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mirror of https://github.com/ppy/osu.git synced 2024-12-14 19:22:54 +08:00

Merge pull request #184 from Tom94/better-song-select

Better song select
This commit is contained in:
Dean Herbert 2016-11-23 11:05:55 +09:00 committed by GitHub
commit f7766fa384
9 changed files with 358 additions and 267 deletions

@ -1 +1 @@
Subproject commit 1d43e1ed56421fbbefdf6c23dab8deeeaa0f592a
Subproject commit 7022964256829c7fab596ce34ad70d09f6433bcf

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@ -46,7 +46,10 @@ namespace osu.Game.Beatmaps.Drawable
// Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show());
//else
foreach (BeatmapPanel panel in BeatmapPanels)
panel.Show();
{
panel.Hidden = false;
panel.FadeIn(250);
}
Header.State = PanelSelectedState.Selected;
if (SelectedPanel != null)
@ -58,7 +61,10 @@ namespace osu.Game.Beatmaps.Drawable
SelectedPanel.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.Hide();
{
panel.Hidden = true;
panel.FadeOut(250);
}
break;
}
@ -73,15 +79,11 @@ namespace osu.Game.Beatmaps.Drawable
{
GainedSelection = headerGainedSelection,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
{
GainedSelection = panelGainedSelection,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.X,
}).ToList();
}

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@ -29,6 +29,7 @@ namespace osu.Game.Beatmaps.Drawable
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
Hidden = false;
Children = new Framework.Graphics.Drawable[]
{

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@ -1,11 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -17,15 +12,30 @@ namespace osu.Game.Beatmaps.Drawable
{
class Panel : Container, IStateful<PanelSelectedState>
{
public const float MAX_HEIGHT = 80;
public bool Hidden = true;
private Container nestedContainer;
protected override Container<Framework.Graphics.Drawable> Content => nestedContainer;
public Panel()
{
Height = 80;
Masking = true;
CornerRadius = 10;
BorderColour = new Color4(221, 255, 255, 255);
Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X;
AddInternal(nestedContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
BorderColour = new Color4(221, 255, 255, 255),
});
}
public void SetMultiplicativeAlpha(float alpha)
{
nestedContainer.Alpha = alpha;
}
protected override void LoadComplete()
@ -65,9 +75,8 @@ namespace osu.Game.Beatmaps.Drawable
protected virtual void Selected()
{
BorderThickness = 2.5f;
EdgeEffect = new EdgeEffect
nestedContainer.BorderThickness = 2.5f;
nestedContainer.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
@ -78,9 +87,8 @@ namespace osu.Game.Beatmaps.Drawable
protected virtual void Deselected()
{
BorderThickness = 0;
EdgeEffect = new EdgeEffect
nestedContainer.BorderThickness = 0;
nestedContainer.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1),

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@ -0,0 +1,121 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Framework.Graphics.Colour;
namespace osu.Game.Screens.Select
{
class BeatmapInfoOverlay : Container
{
private Container beatmapInfoContainer;
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
if (beatmap == null)
return;
if (beatmapInfoContainer != null)
{
Drawable oldWedgedBeatmapInfo = beatmapInfoContainer;
oldWedgedBeatmapInfo.Depth = 1;
oldWedgedBeatmapInfo.FadeOut(250);
oldWedgedBeatmapInfo.Expire();
}
FadeIn(250);
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
Add(beatmapInfoContainer = new BufferedContainer
{
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
beatmap.Background == null ? new Container() : new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
Children = new []
{
// Zoomed-in and cropped beatmap background
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = beatmap.Background,
Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
},
},
},
// Text for beatmap info
new FlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
TextSize = 28,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Children = new []
{
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-Bold",
Text = beatmapSetInfo.Metadata.Author,
TextSize = 15,
Shadow = true,
},
}
}
}
}
}
});
}
}
}

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@ -0,0 +1,194 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Game.Beatmaps.Drawable;
using osu.Game.Database;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Select
{
class CarouselContainer : ScrollContainer
{
private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
private List<Panel> panels = new List<Panel>();
public BeatmapGroup SelectedGroup { get; private set; }
public BeatmapPanel SelectedPanel { get; private set; }
private Cached yPositionsCached = new Cached();
private List<float> yPositions = new List<float>();
public CarouselContainer()
{
DistanceDecayJump = 0.01;
Add(scrollableContent = new Container<Panel>
{
RelativeSizeAxes = Axes.X,
});
}
public void AddGroup(BeatmapGroup group)
{
group.State = BeatmapGroupState.Collapsed;
groups.Add(group);
panels.Add(group.Header);
foreach (BeatmapPanel panel in group.BeatmapPanels)
panels.Add(panel);
yPositionsCached.Invalidate();
}
private void movePanel(Panel panel, bool advance, ref float currentY)
{
yPositions.Add(currentY);
panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
if (advance)
currentY += panel.DrawHeight + 5;
}
private void computeYPositions()
{
yPositions.Clear();
float currentY = DrawHeight / 2;
float selectedY = currentY;
foreach (BeatmapGroup group in groups)
{
movePanel(group.Header, true, ref currentY);
if (group.State == BeatmapGroupState.Expanded)
{
group.Header.MoveToX(-100, 500, EasingTypes.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
if (panel == SelectedPanel)
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
movePanel(panel, true, ref currentY);
}
}
else
{
group.Header.MoveToX(0, 500, EasingTypes.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
movePanel(panel, false, ref currentY);
}
}
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
ScrollTo(selectedY);
}
public void SelectBeatmap(BeatmapInfo beatmap)
{
foreach (BeatmapGroup group in groups)
{
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (panel != null)
{
SelectGroup(group, panel);
return;
}
}
}
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
{
if (SelectedGroup != null && SelectedGroup != group)
{
SelectedGroup.State = BeatmapGroupState.Collapsed;
foreach (BeatmapPanel p in group.BeatmapPanels)
p.MoveToY(group.Header.Position.Y);
}
SelectedGroup = group;
panel.State = PanelSelectedState.Selected;
SelectedPanel = panel;
yPositionsCached.Invalidate();
}
protected override void UpdateLayout()
{
base.UpdateLayout();
if (!yPositionsCached.EnsureValid())
yPositionsCached.Refresh(computeYPositions);
}
private static float offsetX(Panel panel, float dist, float halfHeight)
{
// The radius of the circle the carousel moves on.
const float CIRCLE_RADIUS = 4;
double discriminant = Math.Max(0, CIRCLE_RADIUS * CIRCLE_RADIUS - dist * dist);
float x = (CIRCLE_RADIUS - (float)Math.Sqrt(discriminant)) * halfHeight;
return 125 + x;
}
private void addPanel(int index)
{
Panel panel = panels[index];
if (panel.Hidden)
return;
panel.Depth = index + (panel is BeatmapSetHeader ? panels.Count : 0);
if (!scrollableContent.Contains(panel))
scrollableContent.Add(panel);
}
protected override void Update()
{
base.Update();
float drawHeight = DrawHeight;
scrollableContent.RemoveAll(delegate (Panel p)
{
float panelPosY = p.Position.Y;
return panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !IsVisible;
});
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0) lastIndex = ~lastIndex;
for (int i = firstIndex; i < lastIndex; ++i)
addPanel(i);
float halfHeight = drawHeight / 2;
foreach (Panel panel in scrollableContent.Children)
{
float panelDrawY = panel.Position.Y - Current + panel.DrawHeight / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight);
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a panel gets selected, we
// may want to smoothly transform it leftwards.)
panel.OriginPosition = new Vector2(-offsetX(panel, dist, halfHeight), 0);
// We are applying a multiplicative alpha (which is internally done by nesting an
// additional container and setting that container's alpha) such that we can
// layer transformations on top, with a similar reasoning to the previous comment.
panel.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
}
}
}
}

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@ -1,124 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Beatmaps.Drawable;
using osu.Game.Database;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Select
{
class CarousellContainer : ScrollContainer
{
private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
public BeatmapGroup SelectedGroup { get; private set; }
private Cached yPositions = new Cached();
public CarousellContainer()
{
Add(scrollableContent = new Container<Panel>
{
Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
});
}
public void AddGroup(BeatmapGroup group)
{
group.State = BeatmapGroupState.Collapsed;
groups.Add(group);
yPositions.Invalidate();
}
private void computeYPositions()
{
float currentY = 0;
foreach (BeatmapGroup group in groups)
{
group.Header.Position = new Vector2(group.Header.Position.X, currentY);
currentY += group.Header.DrawSize.Y + 5;
if (group.State == BeatmapGroupState.Expanded)
{
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.Position = new Vector2(panel.Position.X, currentY);
currentY += panel.DrawSize.Y + 5;
}
}
}
}
public void SelectBeatmap(BeatmapInfo beatmap)
{
foreach (BeatmapGroup group in groups)
{
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (panel != null)
SelectGroup(group, panel);
}
}
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
{
if (SelectedGroup != null && SelectedGroup != group)
SelectedGroup.State = BeatmapGroupState.Collapsed;
SelectedGroup = group;
panel.State = PanelSelectedState.Selected;
yPositions.Invalidate();
}
protected override void UpdateLayout()
{
base.UpdateLayout();
if (!yPositions.EnsureValid())
yPositions.Refresh(computeYPositions);
}
protected override void Update()
{
base.Update();
scrollableContent.Clear(false);
foreach (BeatmapGroup group in groups)
{
scrollableContent.Add(group.Header);
if (group.State == BeatmapGroupState.Expanded)
foreach (BeatmapPanel panel in group.BeatmapPanels)
scrollableContent.Add(panel);
}
foreach (Panel panel in scrollableContent.Children)
{
if (panel.Position.Y < 0)
continue;
Vector2 panelPosLocal = panel.Position;
Vector2 panelPos = panel.ToSpaceOfOtherDrawable(panel.DrawSize / 2.0f, this);
float halfHeight = DrawSize.Y / 2;
float dist = Math.Abs(panelPos.Y - halfHeight);
panel.Position = new Vector2(
(panel is BeatmapSetHeader && panel.State == PanelSelectedState.Selected ? 0 : 100) + dist * 0.1f, panelPosLocal.Y);
panel.Alpha = MathHelper.Clamp(1.75f - 1.5f * dist / halfHeight, 0, 1);
}
}
}
}

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@ -22,7 +22,6 @@ using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Game.Screens.Play;
using osu.Framework;
@ -34,15 +33,14 @@ namespace osu.Game.Screens.Select
private BeatmapDatabase database;
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
private CarousellContainer carousell;
private CarouselContainer carousell;
private TrackManager trackManager;
private Container backgroundWedgesContainer;
private static readonly Vector2 wedged_container_size = new Vector2(700, 225);
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
private Container wedgedContainer;
private Container wedgedBeatmapInfo;
private BeatmapInfoOverlay wedgedBeatmapInfoOverlay;
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
@ -83,18 +81,19 @@ namespace osu.Game.Screens.Select
},
}
},
carousell = new CarousellContainer
carousell = new CarouselContainer
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(scrollWidth, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
wedgedContainer = new Container
wedgedBeatmapInfoOverlay = new BeatmapInfoOverlay
{
Alpha = 0,
Position = wedged_container_start_position,
Size = wedged_container_size,
Shear = wedged_container_shear,
Margin = new MarginPadding { Top = 20, Right = 20, },
Masking = true,
BorderColour = new Color4(221, 255, 255, 255),
@ -106,10 +105,6 @@ namespace osu.Game.Screens.Select
Radius = 20,
Roundness = 15,
},
Shear = wedged_container_shear,
Children = new Drawable[]
{
},
},
new Container
{
@ -151,8 +146,6 @@ namespace osu.Game.Screens.Select
{
playMode = osuGame.PlayMode;
playMode.ValueChanged += playMode_ValueChanged;
// Temporary:
carousell.Padding = new MarginPadding { Top = ToolbarPadding };
}
if (database == null)
@ -231,112 +224,7 @@ namespace osu.Game.Screens.Select
(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
}
//todo: move to own class and fix async logic (move every call on WorkingBeatmap.* to load() and use Preload to create it.
refreshWedgedBeatmapInfo(beatmap);
}
private void refreshWedgedBeatmapInfo(WorkingBeatmap beatmap)
{
if (beatmap == null)
return;
if (wedgedBeatmapInfo != null)
{
Drawable oldWedgedBeatmapInfo = wedgedBeatmapInfo;
oldWedgedBeatmapInfo.Depth = 1;
oldWedgedBeatmapInfo.FadeOut(250);
oldWedgedBeatmapInfo.Expire();
}
wedgedContainer.FadeIn(250);
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
wedgedContainer.Add(wedgedBeatmapInfo = new BufferedContainer
{
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -wedged_container_shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
beatmap.Background == null ? new Container() : new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
Children = new []
{
// Zoomed-in and cropped beatmap background
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = beatmap.Background,
Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
},
},
},
// Text for beatmap info
new FlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
TextSize = 28,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Children = new []
{
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-Bold",
Text = beatmapSetInfo.Metadata.Author,
TextSize = 15,
Shadow = true,
},
}
}
}
}
}
});
wedgedBeatmapInfoOverlay.UpdateBeatmap(beatmap);
}
/// <summary>

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@ -103,7 +103,7 @@
<Compile Include="Screens\Multiplayer\Lobby.cs" />
<Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Select\CarousellContainer.cs" />
<Compile Include="Screens\Select\CarouselContainer.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameMode.cs" />
<Compile Include="Screens\Play\ModSelect.cs" />
@ -159,6 +159,7 @@
<Compile Include="Overlays\ToolbarModeButton.cs" />
<Compile Include="Overlays\ToolbarModeSelector.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Screens\Select\BeatmapInfoOverlay.cs" />
<Compile Include="Users\User.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
<Compile Include="Database\BeatmapDatabase.cs" />