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https://github.com/ppy/osu.git
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Merge pull request #184 from Tom94/better-song-select
Better song select
This commit is contained in:
commit
f7766fa384
@ -1 +1 @@
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Subproject commit 1d43e1ed56421fbbefdf6c23dab8deeeaa0f592a
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Subproject commit 7022964256829c7fab596ce34ad70d09f6433bcf
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@ -46,7 +46,10 @@ namespace osu.Game.Beatmaps.Drawable
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// Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show());
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//else
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.Show();
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{
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panel.Hidden = false;
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panel.FadeIn(250);
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}
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Header.State = PanelSelectedState.Selected;
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if (SelectedPanel != null)
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@ -58,7 +61,10 @@ namespace osu.Game.Beatmaps.Drawable
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SelectedPanel.State = PanelSelectedState.NotSelected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.Hide();
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{
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panel.Hidden = true;
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panel.FadeOut(250);
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}
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break;
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}
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@ -73,15 +79,11 @@ namespace osu.Game.Beatmaps.Drawable
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{
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GainedSelection = headerGainedSelection,
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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};
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BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
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{
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GainedSelection = panelGainedSelection,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.X,
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}).ToList();
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}
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@ -29,6 +29,7 @@ namespace osu.Game.Beatmaps.Drawable
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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Hidden = false;
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Children = new Framework.Graphics.Drawable[]
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{
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|
@ -1,11 +1,6 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -17,15 +12,30 @@ namespace osu.Game.Beatmaps.Drawable
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{
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class Panel : Container, IStateful<PanelSelectedState>
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{
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public const float MAX_HEIGHT = 80;
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public bool Hidden = true;
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private Container nestedContainer;
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protected override Container<Framework.Graphics.Drawable> Content => nestedContainer;
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public Panel()
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{
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Height = 80;
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Masking = true;
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CornerRadius = 10;
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BorderColour = new Color4(221, 255, 255, 255);
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Height = MAX_HEIGHT;
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RelativeSizeAxes = Axes.X;
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AddInternal(nestedContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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BorderColour = new Color4(221, 255, 255, 255),
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});
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}
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public void SetMultiplicativeAlpha(float alpha)
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{
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nestedContainer.Alpha = alpha;
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}
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protected override void LoadComplete()
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@ -65,9 +75,8 @@ namespace osu.Game.Beatmaps.Drawable
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protected virtual void Selected()
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{
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BorderThickness = 2.5f;
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EdgeEffect = new EdgeEffect
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nestedContainer.BorderThickness = 2.5f;
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nestedContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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@ -78,9 +87,8 @@ namespace osu.Game.Beatmaps.Drawable
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protected virtual void Deselected()
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{
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BorderThickness = 0;
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EdgeEffect = new EdgeEffect
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nestedContainer.BorderThickness = 0;
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nestedContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1),
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|
121
osu.Game/Screens/Select/BeatmapInfoOverlay.cs
Normal file
121
osu.Game/Screens/Select/BeatmapInfoOverlay.cs
Normal file
@ -0,0 +1,121 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Framework.Graphics.Colour;
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namespace osu.Game.Screens.Select
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{
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class BeatmapInfoOverlay : Container
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{
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private Container beatmapInfoContainer;
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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if (beatmap == null)
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return;
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if (beatmapInfoContainer != null)
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{
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Drawable oldWedgedBeatmapInfo = beatmapInfoContainer;
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oldWedgedBeatmapInfo.Depth = 1;
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oldWedgedBeatmapInfo.FadeOut(250);
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oldWedgedBeatmapInfo.Expire();
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}
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FadeIn(250);
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BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
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BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
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Add(beatmapInfoContainer = new BufferedContainer
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{
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PixelSnapping = true,
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CacheDrawnFrameBuffer = true,
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Shear = -Shear,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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// We will create the white-to-black gradient by modulating transparency and having
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// a black backdrop. This results in an sRGB-space gradient and not linear space,
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// transitioning from white to black more perceptually uniformly.
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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// We use a container, such that we can set the colour gradient to go across the
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// vertices of the masked container instead of the vertices of the (larger) sprite.
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beatmap.Background == null ? new Container() : new Container
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
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Children = new []
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{
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// Zoomed-in and cropped beatmap background
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new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = beatmap.Background,
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Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
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},
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},
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},
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// Text for beatmap info
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new FlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FlowDirection.VerticalOnly,
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Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new SpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
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TextSize = 28,
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Shadow = true,
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},
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new SpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = beatmapInfo.Version,
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TextSize = 17,
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Shadow = true,
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},
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new FlowContainer
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||||
{
|
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Margin = new MarginPadding { Top = 10 },
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Direction = FlowDirection.HorizontalOnly,
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AutoSizeAxes = Axes.Both,
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Children = new []
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{
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new SpriteText
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{
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Font = @"Exo2.0-Medium",
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Text = "mapped by ",
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TextSize = 15,
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Shadow = true,
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},
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new SpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = beatmapSetInfo.Metadata.Author,
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TextSize = 15,
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Shadow = true,
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},
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}
|
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}
|
||||
}
|
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}
|
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}
|
||||
});
|
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}
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}
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}
|
194
osu.Game/Screens/Select/CarouselContainer.cs
Normal file
194
osu.Game/Screens/Select/CarouselContainer.cs
Normal file
@ -0,0 +1,194 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
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using OpenTK;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Beatmaps.Drawable;
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using osu.Game.Database;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Screens.Select
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{
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class CarouselContainer : ScrollContainer
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{
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private Container<Panel> scrollableContent;
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private List<BeatmapGroup> groups = new List<BeatmapGroup>();
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private List<Panel> panels = new List<Panel>();
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public BeatmapGroup SelectedGroup { get; private set; }
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public BeatmapPanel SelectedPanel { get; private set; }
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|
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private Cached yPositionsCached = new Cached();
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private List<float> yPositions = new List<float>();
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|
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public CarouselContainer()
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{
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DistanceDecayJump = 0.01;
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|
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Add(scrollableContent = new Container<Panel>
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{
|
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RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
}
|
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|
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public void AddGroup(BeatmapGroup group)
|
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{
|
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group.State = BeatmapGroupState.Collapsed;
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|
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groups.Add(group);
|
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panels.Add(group.Header);
|
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foreach (BeatmapPanel panel in group.BeatmapPanels)
|
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panels.Add(panel);
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|
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yPositionsCached.Invalidate();
|
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}
|
||||
|
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private void movePanel(Panel panel, bool advance, ref float currentY)
|
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{
|
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yPositions.Add(currentY);
|
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panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
|
||||
|
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if (advance)
|
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currentY += panel.DrawHeight + 5;
|
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}
|
||||
|
||||
private void computeYPositions()
|
||||
{
|
||||
yPositions.Clear();
|
||||
|
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float currentY = DrawHeight / 2;
|
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float selectedY = currentY;
|
||||
|
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foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
movePanel(group.Header, true, ref currentY);
|
||||
|
||||
if (group.State == BeatmapGroupState.Expanded)
|
||||
{
|
||||
group.Header.MoveToX(-100, 500, EasingTypes.OutExpo);
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
if (panel == SelectedPanel)
|
||||
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
movePanel(panel, true, ref currentY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
group.Header.MoveToX(0, 500, EasingTypes.OutExpo);
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
movePanel(panel, false, ref currentY);
|
||||
}
|
||||
}
|
||||
|
||||
currentY += DrawHeight / 2;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
ScrollTo(selectedY);
|
||||
}
|
||||
|
||||
public void SelectBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
{
|
||||
SelectGroup(group, panel);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
|
||||
{
|
||||
if (SelectedGroup != null && SelectedGroup != group)
|
||||
{
|
||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
foreach (BeatmapPanel p in group.BeatmapPanels)
|
||||
p.MoveToY(group.Header.Position.Y);
|
||||
}
|
||||
|
||||
SelectedGroup = group;
|
||||
panel.State = PanelSelectedState.Selected;
|
||||
SelectedPanel = panel;
|
||||
|
||||
yPositionsCached.Invalidate();
|
||||
}
|
||||
|
||||
protected override void UpdateLayout()
|
||||
{
|
||||
base.UpdateLayout();
|
||||
|
||||
if (!yPositionsCached.EnsureValid())
|
||||
yPositionsCached.Refresh(computeYPositions);
|
||||
}
|
||||
|
||||
private static float offsetX(Panel panel, float dist, float halfHeight)
|
||||
{
|
||||
// The radius of the circle the carousel moves on.
|
||||
const float CIRCLE_RADIUS = 4;
|
||||
double discriminant = Math.Max(0, CIRCLE_RADIUS * CIRCLE_RADIUS - dist * dist);
|
||||
float x = (CIRCLE_RADIUS - (float)Math.Sqrt(discriminant)) * halfHeight;
|
||||
|
||||
return 125 + x;
|
||||
}
|
||||
|
||||
private void addPanel(int index)
|
||||
{
|
||||
Panel panel = panels[index];
|
||||
if (panel.Hidden)
|
||||
return;
|
||||
|
||||
panel.Depth = index + (panel is BeatmapSetHeader ? panels.Count : 0);
|
||||
|
||||
if (!scrollableContent.Contains(panel))
|
||||
scrollableContent.Add(panel);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float drawHeight = DrawHeight;
|
||||
scrollableContent.RemoveAll(delegate (Panel p)
|
||||
{
|
||||
float panelPosY = p.Position.Y;
|
||||
return panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !IsVisible;
|
||||
});
|
||||
|
||||
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||
|
||||
for (int i = firstIndex; i < lastIndex; ++i)
|
||||
addPanel(i);
|
||||
|
||||
float halfHeight = drawHeight / 2;
|
||||
foreach (Panel panel in scrollableContent.Children)
|
||||
{
|
||||
float panelDrawY = panel.Position.Y - Current + panel.DrawHeight / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
panel.OriginPosition = new Vector2(-offsetX(panel, dist, halfHeight), 0);
|
||||
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
// layer transformations on top, with a similar reasoning to the previous comment.
|
||||
panel.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,124 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Beatmaps.Drawable;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
class CarousellContainer : ScrollContainer
|
||||
{
|
||||
private Container<Panel> scrollableContent;
|
||||
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
public BeatmapGroup SelectedGroup { get; private set; }
|
||||
|
||||
private Cached yPositions = new Cached();
|
||||
|
||||
public CarousellContainer()
|
||||
{
|
||||
Add(scrollableContent = new Container<Panel>
|
||||
{
|
||||
Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
});
|
||||
}
|
||||
|
||||
public void AddGroup(BeatmapGroup group)
|
||||
{
|
||||
group.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
groups.Add(group);
|
||||
|
||||
yPositions.Invalidate();
|
||||
}
|
||||
|
||||
private void computeYPositions()
|
||||
{
|
||||
float currentY = 0;
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
group.Header.Position = new Vector2(group.Header.Position.X, currentY);
|
||||
currentY += group.Header.DrawSize.Y + 5;
|
||||
|
||||
if (group.State == BeatmapGroupState.Expanded)
|
||||
{
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
panel.Position = new Vector2(panel.Position.X, currentY);
|
||||
currentY += panel.DrawSize.Y + 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
SelectGroup(group, panel);
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
|
||||
{
|
||||
if (SelectedGroup != null && SelectedGroup != group)
|
||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
SelectedGroup = group;
|
||||
panel.State = PanelSelectedState.Selected;
|
||||
|
||||
yPositions.Invalidate();
|
||||
}
|
||||
|
||||
protected override void UpdateLayout()
|
||||
{
|
||||
base.UpdateLayout();
|
||||
|
||||
if (!yPositions.EnsureValid())
|
||||
yPositions.Refresh(computeYPositions);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
scrollableContent.Add(group.Header);
|
||||
|
||||
if (group.State == BeatmapGroupState.Expanded)
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
scrollableContent.Add(panel);
|
||||
}
|
||||
|
||||
foreach (Panel panel in scrollableContent.Children)
|
||||
{
|
||||
if (panel.Position.Y < 0)
|
||||
continue;
|
||||
|
||||
Vector2 panelPosLocal = panel.Position;
|
||||
Vector2 panelPos = panel.ToSpaceOfOtherDrawable(panel.DrawSize / 2.0f, this);
|
||||
|
||||
float halfHeight = DrawSize.Y / 2;
|
||||
float dist = Math.Abs(panelPos.Y - halfHeight);
|
||||
panel.Position = new Vector2(
|
||||
(panel is BeatmapSetHeader && panel.State == PanelSelectedState.Selected ? 0 : 100) + dist * 0.1f, panelPosLocal.Y);
|
||||
|
||||
panel.Alpha = MathHelper.Clamp(1.75f - 1.5f * dist / halfHeight, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -22,7 +22,6 @@ using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Framework;
|
||||
|
||||
@ -34,15 +33,14 @@ namespace osu.Game.Screens.Select
|
||||
private BeatmapDatabase database;
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
|
||||
|
||||
private CarousellContainer carousell;
|
||||
private CarouselContainer carousell;
|
||||
private TrackManager trackManager;
|
||||
private Container backgroundWedgesContainer;
|
||||
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(700, 225);
|
||||
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
||||
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
|
||||
private Container wedgedContainer;
|
||||
private Container wedgedBeatmapInfo;
|
||||
private BeatmapInfoOverlay wedgedBeatmapInfoOverlay;
|
||||
|
||||
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
@ -83,18 +81,19 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
}
|
||||
},
|
||||
carousell = new CarousellContainer
|
||||
carousell = new CarouselContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(scrollWidth, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
wedgedContainer = new Container
|
||||
wedgedBeatmapInfoOverlay = new BeatmapInfoOverlay
|
||||
{
|
||||
Alpha = 0,
|
||||
Position = wedged_container_start_position,
|
||||
Size = wedged_container_size,
|
||||
Shear = wedged_container_shear,
|
||||
Margin = new MarginPadding { Top = 20, Right = 20, },
|
||||
Masking = true,
|
||||
BorderColour = new Color4(221, 255, 255, 255),
|
||||
@ -106,10 +105,6 @@ namespace osu.Game.Screens.Select
|
||||
Radius = 20,
|
||||
Roundness = 15,
|
||||
},
|
||||
Shear = wedged_container_shear,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -151,8 +146,6 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
playMode = osuGame.PlayMode;
|
||||
playMode.ValueChanged += playMode_ValueChanged;
|
||||
// Temporary:
|
||||
carousell.Padding = new MarginPadding { Top = ToolbarPadding };
|
||||
}
|
||||
|
||||
if (database == null)
|
||||
@ -231,112 +224,7 @@ namespace osu.Game.Screens.Select
|
||||
(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
|
||||
}
|
||||
|
||||
//todo: move to own class and fix async logic (move every call on WorkingBeatmap.* to load() and use Preload to create it.
|
||||
refreshWedgedBeatmapInfo(beatmap);
|
||||
}
|
||||
|
||||
private void refreshWedgedBeatmapInfo(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
return;
|
||||
|
||||
if (wedgedBeatmapInfo != null)
|
||||
{
|
||||
Drawable oldWedgedBeatmapInfo = wedgedBeatmapInfo;
|
||||
oldWedgedBeatmapInfo.Depth = 1;
|
||||
oldWedgedBeatmapInfo.FadeOut(250);
|
||||
oldWedgedBeatmapInfo.Expire();
|
||||
}
|
||||
|
||||
wedgedContainer.FadeIn(250);
|
||||
|
||||
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
|
||||
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
|
||||
wedgedContainer.Add(wedgedBeatmapInfo = new BufferedContainer
|
||||
{
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -wedged_container_shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
beatmap.Background == null ? new Container() : new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
|
||||
Children = new []
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = beatmap.Background,
|
||||
Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
|
||||
},
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new []
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = beatmapSetInfo.Metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
wedgedBeatmapInfoOverlay.UpdateBeatmap(beatmap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -103,7 +103,7 @@
|
||||
<Compile Include="Screens\Multiplayer\Lobby.cs" />
|
||||
<Compile Include="Screens\Multiplayer\Match.cs" />
|
||||
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
||||
<Compile Include="Screens\Select\CarousellContainer.cs" />
|
||||
<Compile Include="Screens\Select\CarouselContainer.cs" />
|
||||
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
||||
<Compile Include="Screens\OsuGameMode.cs" />
|
||||
<Compile Include="Screens\Play\ModSelect.cs" />
|
||||
@ -159,6 +159,7 @@
|
||||
<Compile Include="Overlays\ToolbarModeButton.cs" />
|
||||
<Compile Include="Overlays\ToolbarModeSelector.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Screens\Select\BeatmapInfoOverlay.cs" />
|
||||
<Compile Include="Users\User.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
|
||||
<Compile Include="Database\BeatmapDatabase.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user