
||||||
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
||||||
|
<Compile Include="Overlays\VolumeOverlay.cs" />
|
||||||
|
<Compile Include="Overlays\Volume\MuteButton.cs" />
|
||||||
|
<Compile Include="Overlays\Volume\VolumeControlReceptor.cs" />
|
||||||
|
<Compile Include="Overlays\Volume\VolumeMeter.cs" />
|
||||||
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
||||||
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
||||||
<Compile Include="Rulesets\Edit\Layers\BorderLayer.cs" />
|
<Compile Include="Rulesets\Edit\Layers\BorderLayer.cs" />
|
||||||
@ -478,9 +482,6 @@
|
|||||||
<Compile Include="Graphics\UserInterface\SimpleComboCounter.cs" />
|
<Compile Include="Graphics\UserInterface\SimpleComboCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
|
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
|
|
||||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
|
||||||
<Compile Include="Graphics\UserInterface\Volume\VolumeMeter.cs" />
|
|
||||||
<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
|
<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
|
||||||
<Compile Include="Input\Bindings\DatabasedKeyBindingContainer.cs" />
|
<Compile Include="Input\Bindings\DatabasedKeyBindingContainer.cs" />
|
||||||
<Compile Include="Input\Bindings\GlobalActionContainer.cs" />
|
<Compile Include="Input\Bindings\GlobalActionContainer.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user